/// <summary> /// Set all walls and ledges that are not on the same z index as some entity to ignore it. /// Passed from entity MessageHub subscription and is fired when EntityTracker detects that an entity has changed z index. /// </summary> /// <param name="msg"></param> private void _HandleEntityChangedZIndex(EntityChangedZIndexMessage msg) { RID entityRID = msg.GetEntityRID(); int zIndex = msg.GetZIndex(); GD.PrintS("requested that entity with id: " + entityRID.GetId() + " be moved to collide with segments on z index: " + zIndex); foreach (TileMap tileMap in this._tileMapToWallSB2Ds.Keys) { if (tileMap.ZIndex == zIndex) { Physics2DServer.BodyRemoveCollisionException(this._tileMapToWallSB2Ds[tileMap], entityRID); } else { Physics2DServer.BodyAddCollisionException(this._tileMapToWallSB2Ds[tileMap], entityRID); } } foreach (TileMap tileMap in this._tileMapToLedgeSB2Ds.Keys) { if (tileMap.ZIndex == zIndex) { Physics2DServer.BodyRemoveCollisionException(this._tileMapToLedgeSB2Ds[tileMap], entityRID); GD.PrintS("removed collision with sb2d with id: " + this._tileMapToLedgeSB2Ds[tileMap].GetId()); } else { Physics2DServer.BodyAddCollisionException(this._tileMapToLedgeSB2Ds[tileMap], entityRID); } } }
/// <summary> /// Should be called whenever loaded world changes. /// Resets all wall and ledge physics bodies and prepares new ones to be filled by TileController. /// </summary> /// <param name="tileMaps">List of TileMaps which are guaranteed to have a unique Z index.</param> /// <param name="perimData">Data of all perimeters of all TileMaps.</param> /// <param name="ledgeData">Data of all ledges of all TileMaps.</param> /// <param name="worldSpace">Current world space.</param> public void LoadWorld(TileMapList tileMaps, PerimeterData perimData, LedgeData ledgeData, RID worldSpace) { if (tileMaps == null) { throw new ArgumentNullException(nameof(tileMaps), "Attempted to load world with no tilemaps."); } this._tileMapToFloorArea2Ds = tileMaps.ConstructTileMapFloorMap(worldSpace); this._tileMapToWallSB2Ds = tileMaps.ConstructTileMapCollisionMap(worldSpace); this._tileMapToLedgeSB2Ds = tileMaps.ConstructTileMapCollisionMap(worldSpace); this._floorArea2DToPolygons = tileMaps.ConstructFloorPartitions(this._tileMapToFloorArea2Ds, perimData); this._wallSB2DToSegments = tileMaps.ConstructSB2DSegments(this._tileMapToWallSB2Ds, perimData, ledgeData, CollisionConstructor.StaticBodyOrigin.Wall); this._ledgeSB2DToSegments = tileMaps.ConstructSB2DSegments(this._tileMapToLedgeSB2Ds, perimData, ledgeData, CollisionConstructor.StaticBodyOrigin.Ledge); this._toEntityHub.Publish(new FloorsConstructedMessage(this, this._tileMapToFloorArea2Ds)); foreach (TileMap tileMap in tileMaps.Values) { GD.PrintS("TileMapToFloorArea2Ds RID for tilemap with zIndex " + tileMap.ZIndex + ": " + this._tileMapToFloorArea2Ds[tileMap].GetId()); //GD.PrintS("TileMapToWallSB2Ds RID for tilemap with zIndex " + tileMap.ZIndex + ": " + this.tileMapToWallSB2Ds[tileMap].GetId()); //GD.PrintS("TileMapToLedgeSB2Ds RID for tilemap with zIndex " + tileMap.ZIndex + ": " + this.tileMapToLedgeSB2Ds[tileMap].GetId()); RID floorRID = this._tileMapToFloorArea2Ds[tileMap]; RID wallRID = this._tileMapToWallSB2Ds[tileMap]; RID ledgeRID = this._tileMapToLedgeSB2Ds[tileMap]; GD.PrintS("floorArea2DToPolygons count: " + this._floorArea2DToPolygons[floorRID].Count); GD.PrintS("wallSB2DToSegments count: " + this._wallSB2DToSegments[wallRID].Count); GD.PrintS("ledgeSB2DToSegments count: " + this._ledgeSB2DToSegments[ledgeRID].Count); this._area2DMonitors[floorRID.GetId()] = new Area2DMonitor(floorRID, tileMap.ZIndex, this._floorArea2DToPolygons[floorRID], this._toEntityHub); Physics2DServer.AreaSetMonitorCallback(floorRID, this._area2DMonitors[floorRID.GetId()], nameof(Area2DMonitor.OnAreaCallback)); } this._toEntityHub.Publish(new AreaMonitorsSetupMessage(this)); GD.PrintS("published areamonitor msg"); }
ConstructFloorPartitions(this TileMapList tileMaps, Dictionary <TileMap, RID> tileMapToFloorArea2Ds, PerimeterData perimData) { if (tileMaps is null) { throw new ArgumentNullException(nameof(tileMaps)); } if (tileMapToFloorArea2Ds is null) { throw new ArgumentNullException(nameof(tileMapToFloorArea2Ds)); } if (perimData is null) { throw new ArgumentNullException(nameof(perimData)); } var floorArea2DToPolygons = new Dictionary <RID, List <ConvexPolygonShape2D> >(); foreach (TileMap tileMap in tileMaps.Values) { RID area2dRID = tileMapToFloorArea2Ds[tileMap]; floorArea2DToPolygons[area2dRID] = new List <ConvexPolygonShape2D>(); Physics2DServer.AreaSetCollisionLayer(area2dRID, LayersFuncs.GetLayersValue(Terrain)); Physics2DServer.AreaSetCollisionMask(area2dRID, LayersFuncs.GetLayersValue(PlayerEntity, NpcEntity)); int maxTileGroups = perimData.GetMaxTileGroup(tileMap); for (int tileGroup = 0; tileGroup < maxTileGroups; tileGroup++) { int maxHoleGroups = perimData.GetMaxHoleGroup(tileMap, tileGroup); var allPerims = new List <Vector2> [maxHoleGroups]; for (int holeGroup = 0; holeGroup < maxHoleGroups; holeGroup++) { //put all perims (outer and hole) from one tile group into a single array of lists (gods help me) for partitioning EdgeCollection <TileEdge> edgeColl = perimData.GetEdgeCollection(tileMap, tileGroup, holeGroup); allPerims[holeGroup] = new List <Vector2>(edgeColl.GetSimplifiedPerim()); } List <ConvexPolygonShape2D> partitionedRectangles = _PartitionPolygonToRectangles(allPerims); foreach (ConvexPolygonShape2D shape in partitionedRectangles) { Physics2DServer.AreaAddShape(area2dRID, shape.GetRid()); GD.PrintS("added shape " + shape.GetRid().GetId() + " to area: " + area2dRID.GetId()); } floorArea2DToPolygons[area2dRID].AddRange(partitionedRectangles); } } return(floorArea2DToPolygons); }