protected override void ReadData(ESPReader reader) { using (MemoryStream stream = new MemoryStream(reader.ReadBytes(size))) using (ESPReader subReader = new ESPReader(stream, reader.Plugin)) { try { SkillBonus1 = subReader.ReadEnum <ActorValuesByte>(); SkillBonus1Amount = subReader.ReadByte(); SkillBonus2 = subReader.ReadEnum <ActorValuesByte>(); SkillBonus2Amount = subReader.ReadByte(); SkillBonus3 = subReader.ReadEnum <ActorValuesByte>(); SkillBonus3Amount = subReader.ReadByte(); SkillBonus4 = subReader.ReadEnum <ActorValuesByte>(); SkillBonus4Amount = subReader.ReadByte(); SkillBonus5 = subReader.ReadEnum <ActorValuesByte>(); SkillBonus5Amount = subReader.ReadByte(); SkillBonus6 = subReader.ReadEnum <ActorValuesByte>(); SkillBonus6Amount = subReader.ReadByte(); SkillBonus7 = subReader.ReadEnum <ActorValuesByte>(); SkillBonus7Amount = subReader.ReadByte(); Unused = subReader.ReadBytes(2); MaleHeight = subReader.ReadSingle(); FemaleHeight = subReader.ReadSingle(); MaleWeight = subReader.ReadSingle(); FemaleWeight = subReader.ReadSingle(); RaceFlags = subReader.ReadEnum <RaceFlags>(); } catch { return; } } }
public RaceData(RaceData copyObject) { SkillBonus1 = copyObject.SkillBonus1; SkillBonus1Amount = copyObject.SkillBonus1Amount; SkillBonus2 = copyObject.SkillBonus2; SkillBonus2Amount = copyObject.SkillBonus2Amount; SkillBonus3 = copyObject.SkillBonus3; SkillBonus3Amount = copyObject.SkillBonus3Amount; SkillBonus4 = copyObject.SkillBonus4; SkillBonus4Amount = copyObject.SkillBonus4Amount; SkillBonus5 = copyObject.SkillBonus5; SkillBonus5Amount = copyObject.SkillBonus5Amount; SkillBonus6 = copyObject.SkillBonus6; SkillBonus6Amount = copyObject.SkillBonus6Amount; SkillBonus7 = copyObject.SkillBonus7; SkillBonus7Amount = copyObject.SkillBonus7Amount; if (copyObject.Unused != null) { Unused = (Byte[])copyObject.Unused.Clone(); } MaleHeight = copyObject.MaleHeight; FemaleHeight = copyObject.FemaleHeight; MaleWeight = copyObject.MaleWeight; FemaleWeight = copyObject.FemaleWeight; RaceFlags = copyObject.RaceFlags; }
public RaceDefinition(Race race, string name, int factionId, RaceFlags flags, int displayIdMale, int displayIdFemale, int firstLoginCinematicId) { Race = race; Name = name; FactionID = factionId; Flags = flags; DisplayIDMale = displayIdMale; DisplayIDFemale = displayIdFemale; FirstLoginCinematicID = firstLoginCinematicId; }
public RaceData(ActorValuesByte SkillBonus1, Byte SkillBonus1Amount, ActorValuesByte SkillBonus2, Byte SkillBonus2Amount, ActorValuesByte SkillBonus3, Byte SkillBonus3Amount, ActorValuesByte SkillBonus4, Byte SkillBonus4Amount, ActorValuesByte SkillBonus5, Byte SkillBonus5Amount, ActorValuesByte SkillBonus6, Byte SkillBonus6Amount, ActorValuesByte SkillBonus7, Byte SkillBonus7Amount, Byte[] Unused, Single MaleHeight, Single FemaleHeight, Single MaleWeight, Single FemaleWeight, RaceFlags RaceFlags) { this.SkillBonus1 = SkillBonus1; this.SkillBonus1Amount = SkillBonus1Amount; this.SkillBonus2 = SkillBonus2; this.SkillBonus2Amount = SkillBonus2Amount; this.SkillBonus3 = SkillBonus3; this.SkillBonus3Amount = SkillBonus3Amount; this.SkillBonus4 = SkillBonus4; this.SkillBonus4Amount = SkillBonus4Amount; this.SkillBonus5 = SkillBonus5; this.SkillBonus5Amount = SkillBonus5Amount; this.SkillBonus6 = SkillBonus6; this.SkillBonus6Amount = SkillBonus6Amount; this.SkillBonus7 = SkillBonus7; this.SkillBonus7Amount = SkillBonus7Amount; this.Unused = Unused; this.MaleHeight = MaleHeight; this.FemaleHeight = FemaleHeight; this.MaleWeight = MaleWeight; this.FemaleWeight = FemaleWeight; this.RaceFlags = RaceFlags; }
public RaceData(System.IO.BinaryReader reader) { for (var i = 0; i < 7; i++) { var skill = (CharacterSkill)reader.ReadInt32(); var bonus = reader.ReadInt32(); skillBonuses[i] = new Tuple <CharacterSkill, int>(skill, bonus); } for (var i = 0; i < attributes.Length; i++) { var maleAttribute = reader.ReadInt32(); var femaleAttribute = reader.ReadInt32(); attributes[i] = new Tuple <int, int>(maleAttribute, femaleAttribute); } maleHeight = reader.ReadSingle(); femaleHeight = reader.ReadSingle(); maleWeight = reader.ReadSingle(); femaleWeight = reader.ReadSingle(); flags = (RaceFlags)reader.ReadInt32(); }
public RaceData(string Tag = null) : base(Tag) { SkillBonus1 = new ActorValuesByte(); SkillBonus1Amount = new Byte(); SkillBonus2 = new ActorValuesByte(); SkillBonus2Amount = new Byte(); SkillBonus3 = new ActorValuesByte(); SkillBonus3Amount = new Byte(); SkillBonus4 = new ActorValuesByte(); SkillBonus4Amount = new Byte(); SkillBonus5 = new ActorValuesByte(); SkillBonus5Amount = new Byte(); SkillBonus6 = new ActorValuesByte(); SkillBonus6Amount = new Byte(); SkillBonus7 = new ActorValuesByte(); SkillBonus7Amount = new Byte(); Unused = new byte[2]; MaleHeight = new Single(); FemaleHeight = new Single(); MaleWeight = new Single(); FemaleWeight = new Single(); RaceFlags = new RaceFlags(); }
public void SetFlag(RaceFlags flags) { mFlags |= flags; }
protected override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("SkillBonuses/Bonus1/Skill", false, out subEle)) { SkillBonus1 = subEle.ToEnum <ActorValuesByte>(); } if (ele.TryPathTo("SkillBonuses/Bonus1/Amount", false, out subEle)) { SkillBonus1Amount = subEle.ToByte(); } if (ele.TryPathTo("SkillBonuses/Bonus2/Skill", false, out subEle)) { SkillBonus2 = subEle.ToEnum <ActorValuesByte>(); } if (ele.TryPathTo("SkillBonuses/Bonus2/Amount", false, out subEle)) { SkillBonus2Amount = subEle.ToByte(); } if (ele.TryPathTo("SkillBonuses/Bonus3/Skill", false, out subEle)) { SkillBonus3 = subEle.ToEnum <ActorValuesByte>(); } if (ele.TryPathTo("SkillBonuses/Bonus3/Amount", false, out subEle)) { SkillBonus3Amount = subEle.ToByte(); } if (ele.TryPathTo("SkillBonuses/Bonus4/Skill", false, out subEle)) { SkillBonus4 = subEle.ToEnum <ActorValuesByte>(); } if (ele.TryPathTo("SkillBonuses/Bonus4/Amount", false, out subEle)) { SkillBonus4Amount = subEle.ToByte(); } if (ele.TryPathTo("SkillBonuses/Bonus5/Skill", false, out subEle)) { SkillBonus5 = subEle.ToEnum <ActorValuesByte>(); } if (ele.TryPathTo("SkillBonuses/Bonus5/Amount", false, out subEle)) { SkillBonus5Amount = subEle.ToByte(); } if (ele.TryPathTo("SkillBonuses/Bonus6/Skill", false, out subEle)) { SkillBonus6 = subEle.ToEnum <ActorValuesByte>(); } if (ele.TryPathTo("SkillBonuses/Bonus6/Amount", false, out subEle)) { SkillBonus6Amount = subEle.ToByte(); } if (ele.TryPathTo("SkillBonuses/Bonus7/Skill", false, out subEle)) { SkillBonus7 = subEle.ToEnum <ActorValuesByte>(); } if (ele.TryPathTo("SkillBonuses/Bonus7/Amount", false, out subEle)) { SkillBonus7Amount = subEle.ToByte(); } ReadUnusedXML(ele, master); if (ele.TryPathTo("Height/Male", false, out subEle)) { MaleHeight = subEle.ToSingle(); } if (ele.TryPathTo("Height/Female", false, out subEle)) { FemaleHeight = subEle.ToSingle(); } if (ele.TryPathTo("Weight/Male", false, out subEle)) { MaleWeight = subEle.ToSingle(); } if (ele.TryPathTo("Weight/Female", false, out subEle)) { FemaleWeight = subEle.ToSingle(); } if (ele.TryPathTo("Flags", false, out subEle)) { RaceFlags = subEle.ToEnum <RaceFlags>(); } }
public static bool IsSet(this RaceFlags options, RaceFlags flags) { return((options & flags) == flags); }