Exemplo n.º 1
0
 /// <summary>
 /// Draws a custom texture from a file on a 1080-pixels height base.
 /// </summary>
 /// <param name="texture">Your custom texture object.</param>
 /// <param name="position"></param>
 /// <param name="size"></param>
 /// <param name="graphics"></param>
 public static void DrawTexture(Texture texture, Point position, Size size, Rage.Graphics graphics)
 {
     var origRes = Game.Resolution;
     float aspectRaidou = origRes.Width / (float)origRes.Height;
     PointF pos = new PointF(position.X / (1080 * aspectRaidou), position.Y / 1080f);
     SizeF siz = new SizeF(size.Width / (1080 * aspectRaidou), size.Height / 1080f);
     graphics.DrawTexture(texture, pos.X * Game.Resolution.Width, pos.Y * Game.Resolution.Height, siz.Width * Game.Resolution.Width, siz.Height * Game.Resolution.Height);
 }
Exemplo n.º 2
0
        /// <summary>
        /// Draw your custom banner.
        /// <para>
        /// To prevent flickering call it inside a <see cref="Game.RawFrameRender"/> event handler.
        /// </para>
        /// </summary>
        /// <param name="g">The <see cref="Rage.Graphics"/> to draw on.</param>
        public void DrawBanner(Rage.Graphics g)
        {
            if (!Visible || _customBanner == null) return;
            var origRes = Game.Resolution;
            float aspectRaidou = origRes.Width / (float)origRes.Height;

            Point bannerPos = new Point(_offset.X + safezoneBounds.X, _offset.Y + safezoneBounds.Y);
            Size bannerSize = new Size(431 + WidthOffset, 107);

            PointF pos = new PointF(bannerPos.X / (1080 * aspectRaidou), bannerPos.Y / 1080f);
            SizeF siz = new SizeF(bannerSize.Width / (1080 * aspectRaidou), bannerSize.Height / 1080f);

            //Bug: funky positionment on windowed games + max resolution.
            g.DrawTexture(_customBanner, pos.X * Game.Resolution.Width, pos.Y * Game.Resolution.Height, siz.Width * Game.Resolution.Width, siz.Height * Game.Resolution.Height);
        }