Exemplo n.º 1
0
    public void RangeListener(RangeParams @params)
    {
        GameObject target     = GameObject.Find(@params.objectToDetect);
        Vector2    myPosition = gameObject.transform.position;
        Vector2    enPosition = target.transform.position;
        float      distance   = Vector2.Distance(myPosition, enPosition);

        //Debug.Log(myPosition + " " + enPosition + " " + distance);


        if (@params.distance >= distance)
        {
            anim.SetBool(@params.boolToEnable, true);
            anim.SetBool(@params.boolToDisable, false);
        }
    }
Exemplo n.º 2
0
    override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        var value = new RangeParams(objectToDetect, distance, boolToEnable, boolToDisable);

        animator.gameObject.SendMessage("RangeListener", value);
    }