/// This method is just here so that these enums get parsed and are usable in events private void initEnums() { MouseButton m = (MouseButton)Enum.Parse(typeof(MouseButton), "Left", true); MouseButtonState s = (MouseButtonState)Enum.Parse(typeof(MouseButtonState), "Down", true); QuitType q = (QuitType)Enum.Parse(typeof(QuitType), "Disconnected", true); }
internal OnQuitEventArgs(dynamic quitType) { QuitType = (QuitType)Enum.Parse(typeof(QuitType), (string)quitType); }