public void OnUpdate() { for (int i = 0; i < view.childCount; i++) { int id = i; Transform tf = view.GetChild(id); tf.SetParent(view, false); tf.Find("idx").GetComponent <Text>().text = id.ToString(); bool has_save = Tools.HasSave(id); Transform info = tf.Find("Info"); Transform create = tf.Find("BtnCreate"); info.gameObject.SetActive(has_save); create.gameObject.SetActive(!has_save); if (has_save) { GameData.instance.save_id = id; // 读取存档数据显示 string quick_save_path = Tools.SavePath("quick_save.data"); byte[] byt = Tools.ReadAllBytes(quick_save_path); QuickSave quick_data = Tools.DeserializeObject <QuickSave>(byt); info.Find("grilHead").gameObject.SetActive(quick_data.sex == Sex.Girl); info.Find("boyHead").gameObject.SetActive(quick_data.sex == Sex.Boy); info.Find("TextName").GetComponent <Text>().text = quick_data.name; info.Find("TextTime").GetComponent <Text>().text = Tools.ShowTime(new System.DateTime(quick_data.time)); info.Find("TextLevel").GetComponent <Text>().text = LevelConfigData.GetName(quick_data.level); } } }
public static void SaveGame() { string game_path = Tools.SavePath("game.data"); GameData.instance.SaveGame(); byte[] byt2 = Tools.SerializeObject(GameData.instance); Tools.WriteAllBytes(game_path, byt2); string main_role_path = Tools.SavePath("main_role.data"); RoleData.mainRole.SaveGame(); byte[] byt = Tools.SerializeObject(RoleData.mainRole); Tools.WriteAllBytes(main_role_path, byt); QuickSave save = new QuickSave() { time = GameData.instance.GetGameData(GlobalAttribute.time), name = RoleData.mainRole.name, level = RoleData.mainRole.GetAttr(RoleAttribute.level), sex = RoleData.mainRole.sex, }; string quick_save_path = Tools.SavePath("quick_save.data"); byte[] byt3 = Tools.SerializeObject(save); Tools.WriteAllBytes(quick_save_path, byt3); MessageTips.Message(17); }
public void OnQuickSave(InputAction.CallbackContext context) { if (context.ReadValue <float>() <= 0f) { return; } // event is fired twice in the same frame if (m_QuickSaveFrame == Time.frameCount) { return; } m_QuickSaveFrame = Time.frameCount; QuickSave?.Invoke(); }
public static void NewGame(RoleData roleData) { MainUI.HideAll(); progress = 0; string game_path = Tools.SavePath("game.data"); int save_id = GameData.instance.save_id; GameData.instance = new GameData(); GameData.instance.NewGame(save_id); roleData.UpdateAttr(); GameData.instance.SaveGame(); byte[] byt2 = Tools.SerializeObject(GameData.instance); Tools.WriteAllBytes(game_path, byt2); progress = 50; string main_role_path = Tools.SavePath("main_role.data"); roleData.SaveGame(); byte[] byt = Tools.SerializeObject(roleData); Tools.WriteAllBytes(main_role_path, byt); QuickSave save = new QuickSave() { time = GameData.instance.GetGameData(GlobalAttribute.time), name = roleData.name, level = roleData.GetAttr(RoleAttribute.level), sex = roleData.sex, }; string quick_save_path = Tools.SavePath("quick_save.data"); byte[] byt3 = Tools.SerializeObject(save); Tools.WriteAllBytes(quick_save_path, byt3); progress = 100; SaveData.ReadGame(save_id); }