// private bool AIDead; // private int AIhealth; void Start() { characterController = GetComponent <RPGCharacterControllerFREE>(); characterMovementController = GetComponent <RPGCharacterMovementControllerFREE>(); GameOverPanel.SetActive(false); Health = 100; }
// Start is called before the first frame update void Start() { characterController = GetComponent <RPGCharacterControllerFREE>(); characterMovementController = GetComponent <RPGCharacterMovementControllerFREE>(); health = 50; AIDead = false; }
void Start() { characterController = GetComponent <RPGCharacterControllerFREE>(); characterMovementController = GetComponent <RPGCharacterMovementControllerFREE>(); parseNum = 0; GenAttacks(); distanceVector = new Vector3(0, 0, 2); }