Exemplo n.º 1
0
    private void SpawnObjectInHand(GameObject prefab, RWVR_InteractionController controller)
    {
        GameObject spawnedObject = Instantiate(prefab, controller.snapColliderOrigin.position, controller.transform.rotation);

        controller.SwitchInteractionObjectTo(spawnedObject.GetComponent <RWVR_InteractionObject>());
        OnTriggerWasReleased(controller);
    }
Exemplo n.º 2
0
    public override void OnTriggerIsBeingPressed(RWVR_InteractionController controller)
    {
        base.OnTriggerIsBeingPressed(controller);

        Vector3 arrowInBowSpace = attachedBow.InverseTransformPoint(controller.transform.position);

        cachedTransform.localPosition = new Vector3(0, 0, arrowInBowSpace.z + arrowCorrection);
    }
Exemplo n.º 3
0
    private void AddFixedJointToController(RWVR_InteractionController controller)
    {
        FixedJoint fx = controller.gameObject.AddComponent <FixedJoint>();

        fx.breakForce    = 20000;
        fx.breakTorque   = 20000;
        fx.connectedBody = rb;
    }
 public override void OnTriggerWasPressed(RWVR_InteractionController controller)
 {
     base.OnTriggerWasPressed(controller);
     if (hideControllerModelOnGrab)
     {
         controller.HideControllerModel();
     }
     AddFixedJointToController(controller);
 }
Exemplo n.º 5
0
 private void RemoveFixedJointFromController(RWVR_InteractionController controller)
 {
     if (controller.gameObject.GetComponent <FixedJoint>())
     {
         FixedJoint fx = controller.gameObject.GetComponent <FixedJoint>();
         fx.connectedBody = null;
         Destroy(fx);
     }
 }
    public override void OnTriggerWasReleased(RWVR_InteractionController controller)
    {
        base.OnTriggerWasReleased(controller);

        if (hideControllerModel)
        {
            controller.ShowControllerModel();
        }
        ReleaseFromController(controller);
    }
    public override void OnTriggerWasPressed(RWVR_InteractionController controller)
    {
        base.OnTriggerWasPressed(controller);

        if (hideControllerModel)
        {
            controller.HideControllerModel();
        }
        ConnectToController(controller);
    }
Exemplo n.º 8
0
    private void ReleaseFromController(RWVR_InteractionController controller) // 1
    {
        cachedTransform.SetParent(null);                                      // 2

        rb.useGravity  = true;                                                // 3
        rb.isKinematic = false;

        rb.velocity        = controller.velocity; // 4
        rb.angularVelocity = controller.angularVelocity;
    }
Exemplo n.º 9
0
    public override void OnTriggerWasPressed(RWVR_InteractionController controller)
    {
        GameManager._Instance.PlayEffect(3);

        if (isGotoTest)
        {
            Cell_Manager._Instance.GoToTest();
        }

        for (int i = 0; i < gos_Off.Length; i++)
        {
            gos_Off[i].SetActive(false);
        }
        for (int i = 0; i < gos_On.Length; i++)
        {
            gos_On[i].SetActive(true);
        }
        if (gos_Toggle)
        {
            gos_Toggle.GetComponent <Toggle>().isOn = !gos_Toggle.GetComponent <Toggle>().isOn;
        }
        if (isCellQi)
        {
            Cell_Manager._Instance.CellOnclik(GetComponent <CellInformation>());
        }
        if (is_Off)
        {
            for (int i = 0; i < rotate.Length; i++)
            {
                rotate[i].SelfRotate(false);
            }
        }
        if (go_Return)
        {
            Cell_Manager._Instance.ReturnClick();
        }
        if (isCellSplit)
        {
            Cell_Manager._Instance.ShowSingleCellQi(GetComponent <CellInformation>());
        }
        if (go_Returns)
        {
            Cell_Manager._Instance.ReturnClicks();
        }
        if (isFenlie)
        {
            Cell_Manager._Instance.Play();
        }
        if (isHe)
        {
            Cell_Manager._Instance.HePlay();
            isHe     = false;
            isFenlie = true;
        }
    }
 public override void OnTriggerWasReleased(RWVR_InteractionController controller)
 {
     base.OnTriggerWasReleased(controller);
     if (hideControllerModelOnGrab)
     {
         controller.ShowControllerModel();
     }
     rb.velocity        = controller.velocity;
     rb.angularVelocity = controller.angularVelocity;
     RemoveFixedJointFromController(controller);
 }
Exemplo n.º 11
0
 public override void OnTriggerIsBeingPressed(RWVR_InteractionController controller)
 {
     base.OnTriggerIsBeingPressed(controller);
     if (RWVR_ControllerManager.Instance.AnyControllerIsInteractingWith <Bow>())
     {
         SpawnObjectInHand(arrowPrefab, controller);
     }
     else
     {
         SpawnObjectInHand(randomPrefabs[UnityEngine.Random.Range(0, randomPrefabs.Count)], controller);
     }
 }
Exemplo n.º 12
0
    private void ConnectToController(RWVR_InteractionController controller) // 1
    {
        cachedTransform.SetParent(controller.transform);                    // 2

        cachedTransform.rotation = controller.transform.rotation;           // 3
        cachedTransform.Rotate(snapRotationOffset);
        cachedTransform.position = controller.snapColliderOrigin.position;  // 4
        cachedTransform.Translate(snapPositionOffset, Space.Self);

        rb.useGravity  = false; // 5
        rb.isKinematic = true;  // 6
    }
Exemplo n.º 13
0
    public override void OnTriggerWasReleased(RWVR_InteractionController controller)
    {
        base.OnTriggerWasReleased(controller);

        if (hideControllerModelOnGrab)
        {
            controller.ShowControllerModel();
        }
        if (name == "dongwu (1)" || name == "zhiwu (1)")
        {
            RemoveFixedJointFromController(controller);
            ActivateRotate();
        }
        else
        {
            rb.velocity        = controller.velocity;
            rb.angularVelocity = controller.angularVelocity;

            RemoveFixedJointFromController(controller);
        }
    }
Exemplo n.º 14
0
 private void ReleaseFromController(RWVR_InteractionController controller)
 {
     cachedTransform.SetParent(parent);
 }
Exemplo n.º 15
0
 public override void OnTriggerWasReleased(RWVR_InteractionController controller)
 {
     attachedBow.GetComponent <Bow>().ShootArrow();
     currentController.Vibrate(3500);
     base.OnTriggerWasReleased(controller);
 }
Exemplo n.º 16
0
    public override void OnTriggerWasPressed(RWVR_InteractionController controller)
    {
        base.OnTriggerWasPressed(controller);

        if (RWVR_ControllerManager.Instance.Gun1)
        {
            SetBoolPrefabAk47        = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabAk47, controller);
            SetCameras();
            SetAk47Emitter.SetActive(true);
            SetAk47Canvas.SetActive(true);
            SetMagazineAk47.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun2)
        {
            SetBoolPrefabOldAk47     = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabOldAk47, controller);
            SetCameras();
            SetOldAk47Emitter.SetActive(true);
            SetOldAk47Canvas.SetActive(true);
            SetMagazineOldAk47.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun3)
        {
            SetBoolPrefabUmp         = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabUmp, controller);
            SetCameras();
            SetUmpEmitter.SetActive(true);
            SetUmpCanvas.SetActive(true);
            SetMagazineUmp.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun4)
        {
            SetBoolPrefabSkorp       = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabSkorp, controller);
            SetCameras();
            SetSkorpEmitter.SetActive(true);
            SetSkorpCanvas.SetActive(true);
            SetMagazineSkorp.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun5)
        {
            SetBoolPrefabM4a1        = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabM4a1, controller);
            SetCameras();
            SetM4a1Emitter.SetActive(true);
            SetM4a1Canvas.SetActive(true);
            SetMagazineM4a1.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun6)
        {
            SetBoolPrefabPistol      = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabPistol, controller);
            SetCameras();
            SetPistolEmitter.SetActive(true);
            SetPistolCanvas.SetActive(true);
            SetMagazinePistol.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun7)
        {
            SetBoolPrefabBullp       = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabBullp, controller);
            SetCameras();
            SetBullpEmitter.SetActive(true);
            SetBullpCanvas.SetActive(true);
            SetMagazineBullp.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun8)
        {
            SetBoolPrefabUmpACOG     = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabUmpACOG, controller);
            SetCameraUmpACOG.SetActive(true);
            SetUmpACOGEmitter.SetActive(true);
            SetUmpACOGCanvas.SetActive(true);
            SetMagazineUmpACOG.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun9)
        {
            SetBoolPrefabM4a1ACOG    = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabM4a1ACOG, controller);
            SetCameraM4a1ACOG.SetActive(true);
            SetM4a1ACOGEmitter.SetActive(true);
            SetM4a1ACOGCanvas.SetActive(true);
            SetMagazineM4a1ACOG.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun10)
        {
            SetBoolPrefabBullpACOG   = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabBullpACOG, controller);
            SetCameraBullpACOG.SetActive(true);
            SetBullpACOGEmitter.SetActive(true);
            SetBullpACOGCanvas.SetActive(true);
            SetMagazineBullpACOG.SetActive(true);
        }

        if (RWVR_ControllerManager.Instance.Gun11)
        {
            SetBoolPrefabAk47ACOG    = true;
            SetBoolPrefabThrowingAxe = false;
            SpawnObjectInHand(SetPrefabAk47ACOG, controller);
            SetCameraAk47ACOG.SetActive(true);
            SetAk47ACOGEmitter.SetActive(true);
            SetAk47ACOGCanvas.SetActive(true);
            SetMagazineAk47ACOG.SetActive(true);
        }

        else
        {
            SetBoolPrefabAk47        = false;
            SetBoolPrefabOldAk47     = false;
            SetBoolPrefabUmp         = false;
            SetBoolPrefabSkorp       = false;
            SetBoolPrefabM4a1        = false;
            SetBoolPrefabPistol      = false;
            SetBoolPrefabBullp       = false;
            SetBoolPrefabUmpACOG     = false;
            SetBoolPrefabM4a1ACOG    = false;
            SetBoolPrefabBullpACOG   = false;
            SetBoolPrefabAk47ACOG    = false;
            SetBoolPrefabThrowingAxe = true;

            SpawnObjectInHand(SetPrefabThrowingAxe, controller);

            SetCameras();
            SetEmmiter();
            SetCanvas();
            SetMagazines();
        }
    }
Exemplo n.º 17
0
 public virtual void OnTriggerWasReleased(RWVR_InteractionController controller)
 {
     currentController = null;
 }
Exemplo n.º 18
0
 public virtual void OnTriggerIsBeingPressed(RWVR_InteractionController controller)
 {
 }
Exemplo n.º 19
0
    public RWVR_InteractionController currentController; // 3

    public virtual void OnTriggerWasPressed(RWVR_InteractionController controller)
    {
        currentController = controller;
    }
Exemplo n.º 20
0
 private void ConnectToController(RWVR_InteractionController controller)
 {
     cachedTransform.SetParent(controller.transform);
 }