Exemplo n.º 1
0
        public void ReleaseResources()
        {
            m_DebugLightClusterTexture.Release();

            if (m_LightVolumeGPUArray != null)
            {
                CoreUtils.SafeRelease(m_LightVolumeGPUArray);
                m_LightVolumeGPUArray = null;
            }

            if (m_LightCluster != null)
            {
                CoreUtils.SafeRelease(m_LightCluster);
                m_LightCluster = null;
            }

            if (m_LightCullResult != null)
            {
                CoreUtils.SafeRelease(m_LightCullResult);
                m_LightCullResult = null;
            }

            if (m_LightDataGPUArray != null)
            {
                CoreUtils.SafeRelease(m_LightDataGPUArray);
                m_LightDataGPUArray = null;
            }
        }
Exemplo n.º 2
0
        void AllocateRenderTexture()
        {
            if (m_Atlas != null)
            {
                m_Atlas.Release();
            }

            m_Atlas = RTHandles.Alloc(width, height, filterMode: m_FilterMode, depthBufferBits: m_DepthBufferBits, isShadowMap: true, name: m_Name);

            if (m_SupportMomentShadows)
            {
                string momentShadowMapName = m_Name + "Moment";
                m_AtlasMoments    = new RTHandleSystem.RTHandle[1];
                m_AtlasMoments[0] = RTHandles.Alloc(width, height, filterMode: FilterMode.Point, colorFormat: UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.OverrideRTGraphicsFormat(GraphicsFormat.R32G32B32A32_SFloat), enableRandomWrite: true, name: momentShadowMapName);
                string intermediateSummedAreaName = m_Name + "IntermediateSummedArea";
                m_IntermediateSummedAreaTexture = RTHandles.Alloc(width, height, filterMode: FilterMode.Point, colorFormat: UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.OverrideRTGraphicsFormat(GraphicsFormat.R32G32B32A32_SInt), enableRandomWrite: true, name: intermediateSummedAreaName);
                string summedAreaName = m_Name + "SummedAreaFinal";
                m_SummedAreaTexture = RTHandles.Alloc(width, height, filterMode: FilterMode.Point, colorFormat: UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.OverrideRTGraphicsFormat(GraphicsFormat.R32G32B32A32_SInt), enableRandomWrite: true, name: summedAreaName);
            }
            else if (m_isBlurredEVSM)
            {
                string[] momentShadowMapNames = { m_Name + "Moment", m_Name + "MomentCopy" };
                m_AtlasMoments = new RTHandleSystem.RTHandle[2];
                for (int i = 0; i < 2; ++i)
                {
                    m_AtlasMoments[i] = RTHandles.Alloc(width / 2, height / 2, filterMode: FilterMode.Point, colorFormat: UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.OverrideRTGraphicsFormat(GraphicsFormat.R32G32_SFloat), useMipMap: true, autoGenerateMips: false, enableRandomWrite: true, name: momentShadowMapNames[i]);
                }
            }

            identifier = new RenderTargetIdentifier(m_Atlas);
        }
Exemplo n.º 3
0
        void AllocateRenderTexture()
        {
            if (m_Atlas != null)
            {
                m_Atlas.Release();
            }

            m_Atlas    = RTHandles.Alloc(width, height, filterMode: m_FilterMode, depthBufferBits: m_DepthBufferBits, sRGB: false, colorFormat: m_Format, name: m_Name);
            identifier = new RenderTargetIdentifier(m_Atlas);
        }
        void AllocateRenderTexture()
        {
            if (m_Atlas != null)
            {
                m_Atlas.Release();
            }

            m_Atlas = RTHandles.Alloc(width, height, filterMode: m_FilterMode, depthBufferBits: m_DepthBufferBits, sRGB: false, colorFormat: m_Format, name: m_Name);
            if (m_SupportMomentShadows)
            {
                string momentShadowMapName = m_Name + "Moment";
                m_AtlasMoments = RTHandles.Alloc(width, height, filterMode: FilterMode.Point, colorFormat: RenderTextureFormat.ARGBFloat, sRGB: false, enableRandomWrite: true, name: momentShadowMapName);
                string intermediateSummedAreaName = m_Name + "IntermediateSummedArea";
                m_IntermediateSummedAreaTexture = RTHandles.Alloc(width, height, filterMode: FilterMode.Point, colorFormat: RenderTextureFormat.ARGBInt, sRGB: false, enableRandomWrite: true, name: intermediateSummedAreaName);
                string summedAreaName = m_Name + "SummedAreaFinal";
                m_SummedAreaTexture = RTHandles.Alloc(width, height, filterMode: FilterMode.Point, colorFormat: RenderTextureFormat.ARGBInt, sRGB: false, enableRandomWrite: true, name: summedAreaName);
            }
            identifier = new RenderTargetIdentifier(m_Atlas);
        }