public RasterizerCellsAA() { m_QSorter = new QuickSortCellAA(); m_sorted_cells = new VectorPOD <CellAA>(); m_sorted_y = new VectorPOD <sorted_y>(); m_min_x = (0x7FFFFFFF); m_min_y = (0x7FFFFFFF); m_max_x = (-0x7FFFFFFF); m_max_y = (-0x7FFFFFFF); m_sorted = (false); m_style_cell.Initial(); m_curr_cell.Initial(); }
public RasterizerCellsAA() { m_QSorter = new QuickSortCellAA(); m_sorted_cells = new VectorPOD<CellAA>(); m_sorted_y = new VectorPOD<sorted_y>(); m_min_x = (0x7FFFFFFF); m_min_y = (0x7FFFFFFF); m_max_x = (-0x7FFFFFFF); m_max_y = (-0x7FFFFFFF); m_sorted = (false); m_style_cell.Initial(); m_curr_cell.Initial(); }