Exemplo n.º 1
0
        public RakNetPacket(byte[] data)
        {
            Type = PacketType.RakNetPacket;
            var decoder = new RakDecoder(data);

            Flags = decoder.Byte();
            if (IsACKorNAK)
            {
                Enclosing    = new List <RakPacket>();
                Count        = decoder.Short();
                MinEqualsMax = decoder.Byte() != 0;
                if (MinEqualsMax)
                {
                    PacketMin = decoder.Triad();
                    PacketMax = PacketMin;
                    return;
                }
                PacketMax = decoder.Triad();
            }
            else
            {
                SequenceNumber = decoder.Triad();
                Enclosing      = new List <RakPacket>();
                while (!decoder.AtEnd)
                {
                    Enclosing.Add(RakPacket.Parse(ref decoder));
                }
            }
        }
Exemplo n.º 2
0
 public static RakNetPacket Create(RakTriad Sequence)
 {
     return(new RakNetPacket {
         Flags = IS_CONNECTED,
         SequenceNumber = Sequence,
         Enclosing = new List <RakPacket>()
     });
 }
Exemplo n.º 3
0
 public StartGamePacket(int relnum, int entityID) {
     MessageFlags = IS_RELIABLE;
     ReliableNum = RakTriad.FromInt(relnum, false);
     MessageID = RakPacketType.StartGame;
     EntityID = entityID;
     LevelSeed = 1;
     PosX = PosY = PosZ = 100.0f;
     PosY = 70f;
 }
Exemplo n.º 4
0
        // RakPacket should always be parsed from RakNetPacket
        // which provides the RakDecoder as there can be multiple.
        public static RakPacket Parse(ref RakDecoder decoder)
        {
            var  flags    = decoder.Byte();
            var  length   = decoder.Short();
            var  relnum   = RakTriad.FromInt(0, false);
            var  orderidx = RakTriad.FromInt(0, false);
            byte orderch  = 0;

            if ((flags & IS_RELIABLE) != 0)   // reliable
            {
                relnum = decoder.Triad();
            }
            if ((flags & IS_ORDERED) != 0)   // ordered
            {
                orderidx = decoder.Triad();
                orderch  = decoder.Byte();
            }
            var msgid  = (RakPacketType)decoder.Byte();
            var packet = new RakPacket();

            switch (msgid)
            {
            case RakPacketType.ConnectedPing: packet = new ConnectedPingPacket(ref decoder); break;

            case RakPacketType.ConnectionRequest: packet = new ConnectionRequestPacket(ref decoder); break;

            case RakPacketType.NewIncomingConnection: packet = new NewIncomingConnectionPacket(ref decoder); break;

            case RakPacketType.PlayerDisconnect: break;

            case RakPacketType.LoginRequest: packet = new LoginRequestPacket(ref decoder); break;

            case RakPacketType.Ready: packet = new ReadyPacket(ref decoder); break;

            case RakPacketType.RequestChunk: packet = new RequestChunkPacket(ref decoder); break;

            case RakPacketType.MovePlayer: packet = new MovePlayerPacket(ref decoder); break;

            case RakPacketType.SetHealth: packet = new SetHealthPacket(ref decoder); break;

            case RakPacketType.Animate: packet = new AnimatePacket(ref decoder); break;

            case RakPacketType.RemoveBlock: packet = new RemoveBlockPacket(ref decoder); break;

            case RakPacketType.Message: packet = new MessagePacket(ref decoder); break;

            case RakPacketType.UseItem: packet = new UseItemPacket(ref decoder); break;

            case RakPacketType.Interact: packet = new InteractPacket(ref decoder); break;

            default:
                Console.WriteLine($"[!!] Unhandled RakPacket Type {msgid}!");
                break;
            }
            packet.MessageFlags    = flags;
            packet.Length          = length;
            packet.ReliableNum     = relnum;
            packet.OrderingIndex   = orderidx;
            packet.OrderingChannel = orderch;
            packet.MessageID       = msgid;
            return(packet);
        }