public override void OnEvent(RabbitAdd evnt) { if (evnt.Cage) { evnt.Cage.GetState <IRabbitCage>().RabbitCount++; } }
private void Update() { bool flag = this.Player.HasInSlot(Item.EquipmentSlot.RightHand, this._rabbitAliveItemId); if (this.RabbitsReal > 0 && !flag) { this.TakeIcon.SetActive(true); if (TheForest.Utils.Input.GetButtonDown("Take")) { LocalPlayer.Sfx.PlayWhoosh(); this.Player.AddItem(this._rabbitAliveItemId, 1, false, false, (WeaponStatUpgrade.Types)(-2)); if (BoltNetwork.isRunning) { RabbitTake rabbitTake = RabbitTake.Create(GlobalTargets.OnlyServer); rabbitTake.Cage = this.entity; rabbitTake.Send(); } else { this.RabbitRender[this.RabbitsReal - 1].SetActive(false); this.RabbitsReal--; } } } else { this.TakeIcon.SetActive(false); } if (this.RabbitsReal < 7 && flag) { this.AddIcon.SetActive(true); if (TheForest.Utils.Input.GetButtonDown("Craft")) { this.Player.UnequipItemAtSlot(Item.EquipmentSlot.RightHand, false, false, true); if (BoltNetwork.isRunning) { RabbitAdd rabbitAdd = RabbitAdd.Create(GlobalTargets.OnlyServer); rabbitAdd.Cage = this.entity; rabbitAdd.Send(); } else { this.RabbitsReal++; this.RabbitRender[this.RabbitsReal - 1].SetActive(true); } } } else { this.AddIcon.SetActive(false); } }
private void AddRabbit() { if (BoltNetwork.isRunning) { RabbitAdd rabbitAdd = RabbitAdd.Create(GlobalTargets.OnlyServer); rabbitAdd.Cage = base.entity; rabbitAdd.Send(); } else { this.RabbitsReal++; this.RabbitRender[this.RabbitsReal - 1].SetActive(true); } }
public override void OnEvent(RabbitAdd evnt) { if (evnt.Cage) { evnt.Cage.GetState<IRabbitCage>().RabbitCount++; } }