Exemplo n.º 1
0
 bool ContainsType(int x, int y, RLCharacter.RLTypes t)
 {
     for (int i = objects.Count - 1; i >= 0; i--)
     {
         if (objects[i].positionI.x == x && objects[i].positionI.y == y && objects [i].hasTypes.Contains(t))
         {
             return(true);
         }
     }
     return(false);
 }
Exemplo n.º 2
0
 // should add support for muliple types eventually
 // perhaps it would be better for types to nest themselves?
 // also, the map should really contain multiple layers,
 // all of which are expressed / exposed through these interfaces
 void OverlapCheck(OverlapCallback fn, RLCharacter.RLTypes ta, RLCharacter.RLTypes tb)
 {
     if (objects.Count > 0)
     {
         for (int i = objects.Count - 1; i >= 0; i--)
         {
             if (objects.Count > i && objects [i].hasTypes.Contains(ta))
             {
                 for (int j = i; j >= 0; j--)
                 {
                     if (objects.Count >= j && objects.Count >= i)
                     {
                         if (i != j && objects.Count > j && objects [j].hasTypes.Contains(tb) &&
                             objects [i].positionI.Equals(objects [j].positionI))
                         {
                             fn(objects [i], objects [j]);
                         }
                     }
                 }
             }
         }
     }
 }