Exemplo n.º 1
0
        public static bool PerformRandomization(ExportEntry export, RandomizationOption option)
        {
            if (!CanRandomize(export))
            {
                return(false);
            }
            MERLog.Information($"{export.FileRef.FilePath}\t{export.FullPath}");
            var props = export.GetProperties();

            if (export.ClassName == "BioSunFlareComponent" || export.ClassName == "BioSunFlareStreakComponent")
            {
                var tint = props.GetProp <StructProperty>("FlareTint");
                if (tint != null)
                {
                    RStructs.RandomizeTint(tint, false);
                }
                RProperty.RandFloat(props, "Intensity", 0.0001f, 100f, false);
                RProperty.RandFloat(props, "BrightPercent", 0.0001f, 0.1f, false);
                RProperty.RandFloat(props, "Scale", 0.05f, 3f, false);
            }
            else if (export.ClassName == "BioSunActor")
            {
                var tint = props.GetProp <StructProperty>("SunTint");
                if (tint != null)
                {
                    RStructs.RandomizeTint(tint, false);
                }
            }

            export.WriteProperties(props);
            return(true);
        }
        public static bool RandomizeExport(ExportEntry export, RandomizationOption option)
        {
            if (!CanRandomize(export))
            {
                return(false);
            }
            var settings = export.GetProperty <StructProperty>("Settings");

            if (settings != null)
            {
                MERLog.Information($@"Randomizing PostProcessingVolume settings {export.UIndex}");
                // randomize the options
                RProperty.RandBool(settings.Properties, "bEnableDOF", ThreadSafeRandom.Next(3) == 0);
                RProperty.RandBool(settings.Properties, "bEnableFilmic", ThreadSafeRandom.Next(3) == 0);
                RProperty.RandBool(settings.Properties, "bEnableBloom", ThreadSafeRandom.Next(3) == 0);
                RProperty.RandFloat(settings.Properties, "Bloom_Scale", 0, 0.4f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandFloat(settings.Properties, "DOF_BlurKernelSize", 0, 20f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandFloat(settings.Properties, "DOF_MaxNearBlurAmount", 0, 0.2f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandFloat(settings.Properties, "DOF_MaxFarBlurAmount", 0.1f, 0.5f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandFloat(settings.Properties, "DOF_InnerFocusRadius", 0, 2000f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandFloat(settings.Properties, "DOF_FocusDistance", 0, 400f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandFloat(settings.Properties, "Scene_Desaturation", 0, 0.5f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandFloat(settings.Properties, "Scene_InterpolationDuration", 0, 2f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandVector(settings.Properties, "Scene_Highlights", 0, 2, ThreadSafeRandom.Next(8) == 0);
                RProperty.RandVector(settings.Properties, "Scene_Midtones", 0, 6f, ThreadSafeRandom.Next(5) == 0);
                RProperty.RandVector(settings.Properties, "Scene_Shadows", 0, .4f, ThreadSafeRandom.Next(8) == 0);
                export.WriteProperty(settings);
                return(true);
            }
            return(false);
        }