Exemplo n.º 1
0
 public void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("PlayerBottom"))
     {
         Vector3 playerVel = collision.attachedRigidbody.velocity;
         float   sign      = playerVel.x >= 0.0f ? 1.0f : -1.0f;
         Vector3 newDir    = sign * direction.normalized;
         _fullRail.PlayerCollidesRailPart(newDir);
     }
 }