Exemplo n.º 1
0
    public void OnConnect(NetworkMessage msg)
    {
        LobbyPlayer lobbyPlayer = new LobbyPlayer()
        {
            id = msg.conn.connectionId, charName = REX.Choice(DB.CharNames)
        };

        lobbyPlayers.Add(lobbyPlayer);
        GameMsg.MsgPlayerLobbyUpdate playerLobbyUpdate = new GameMsg.MsgPlayerLobbyUpdate()
        {
            lobbyPlayer = lobbyPlayer
        };
        for (int i = 0; i < NetworkServer.connections.Count; i++)
        {
            if (i == msg.conn.connectionId)
            {
                LobbyPlayer[] clients = lobbyPlayers.ToArray();
                GameMsg.MsgPlayerLobbyList lobbyList = new GameMsg.MsgPlayerLobbyList()
                {
                    lobbyPlayerList = clients, clientId = i
                };
                NetworkServer.connections[i].Send(GameMsg.PlayerLobbyList, lobbyList);
            }
            else
            {
                NetworkServer.connections[i].Send(GameMsg.PlayerLobbyUpdate, playerLobbyUpdate);
            }
        }
    }
Exemplo n.º 2
0
    public override PlayerPawn Create(LobbyClientHandler.LobbyPlayer lobbyPlayer)
    {
        PlayerPawn player = new PlayerPawn(lobbyPlayer.charName, maxHp);

        player.SetId(lobbyPlayer.id);
        int[]   affinityCounts = new int[Element.Count];
        Spell[] spellsToLearn  = REX.Choice(DB.BuyableSpells, 4);
        for (int i = 0; i < spellsToLearn.Length; i++)
        {
            ElementDisplay[] d = spellsToLearn[i].GetElementDisplays(RollContext.Null);
            for (int j = 0; j < d.Length; j++)
            {
                affinityCounts[d[j].element.GetId()]++;
            }
        }
        foreach (Spell spell in spellsToLearn)
        {
            player.AddSpell(spell);
        }
        for (int i = 0; i < Element.Count; i++)
        {
            if (affinityCounts[i] > 0)
            {
                player.Affinities[i].AddModifier(new AttributeModifier(GetName(), AttributeModifier.Operation.AddBase, affinityCounts[i]));
            }
        }
        return(player);
    }
Exemplo n.º 3
0
    public override void Open()
    {
        base.Open();
        int shopAmount = 1;

        for (int i = 0; i < pawns.Length; i++)
        {
            List <string> buyableSpells = DB.BuyableSpells.Select(spell => spell.GetId()).ToList();
            buyableSpells.RemoveAll(pawns[i].DoesKnowSpell);
            string[] shop = REX.Choice(buyableSpells, shopAmount);
            NetworkServer.SendToClient(i, GameMsg.ShopList, new GameMsg.MsgStringArray(shop));
        }
    }
Exemplo n.º 4
0
    private void CastSpell(ServerBattle battle)
    {
        Spell  spell    = REX.Choice(GetSpells());
        string spellId  = spell.GetId();
        int    targetId = -1;

        if (spell.DoesRequireTarget())
        {
            List <int> possibleTargets = new List <int>();
            for (int i = 0; i < battle.allies.Length; i++)
            {
                if (battle.allies[i].IsAlive())
                {
                    possibleTargets.Add(battle.allies[i].GetId());
                }
            }
            targetId = REX.Choice(possibleTargets);
        }
        battle.CastSpell(spellId, targetId);
    }