Exemplo n.º 1
0
        public void Decorate(GameObject go, ParkitectObject PO)
        {
            if (go.GetComponent <Waypoints>())
            {
                go.GetComponent <Waypoints>().waypoints = PO.waypoints;
            }
            else
            {
                go.AddComponent <Waypoints>().waypoints = PO.waypoints;
            }

            CustomFlatRide RA = go.AddComponent <CustomFlatRide>();

            RA.xSize            = (int)PO.XSize;
            RA.zSize            = (int)PO.ZSize;
            RA.excitementRating = float.Parse(PO.XMLNode["Excitement"].InnerText);
            RA.intensityRating  = float.Parse(PO.XMLNode["Intensity"].InnerText);
            RA.nauseaRating     = float.Parse(PO.XMLNode["Nausea"].InnerText);
            RestraintRotationController controller = go.AddComponent <RestraintRotationController>();

            controller.closedAngles = Loader.getVector3(PO.XMLNode["RestraintAngle"].InnerText);


            RA.motors = FlatRideLoader.LoadMotors(PO.XMLNode, go, RA);
            RA.phases = FlatRideLoader.LoadPhases(PO.XMLNode, go, RA);

            foreach (Phase P in RA.phases)
            {
                foreach (RideAnimationEvent RAE in P.Events)
                {
                    RAE.Check(RA);
                }
            }
            BasicFlatRideSettings(RA);
        }
Exemplo n.º 2
0
    public override void Decorate()
    {
        //Setup waypoints
        if (Object.GetComponent <Waypoints>())
        {
            Object.GetComponent <Waypoints>().waypoints = waypoints;
        }
        else
        {
            Object.AddComponent <Waypoints>().waypoints = waypoints;
        }

        //Flat Ride sSettings
        CustomFlatRide FR = Object.AddComponent <CustomFlatRide>();

        FR.xSize            = XSize;
        FR.zSize            = ZSize;
        FR.excitementRating = Excitement;
        FR.intensityRating  = Intensity;
        FR.nauseaRating     = Nausea;

        //Restraints
        RestraintRotationController controller = Object.AddComponent <RestraintRotationController>();

        controller.closedAngles = closedAngleRetraints;

        //Setup Animation
        FR.motors = Animation.motors;
        FR.phases = Animation.phases;
        foreach (Phase P in FR.phases)
        {
            foreach (RideAnimationEvent RAE in P.Events)
            {
                RAE.Check(FR);
            }
        }

        //Basic FlatRide Settings
        Debug.Log("==[Basic Settings]==");
        Debug.Log(AssetManager.Instance.rideFenceGO);
        FR.fenceGO = AssetManager.Instance.rideFenceGO;
        Debug.Log(AssetManager.Instance.attractionEntranceGO);
        FR.entranceGO = AssetManager.Instance.attractionEntranceGO;
        Debug.Log(AssetManager.Instance.attractionExitGO);
        FR.exitGO             = AssetManager.Instance.attractionExitGO;
        FR.categoryTag        = "Attractions/Flat Ride";
        FR.defaultEntranceFee = 1f;
        Debug.Log(AssetManager.Instance.flatRideEntranceExitBuilderGO);
        FR.entranceExitBuilderGO = AssetManager.Instance.flatRideEntranceExitBuilderGO;
        base.Decorate();
    }