void Start() { AllCards.Add(this); _audioLoop = GetComponent <RandomizedAudioLoop>(); }
// Use this for initialization void Start() { looper = GetComponent <RandomizedAudioLoop>(); GetComponent <SphereCollider>().isTrigger = true; }
void Start() { AllCards.Add(this); _audioLoop = GetComponent <RandomizedAudioLoop>(); }
// Use this for initialization void Start() { looper = GetComponent <RandomizedAudioLoop>(); GetComponent <SphereCollider>().isTrigger = true; }