public Walls(TileRegistry reg, Color32 defaultColor) { plain_ = new RLTile(reg, defaultColor, '█', true); doubleVert_ = new RLTile(reg, defaultColor, '║', true); doubleHor_ = new RLTile(reg, defaultColor, '═', true); doubleTLCorner_ = new RLTile(reg, defaultColor, '╔', true); doubleBLCorner_ = new RLTile(reg, defaultColor, '╚', true); doubleTRCorner_ = new RLTile(reg, defaultColor, '╗', true); doubleBRCorner_ = new RLTile(reg, defaultColor, '╝', true); }
public void Awake() { empty_ = new RLTile(registry_, defaultFloorColor_, ' '); walls_ = new Walls( registry_, defaultWallColor_); floors_ = new RLTile[] { new RLTile( registry_, defaultFloorColor_, '\'', false ), new RLTile( registry_, defaultFloorColor_, ',', false ), new RLTile( registry_, defaultFloorColor_, '.', false ), new RLTile( registry_, defaultFloorColor_, '`', false ), new RLTile( registry_, defaultFloorColor_, '´', false ), new RLTile( registry_, defaultFloorColor_, '·', false ), }; }
public void Add(RLTile tile) { tileDict_.Add(tileCount_, tile); tile.id_ = tileCount_++; }