public override void trigger() { on = true; lastResequenceTime = Time.time; fader.StartFade(fadeOutColour, fadeTime); print("Starting fade to black."); state = RISC.FadingToBlack; transparency = new Color(0, 0, 0, 0); fadeOutColour = new Color(0, 0, 0, 1); }
public override void trigger() { on = true; lastResequenceTime = Time.time; fader.StartFade(fadeOutColour, fadeTime); print ("Starting fade to black."); state = RISC.FadingToBlack; transparency = new Color (0,0,0,0); fadeOutColour = new Color (0,0,0,1); }