//    private bool AIDead;
//    private int AIhealth;

    void Start()
    {
        characterController         = GetComponent <RPGCharacterControllerFREE>();
        characterMovementController = GetComponent <RPGCharacterMovementControllerFREE>();
        GameOverPanel.SetActive(false);
        Health = 100;
    }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     characterController         = GetComponent <RPGCharacterControllerFREE>();
     characterMovementController = GetComponent <RPGCharacterMovementControllerFREE>();
     health = 50;
     AIDead = false;
 }
 void Start()
 {
     characterController         = GetComponent <RPGCharacterControllerFREE>();
     characterMovementController = GetComponent <RPGCharacterMovementControllerFREE>();
     parseNum = 0;
     GenAttacks();
     distanceVector = new Vector3(0, 0, 2);
 }