public void UpdatePlayerControls() { Vector3 moveDir = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //Debug.Log(moveDir); mPlayer.MoveDir(moveDir, Mathf.Clamp01(moveDir.magnitude)); Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); float dist; if (mGroundPlane.Raycast(mouseRay, out dist)) { Vector3 hit = mouseRay.GetPoint(dist); mPlayer.LookAtPoint(hit); } if(Input.GetKeyDown(KeyCode.Alpha1)) { mQueuedAction = QueuedActionType.ChangeToMelee; mActionDelayTimer = kActionDelayTime; } else if (Input.GetKeyDown(KeyCode.Alpha2)) { mQueuedAction = QueuedActionType.ChangeToRange; mActionDelayTimer = kActionDelayTime; } else if(Input.GetAxis("Mouse ScrollWheel") != 0) { if(mPlayer.mEquipedWeaponType == BasePlayer.EquipedWeaponType.Melee) { mQueuedAction = QueuedActionType.ChangeToRange; } else { mQueuedAction = QueuedActionType.ChangeToMelee; } mActionDelayTimer = kActionDelayTime; } /* if(Input.GetKeyDown(KeyCode.Space)) { mPlayer.mDialogText.Show("TEST test test\nTest test"); } */ if (Input.GetMouseButtonDown(0)) { mPlayer.Attack(); } if(mPlayer.IsPlayingAnimation()) { return; } if(mActionDelayTimer <= 0.0f) { return; } mActionDelayTimer -= Time.deltaTime; if (mActionDelayTimer <= 0.0f) { switch (mQueuedAction) { case QueuedActionType.ChangeToMelee: mPlayer.SetEquipedWeaponType(BasePlayer.EquipedWeaponType.Melee); break; case QueuedActionType.ChangeToRange: mPlayer.SetEquipedWeaponType(BasePlayer.EquipedWeaponType.Ranged); break; } mQueuedAction = QueuedActionType.None; } }
public void UpdatePlayerControls() { Vector3 moveDir = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //Debug.Log(moveDir); mPlayer.MoveDir(moveDir, Mathf.Clamp01(moveDir.magnitude)); Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); float dist; if (mGroundPlane.Raycast(mouseRay, out dist)) { Vector3 hit = mouseRay.GetPoint(dist); mPlayer.LookAtPoint(hit); } if (Input.GetKeyDown(KeyCode.Alpha1)) { mQueuedAction = QueuedActionType.ChangeToMelee; mActionDelayTimer = kActionDelayTime; } else if (Input.GetKeyDown(KeyCode.Alpha2)) { mQueuedAction = QueuedActionType.ChangeToRange; mActionDelayTimer = kActionDelayTime; } else if (Input.GetAxis("Mouse ScrollWheel") != 0) { if (mPlayer.mEquipedWeaponType == BasePlayer.EquipedWeaponType.Melee) { mQueuedAction = QueuedActionType.ChangeToRange; } else { mQueuedAction = QueuedActionType.ChangeToMelee; } mActionDelayTimer = kActionDelayTime; } /* * if(Input.GetKeyDown(KeyCode.Space)) * { * mPlayer.mDialogText.Show("TEST test test\nTest test"); * } */ if (Input.GetMouseButtonDown(0)) { mPlayer.Attack(); } if (mPlayer.IsPlayingAnimation()) { return; } if (mActionDelayTimer <= 0.0f) { return; } mActionDelayTimer -= Time.deltaTime; if (mActionDelayTimer <= 0.0f) { switch (mQueuedAction) { case QueuedActionType.ChangeToMelee: mPlayer.SetEquipedWeaponType(BasePlayer.EquipedWeaponType.Melee); break; case QueuedActionType.ChangeToRange: mPlayer.SetEquipedWeaponType(BasePlayer.EquipedWeaponType.Ranged); break; } mQueuedAction = QueuedActionType.None; } }