private Obj_AI_Minion CheckForClones(RWEnum RorW) { switch (RorW) { case RWEnum.W: Obj_AI_Minion obj1 = ObjectManager.Get <Obj_AI_Minion>() .FirstOrDefault(obj => obj.Name == "Shadow" && obj.IsAlly && obj != RShadow.shadowObj); if (obj1 != null) { return(obj1); } return(null); case RWEnum.R: Obj_AI_Minion obj2 = ObjectManager.Get <Obj_AI_Minion>() .FirstOrDefault( obj => obj.Name == "Shadow" && player.Distance(obj) < 50 && obj.IsAlly && obj != WShadow.shadowObj); if (obj2 != null) { return(obj2); } return(null); default: return(null); } }
private Obj_AI_Minion CheckForClones(RWEnum RorW) { switch (RorW) { case RWEnum.W: Obj_AI_Minion obj1 = ObjectManager.Get<Obj_AI_Minion>() .FirstOrDefault(obj => obj.Name == "Shadow" && obj.IsAlly && obj != RShadow.shadowObj); if (obj1 != null) return obj1; return null; case RWEnum.R: Obj_AI_Minion obj2 = ObjectManager.Get<Obj_AI_Minion>() .FirstOrDefault( obj => obj.Name == "Shadow" && player.Distance(obj) < 50 && obj.IsAlly && obj != WShadow.shadowObj); if (obj2 != null) return obj2; return null; default: return null; } }