public void FailToAddAlreadyAddedVehicleWhenRallyHasNotStarted() { var rally = new Rally(2019, 2); var vehicle = AVehicleBuilder.BuildProperlyWorkingVehicle(); rally.AddVehicle(vehicle); var operationResult = rally.AddVehicle(vehicle); Assert.False(operationResult.IsSuccess); }
public void NotFinishWhenSomeVehicleNeverFinishes() { var rally = new Rally(2019, 2); rally.AddVehicle(new VehicleThatImmediatelyFinishes("Id1")); rally.AddVehicle(new VehicleThatNeverFinishes("Id2")); rally.Start(); Assert.False(rally.IsFinished); }
public void SucceedToAddNewVehicleWhenRallyHasNotStarted() { var rally = new Rally(2019, 2); var vehicle = AVehicleBuilder.BuildProperlyWorkingVehicle(); var operationResult = rally.AddVehicle(vehicle); Assert.True(operationResult.IsSuccess); Assert.True(rally.Vehicles.Count == 1); }
public void FinishWhenAllVehiclesFinish() { var rally = new Rally(2019, 2); var vehicle = new VehicleThatImmediatelyFinishes("Id1"); rally.AddVehicle(vehicle); rally.Start(); Assert.True(rally.IsFinished); }
public void SucceedToStartWhenItHasNotBeenStartedYetAndHasVehicles() { var rally = new Rally(2019, 2); var vehicle = new VehicleThatImmediatelyFinishes("Id1"); rally.AddVehicle(vehicle); var operationResult = rally.Start(); Assert.True(operationResult.IsSuccess); }