Exemplo n.º 1
0
        static void Main(string[] args)
        {
            Random random = new Random();
            int    test   = 10;

            Console.WriteLine("You are runnning the Data Structures example.");
            Console.WriteLine("======================================================");
            Console.WriteLine();

            #region Link

            Console.WriteLine("  Testing Link-------------------------------");
            Console.WriteLine("   Size: 6");
            Link link = new Link <int, int, int, int, int, int>(0, 1, 2, 3, 4, 5);
            Console.Write("    Traversal: ");
            link.Stepper((dynamic current) => { Console.Write(current); });
            Console.WriteLine();
            // Saving to a file
            //string linklink_file = "link." + ToExtension(link.GetType());
            //Console.WriteLine("    File: \"" + linklink_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(linklink_file, link));
            //Link<int, int, int, int, int, int> deserialized_linklink;
            //Console.WriteLine("    Deserialized: " + Deserialize(linklink_file, out deserialized_linklink));
            Console.WriteLine();

            #endregion

            #region Array

            Console.WriteLine("  Testing Array_Array<int>-------------------");
            Array <int> array = new ArrayArray <int>(test);
            for (int i = 0; i < test; i++)
            {
                array[i] = i;
            }
            Console.Write("    Traversal: ");
            array.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            // Saving to a file
            //string arrayarray_file = "array." + ToExtension(array.GetType());
            //Console.WriteLine("    File: \"" + arrayarray_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(arrayarray_file, array));
            //ArrayArray<int> deserialized_arrayarray;
            //Console.WriteLine("    Deserialized: " + Deserialize(arrayarray_file, out deserialized_arrayarray));
            Console.WriteLine();

            #endregion

            #region List

            Console.WriteLine("  Testing List_Array<int>--------------------");
            List <int> list_array = new ListArray <int>(test);
            for (int i = 0; i < test; i++)
            {
                list_array.Add(i);
            }
            Console.Write("    Traversal: ");
            list_array.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            //string list_array_serialization = (list_array as ListArray<int>).Serialize(x => x.ToString());
            //using (StreamWriter writer = new StreamWriter("ListArray.ListArray"))
            //{
            //    writer.WriteLine(list_array_serialization);
            //}
            //using (StreamReader reader = new StreamReader("ListArray.ListArray"))
            //{
            //    list_array = ListArray<int>.Deserialize(reader.ReadToEnd(), x => Int16.Parse(x.Trim()));
            //}
            //Console.Write("    Serialization/Deserialization is possible.");
            list_array.Add(11);
            list_array.Remove(7);
            Console.WriteLine();
            Console.WriteLine();


            //ListArray<ListArray<int>> list_array2 = new ListArray<ListArray<int>>(test);
            //for (int i = 0; i < test; i++)
            //{
            //    ListArray<int> nested_list = new ListArray<int>();
            //    for (int j = 0; j < test; j++)
            //    {
            //        nested_list.Add(j);
            //    }
            //    list_array2.Add(nested_list);
            //}
            //string list_array2_serialization = list_array2.Serialize(x => x.Serialize(y => y.ToString()));
            //using (StreamWriter writer = new StreamWriter("ListArray2.ListArray"))
            //{
            //    writer.WriteLine(list_array2_serialization);
            //}
            //using (StreamReader reader = new StreamReader("ListArray2.ListArray"))
            //{
            //    list_array2 = ListArray<ListArray<int>>.Deserialize(reader.ReadToEnd(), x => ListArray<int>.Deserialize(x, y => Int16.Parse(y.Trim())));
            //}

            Console.WriteLine("  Testing List_Linked<int>-------------------");
            List <int> list_linked = new ListLinked <int>();
            for (int i = 0; i < test; i++)
            {
                list_linked.Add(i);
            }
            Console.Write("    Traversal: ");
            list_linked.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();



            // Saving to a file
            //string listlinked_file = "list_linked." + ToExtension(list_linked.GetType());
            //Console.WriteLine("    File: \"" + listlinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(listlinked_file, list_linked));
            //ListLinked<int> deserialized_listlinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(listlinked_file, out deserialized_listlinked));
            Console.WriteLine();

            #endregion

            #region Stack

            Console.WriteLine("  Testing Stack_Linked<int>------------------");
            Stack <int> stack_linked = new StackLinked <int>();
            for (int i = 0; i < test; i++)
            {
                stack_linked.Push(i);
            }
            Console.Write("    Traversal: ");
            stack_linked.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            // Saving to a file
            //string stacklinked_file = "stack_linked." + ToExtension(stack_linked.GetType());
            //Console.WriteLine("    File: \"" + stacklinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(stacklinked_file, stack_linked));
            //StackLinked<int> deserialized_stacklinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(stacklinked_file, out deserialized_stacklinked));
            Console.WriteLine();

            #endregion

            #region Queue

            Console.WriteLine("  Testing Queue_Linked<int>------------------");
            Queue <int> queue_linked = new QueueLinked <int>();
            for (int i = 0; i < test; i++)
            {
                queue_linked.Enqueue(i);
            }
            Console.Write("    Traversal: ");
            queue_linked.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            // Saving to a file
            //string queuelinked_file = "queue_linked." + ToExtension(queue_linked.GetType());
            //Console.WriteLine("    File: \"" + queuelinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(queuelinked_file, queue_linked));
            //QueueLinked<int> deserialized_queuelinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(queuelinked_file, out deserialized_queuelinked));
            Console.WriteLine();

            #endregion

            #region Heap

            Console.WriteLine("  Testing Heap_Array<int>--------------------");
            Heap <int> heap_array = new HeapArray <int>(Compute <int> .Compare);
            for (int i = 0; i < test; i++)
            {
                heap_array.Enqueue(i);
            }
            Console.Write("    Delegate: ");
            heap_array.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            // Saving to a file
            //string heaplinked_file = "heap_array." + ToExtension(heap_array.GetType());
            //Console.WriteLine("    File: \"" + heaplinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(heaplinked_file, heap_array));
            //HeapArray<int> deserialized_heaplinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(heaplinked_file, out deserialized_heaplinked));
            Console.WriteLine();

            #endregion

            #region Tree

            Console.WriteLine("  Testing Tree_Map<int>----------------------");
            Tree <int> tree_Map = new TreeMap <int>(0, Compute <int> .Equate, Hash.Default);
            for (int i = 1; i < test; i++)
            {
                tree_Map.Add(i, i / (int)System.Math.Sqrt(test));
            }
            Console.Write("    Children of 0 (root): ");
            tree_Map.Children(0, (int i) => { Console.Write(i + " "); });
            Console.WriteLine();
            Console.Write("    Children of " + ((int)System.Math.Sqrt(test) - 1) + " (root): ");
            tree_Map.Children(((int)System.Math.Sqrt(test) - 1), (int i) => { Console.Write(i + " "); });
            Console.WriteLine();
            Console.Write("    Traversal: ");
            tree_Map.Stepper((int i) => { Console.Write(i + " "); });
            Console.WriteLine();
            // Saving to a file
            //string treelinked_file = "tree_Map." + ToExtension(tree_Map.GetType());
            //Console.WriteLine("    File: \"" + treelinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(treelinked_file, tree_Map));
            //TreeMap<int> deserialized_treelinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(treelinked_file, out deserialized_treelinked));
            Console.WriteLine();

            #endregion

            #region AVL Tree

            //Console.WriteLine("  Testing AvlTree_Linked<int>----------------");
            //// Construction
            //AvlTree<int> avlTree_linked = new AvlTree_Linked<int>(Logic.compare);
            //// Adding Items
            //Console.Write("    Adding (0-" + test + ")...");
            //for (int i = 0; i < test; i++)
            //	avlTree_linked.Add(i);
            //Console.WriteLine();
            //// Iteration
            //Console.Write("    Traversal: ");
            //avlTree_linked.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //// Removal
            //int avl_tree_linked_removal = random.Next(0, test);
            //avlTree_linked.Remove(avl_tree_linked_removal);
            //Console.Write("    Remove(" + avl_tree_linked_removal + "): ");
            //avlTree_linked.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //// Look Up Items
            //int avl_tree_linked_lookup = random.Next(0, test);
            //while (avl_tree_linked_lookup == avl_tree_linked_removal)
            //	avl_tree_linked_lookup = random.Next(0, test);
            //Console.WriteLine("    Look Up (" + avl_tree_linked_lookup + "): " + avlTree_linked.TryGet(avl_tree_linked_lookup, Logic.compare, out temp));
            //Console.WriteLine("    Look Up (" + avl_tree_linked_removal + "): " + avlTree_linked.TryGet(avl_tree_linked_removal, Logic.compare, out temp));
            //avlTree_linked.Get(avl_tree_linked_lookup, Logic.compare);
            //// Current Min-Max Values
            //Console.WriteLine("    Least: " + avlTree_linked.CurrentLeast + " Greatest: " + avlTree_linked.CurrentGreatest);
            //// Saving to a file
            //string avltreelinked_file = "avlTree_linked." + ToExtension(avlTree_linked.GetType());
            //Console.WriteLine("    File: \"" + avltreelinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(avltreelinked_file, avlTree_linked));
            //AvlTree_Linked<int> deserialized_avltreelinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(avltreelinked_file, out deserialized_avltreelinked));
            //Console.WriteLine();

            #endregion

            #region Red-Black Tree

            Console.WriteLine("  Testing RedBlack_Linked<int>---------------");
            RedBlackTree <int> redBlackTree_linked = new RedBlackTreeLinked <int>(Compute <int> .Compare);
            for (int i = 0; i < test; i++)
            {
                redBlackTree_linked.Add(i);
            }
            Console.Write("    Traversal: ");
            redBlackTree_linked.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            // Saving to a file
            //string redblacktreelinked_file = "redBlackTree_linked." + ToExtension(redBlackTree_linked.GetType());
            //Console.WriteLine("    File: \"" + redblacktreelinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(redblacktreelinked_file, redBlackTree_linked));
            //RedBlackTreeLinked<int> deserialized_redblacktreelinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(redblacktreelinked_file, out deserialized_redblacktreelinked));
            Console.WriteLine();

            #endregion

            #region BTree

            //Console.WriteLine("  Testing BTree_LinkedArray<int>-------------");
            //BTree<int> btree_linked = new BTree_LinkedArray<int>(Logic.compare, 3);
            //for (int i = 0; i < test; i++)
            //	btree_linked.Add(i);
            //Console.Write("    Delegate: ");
            //btree_linked.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //Console.Write("    IEnumerator: ");
            //foreach (int current in btree_linked)
            //	Console.Write(current);
            //Console.WriteLine();
            //Console.WriteLine("  Press Enter to continue...");
            //string maplinked_file = "maplinked.quad";
            //Console.WriteLine("    File: \"" + maplinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(maplinked_file, hashTable_linked));
            //Omnitree_LinkedLinkedLists<int, double> deserialized_maplinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(maplinked_file, out deserialized_maplinked));
            //Console.ReadLine();
            //Console.WriteLine();

            #endregion

            #region Set

            Console.WriteLine("  Testing Set_Hash<int>----------------------");
            Set <int> set_linked = new SetHashList <int>(Compute <int> .Equate, Hash.Default);
            for (int i = 0; i < test; i++)
            {
                set_linked.Add(i);
            }
            // Traversal
            Console.Write("    Traversal: ");
            set_linked.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            Console.Write("    Table Size: " + (set_linked as SetHashList <int>).TableSize);
            Console.WriteLine();
            Console.WriteLine();

            #endregion

            #region Map

            Console.WriteLine("  Testing MapHashList<int, int>--------------");
            Map <int, int> map_sethash = new MapHashLinked <int, int>(Compute <int> .Equate, Hash.Default);
            for (int i = 0; i < test; i++)
            {
                map_sethash.Add(i, i);
            }
            Console.Write("    Look Ups: ");
            for (int i = 0; i < test; i++)
            {
                Console.Write(map_sethash[i]);
            }
            Console.WriteLine();
            // Traversal
            Console.Write("    Traversal: ");
            map_sethash.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            Console.Write("    Table Size: " + (map_sethash as MapHashLinked <int, int>).TableSize);
            Console.WriteLine();
            Console.WriteLine();

            #endregion

            #region Quad-Tree

            //Console.WriteLine("  Testing Quadtree_Array<int, double>--------");

            //// Construction
            //Quadtree<int, double> quadtree_array = new Quadtree_Array<int, double>(
            //	-test - 1, -test - 1, // minimum dimensions of the quadtree
            //	test + 1, test + 1, // maximum dimensions of the quadtree
            //	(int i, out double x, out double y) => { x = i; y = i; }, // 2D location function
            //	Logic.compare, // axis comparison function
            //	Statistics.Mean); // axis average function
            //// Adding
            //for (int i = 0; i < test; i++)
            //	quadtree_array.Add(i);
            //// Proper Traversal
            //Console.Write("    Traversal: ");
            //quadtree_array.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //// Saving to a file
            //string quadtreearray_file = "quadtree_array." + ToExtension(quadtree_array.GetType());
            //Console.WriteLine("    File: \"" + quadtreearray_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(quadtreearray_file, quadtree_array));
            //Quadtree_Array<int, double> deserialized_quadtreearray;
            //Console.WriteLine("    Deserialized: " + Deserialize(quadtreearray_file, out deserialized_quadtreearray));
            //Console.WriteLine();

            //Console.WriteLine("  Testing Quadtree_Linked<int, double>-------");

            //// Construction
            //Quadtree<int, double> quadtree_linked = new Quadtree_Linked<int, double>(
            //	-test - 1, -test - 1, // minimum dimensions of the quadtree
            //	test + 1, test + 1, // maximum dimensions of the quadtree
            //	(int i, out double x, out double y) => { x = i; y = i; }, // 2D location function
            //	Logic.compare, // axis comparison function
            //	(Quadtree.Average<double>)Statistics.Mean<double>); // axis average function
            //// Adding
            //for (int i = 0; i < test; i++)
            //	quadtree_linked.Add(i);
            //// Proper Traversal
            //Console.Write("    Traversal: ");
            //quadtree_linked.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //// Saving to a file
            //string quadtreelinked_file = "quadtree_linked." + ToExtension(quadtree_linked.GetType());
            //Console.WriteLine("    File: \"" + quadtreelinked_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(quadtreelinked_file, quadtree_linked));
            //Quadtree_Linked<int, double> deserialized_quadtreelinked;
            //Console.WriteLine("    Deserialized: " + Deserialize(quadtreelinked_file, out deserialized_quadtreelinked));
            //Console.WriteLine();

            #endregion

            #region Oct-Tree

            //Console.WriteLine("  Testing Octree_Linked<int, double>---------");

            //// Construction
            //Octree<int, double> octree_linked = new Octree_Linked<int, double>(
            //	-test - 1, -test - 1, -test - 1, // minimum dimensions of the octree
            //	test + 1, test + 1, test + 1, // maximum dimensions of the octree
            //	(int i, out double x, out double y, out double z) => { x = i; y = i; z = i; }, // 3D location function
            //	Logic.compare, // axis comparison function
            //	Statistics.Mean); // axis average function
            //// Addition
            //for (int i = 0; i < test; i++)
            //	octree_linked.Add(i);
            //// Proper Traversal
            //Console.Write("    Traversal: ");
            //octree_linked.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //// Saving to a file
            //string octree_file = "octree_linked." + ToExtension(octree_linked.GetType());
            //Console.WriteLine("    File: \"" + octree_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(octree_file, octree_linked));
            //Octree_Linked<int, double> deserialized_octree;
            //Console.WriteLine("    Deserialized: " + Deserialize(octree_file, out deserialized_octree));
            //Console.WriteLine();

            #endregion

            #region OmnitreePoints
            {
                Console.WriteLine("  Testing OmnitreeLinkedLinked<int, double>-------");
                // Construction
                OmnitreePoints <int, double, double, double> omnitree_linked = new OmnitreePointsLinked <int, double, double, double>(
                    (int index, out double a, out double b, out double c) => { a = index; b = index; c = index; }); // axis average function
                                                                                                                    // Properties
                Console.WriteLine("      Dimensions: " + omnitree_linked.Dimensions);
                Console.WriteLine("      Count: " + omnitree_linked.Count);
                // Addition
                Console.Write("    Adding 0-" + test + ": ");
                for (int i = 0; i < test; i++)
                {
                    omnitree_linked.Add(i);
                }
                omnitree_linked.Stepper((int current) => { Console.Write(current); });
                Console.WriteLine();
                Console.WriteLine("      Count: " + omnitree_linked.Count);
                // Traversal
                Console.Write("    Traversal [ALL]: ");
                omnitree_linked.Stepper((int current) => { Console.Write(current); });
                Console.WriteLine();
                // Look Up 1
                Console.Write("    Traversal [(" + (test / 2) + ", " + (test / 2) + ", " + (test / 2) + ")->(" + test + ", " + test + ", " + test + ")]: ");
                omnitree_linked.Stepper((int current) => { Console.Write(current); },
                                        test / 2, test,
                                        test / 2, test,
                                        test / 2, test);
                Console.WriteLine();
                // Look Up 2
                Console.Write("    Look Up [" + (test / 3) + ", " + (test / 3) + ", " + (test / 3) + "]: ");
                omnitree_linked[(test / 3), (test / 3), (test / 3)]((int current) => { Console.Write(current); });
                Console.WriteLine();
                // Removal
                Console.Write("    Remove 0-" + test / 3 + ": ");
                omnitree_linked.Remove(
                    0, test / 3,
                    0, test / 3,
                    0, test / 3);
                omnitree_linked.Stepper((int current) => { Console.Write(current); });
                Console.WriteLine();
                Console.WriteLine("      Count: " + omnitree_linked.Count);
                // Clear
                Console.Write("    Clear: ");
                omnitree_linked.Clear();
                omnitree_linked.Stepper((int current) => { Console.Write(current); });
                Console.WriteLine();
                Console.WriteLine("      Count: " + omnitree_linked.Count);
                // Saving to a file
                //string omnitreelinked_file = "omnitree_linkedlinkedlists." + ToExtension(omnitree_linked.GetType());
                //Console.WriteLine("    File: \"" + omnitreelinked_file + "\"");
                //Console.WriteLine("    Serialized: " + Serialize(omnitreelinked_file, omnitree_linked));
                //OmnitreeLinkedLinkedLists<int, double> deserialized_omnitreeLinked;
                //Console.WriteLine("    Deserialized: " + Deserialize(omnitreelinked_file, out deserialized_omnitreeLinked));
                Console.WriteLine();

                //Console.WriteLine("  Testing Omnitree_LinkedArrayLists<int, double>--------");
                //// Construction
                //Omnitree<int, double> omnitree_array = new OmnitreeLinkedArray<int, double>(
                //	new double[] { -test - 1, -test - 1, -test - 1 }, // minimum dimensions of the omnitree
                //	new double[] { test + 1, test + 1, test + 1 }, // maximum dimensions of the omnitree
                //	(int index) => { return Accessor.Get(new double[] { index, index, index }); }, // "N-D" location function
                //	Compute<double>.Compare, // comparison function
                //	(double a, double b) => { return (a + b) / 2; }); // average function
                //// Properties
                //Console.WriteLine("      Origin: [" + omnitree_array.Origin(0) + ", " + omnitree_array.Origin(1) + ", " + omnitree_array.Origin(2) + "]");
                //Console.WriteLine("      Minimum: [" + omnitree_array.Min(0) + ", " + omnitree_array.Min(1) + ", " + omnitree_array.Min(2) + "]");
                //Console.WriteLine("      Maximum: [" + omnitree_array.Max(0) + ", " + omnitree_array.Max(1) + ", " + omnitree_array.Max(2) + "]");
                //Console.WriteLine("      Dimensions: " + omnitree_array.Dimensions);
                //Console.WriteLine("      Count: " + omnitree_array.Count);
                //// Addition
                //Console.Write("    Adding 0-" + test + ": ");
                //for (int i = 0; i < test; i++)
                //	omnitree_array.Add(i);
                //omnitree_array.Stepper((int current) => { Console.Write(current); });
                //Console.WriteLine();
                //Console.WriteLine("      Count: " + omnitree_array.Count);
                //// Traversal
                //Console.Write("    Traversal [ALL]: ");
                //			omnitree_array.Stepper((int current) => { Console.Write(current); });
                //Console.WriteLine();
                //// Look Up
                //Console.Write("    Traversal [" + (test / 2) + "-" + test + "]: ");
                //			omnitree_array.Stepper((int current) => { Console.Write(current); },
                //	new double[] { test / 2, test / 2, test / 2 },
                //	new double[] { test, test, test });
                //Console.WriteLine();
                //// Removal
                //Console.Write("    Remove 0-" + test / 3 + ": ");
                //omnitree_array.Remove(
                //	new double[] { 0, 0, 0 },
                //	new double[] { test / 3, test / 3, test / 3 });
                //omnitree_array.Stepper((int current) => { Console.Write(current); });
                //Console.WriteLine();
                //Console.WriteLine("      Count: " + omnitree_array.Count);
                //// Clear
                //Console.Write("    Clear: ");
                //omnitree_array.Clear();
                //			omnitree_array.Stepper((int current) => { Console.Write(current); });
                //Console.WriteLine();
                //Console.WriteLine("      Count: " + omnitree_array.Count);
                //// Saving to a file
                ////string omnitreearray_file = "omnitree_linkedarraylists." + ToExtension(omnitree_array.GetType());
                ////Console.WriteLine("    File: \"" + omnitreearray_file + "\"");
                ////Console.WriteLine("    Serialized: " + Serialize(omnitreearray_file, omnitree_array));
                ////OmnitreeLinkedLinkedLists<int, double> deserialized_omnitreearray;
                ////Console.WriteLine("    Deserialized: " + Deserialize(omnitreearray_file, out deserialized_omnitreearray));
                //Console.WriteLine();
            }
            #endregion

            #region OmnitreePoints

            //Console.WriteLine("  Testing 2222222<int, double>-------");
            //// Construction
            //OmnitreePoints<int, double, double, double> omnitree_linked2 = new OmnitreePoints_2<int, double, double, double>(
            //    (int index, out double a, out double b, out double c) => { a = index; b = index; c = index; }, // "N-D" location function
            //    Theta.Equate.Default,
            //    Theta.Equate.Default,
            //    Theta.Equate.Default,
            //    Theta.Equate.Default,
            //    Compute<double>.Compare, // axis comparison function
            //    Compute<double>.Compare,
            //    Compute<double>.Compare); // axis average function
            //// Properties
            //Console.WriteLine("      Dimensions: " + omnitree_linked2.Dimensions);
            //Console.WriteLine("      Count: " + omnitree_linked2.Count);
            //// Addition
            //Console.Write("    Adding 0-" + test + ": ");
            //for (int i = 0; i < test; i++)
            //    omnitree_linked2.Add(i);
            //omnitree_linked2.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //Console.WriteLine("      Count: " + omnitree_linked2.Count);
            //// Traversal
            //Console.Write("    Traversal [ALL]: ");
            //omnitree_linked2.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //// Look Up 1
            //Console.Write("    Traversal [(" + (test / 2) + ", " + (test / 2) + ", " + (test / 2) + ")->(" + test + ", " + test + ", " + test + ")]: ");
            //omnitree_linked2.Stepper((int current) => { Console.Write(current); },
            //    test / 2, test,
            //    test / 2, test,
            //    test / 2, test);
            //Console.WriteLine();
            //// Look Up 2
            //Console.Write("    Look Up [" + (test / 3) + ", " + (test / 3) + ", " + (test / 3) + "]: ");
            //omnitree_linked2[(test / 3), (test / 3), (test / 3)]((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //// Removal
            //Console.Write("    Remove 0-" + test / 3 + ": ");
            //omnitree_linked2.Remove(
            //    0, test / 3,
            //    0, test / 3,
            //    0, test / 3);
            //omnitree_linked2.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //Console.WriteLine("      Count: " + omnitree_linked2.Count);
            //// Clear
            //Console.Write("    Clear: ");
            //omnitree_linked2.Clear();
            //omnitree_linked2.Stepper((int current) => { Console.Write(current); });
            //Console.WriteLine();
            //Console.WriteLine("      Count: " + omnitree_linked2.Count);
            //Console.WriteLine();

            #endregion

            #region OmnitreeBounds
            {
                Console.WriteLine("  Testing OmnitreeBoundsLinked<int, double>-------");
                // Construction
                OmnitreeBounds <int, double, double, double> omnitreeBounds_linked = new OmnitreeBoundsLinked <int, double, double, double>(
                    (int index,
                     out double min1, out double max1,
                     out double min2, out double max2,
                     out double min3, out double max3) =>
                {
                    min1 = index; max1 = index;
                    min2 = index; max2 = index;
                    min3 = index; max3 = index;
                });

                // Properties
                Console.WriteLine("      Dimensions: " + omnitreeBounds_linked.Dimensions);
                Console.WriteLine("      Count: " + omnitreeBounds_linked.Count);

                // Addition
                Console.Write("    Adding 0-" + test + ": ");
                for (int i = 0; i < test; i++)
                {
                    omnitreeBounds_linked.Add(i);
                }
                omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); });
                Console.WriteLine();
                Console.WriteLine("      Count: " + omnitreeBounds_linked.Count);
                // Traversal
                Console.Write("    Traversal [ALL]: ");
                omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); });
                Console.WriteLine();
                // Look Up 1
                //Console.Write("    Traversal [(" + (test / 2) + ", " + (test / 2) + ", " + (test / 2) + ")->(" + test + ", " + test + ", " + test + ")]: ");
                //omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); },
                //    test / 2, test,
                //    test / 2, test,
                //    test / 2, test);
                //Console.WriteLine();
                // Removal
                Console.Write("    Remove 0-" + test / 3 + ": ");
                omnitreeBounds_linked.RemoveOverlapped(
                    0, test / 3,
                    0, test / 3,
                    0, test / 3);
                omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); });
                Console.WriteLine();
                Console.WriteLine("      Count: " + omnitreeBounds_linked.Count);
                // Clear
                Console.Write("    Clear: ");
                omnitreeBounds_linked.Clear();
                omnitreeBounds_linked.Stepper((int current) => { Console.Write(current); });
                Console.WriteLine();
                Console.WriteLine("      Count: " + omnitreeBounds_linked.Count);
                Console.WriteLine();
            }
            #endregion

            #region KD Tree

            ////List<KdTreeNode<float, string>> testNodes = new List_Linked<KdTreeNode<float, string>>();
            //KdTree_Linked<string, float> tree = new KdTree_Linked<string, float>(
            //	2,
            //	Logic.compare,
            //	float.MinValue,
            //	float.MaxValue,
            //	0,
            //	Arithmetic.Add,
            //	Arithmetic.Subtract,
            //	Arithmetic.Multiply);

            //List<KdTree_Linked<string, float>.Node> testNodes =
            //	new List_Linked<KdTree_Linked<string, float>.Node>
            //{
            //	new KdTree_Linked<string, float>.Node(new float[] { 5, 5 }, "Root"),
            //	new KdTree_Linked<string, float>.Node(new float[] { 2.5f, 2.5f }, "Root-Left"),
            //	new KdTree_Linked<string, float>.Node(new float[] { 7.5f, 7.5f }, "Root-Right"),
            //	new KdTree_Linked<string, float>.Node(new float[] { 1, 10 }, "Root-Left-Left"),
            //	new KdTree_Linked<string, float>.Node(new float[] { 10, 10 }, "Root-Right-Right")
            //};

            //foreach (var node in testNodes)
            //	if (!tree.Add(node.Point, node.Value))
            //		throw new Exception("Failed to add node to tree");

            //var nodesToRemove = new KdTreeNode<float, string>[] {
            //	testNodes[1], // Root-Left
            //	testNodes[0] // Root
            //};

            //foreach (var nodeToRemove in nodesToRemove)
            //{
            //	tree.RemoveAt(nodeToRemove.Point);
            //	testNodes.Remove(nodeToRemove);

            //	Assert.IsNull(tree.FindValue(nodeToRemove.Value));
            //	Assert.IsNull(tree.FindValueAt(nodeToRemove.Point));

            //	foreach (var testNode in testNodes)
            //	{
            //		Assert.AreEqual(testNode.Value, tree.FindValueAt(testNode.Point));
            //		Assert.AreEqual(testNode.Point, tree.FindValue(testNode.Value));
            //	}

            //	Assert.AreEqual(testNodes.Count, tree.Count);
            //}

            #endregion

            #region Graph

            Console.WriteLine("  Testing Graph_SetOmnitree<int>-------------");
            Graph <int> graph = new GraphSetOmnitree <int>(Compute <int> .Equate, Compute <int> .Compare, Hash.Default);
            // add nodes
            for (int i = 0; i < test; i++)
            {
                graph.Add(i);
            }
            // add edges
            for (int i = 0; i < test - 1; i++)
            {
                graph.Add(i, i + 1);
            }
            Console.Write("    Traversal: ");
            graph.Stepper((int current) => { Console.Write(current); });
            Console.WriteLine();
            Console.WriteLine("    Edges: ");
            //((Graph_SetQuadtree<int>)graph)._edges.Foreach((Graph_SetQuadtree<int>.Edge e) => { Console.WriteLine("     " + e.Start + " " + e.End); });
            graph.Stepper(
                (int current) =>
            {
                Console.Write("     " + current + ": ");
                graph.Neighbors(current,
                                (int a) =>
                {
                    Console.Write(a);
                });
                Console.WriteLine();
            });
            // Saving to a file
            //string graph_file = "graph." + ToExtension(graph.GetType());
            //Console.WriteLine("    File: \"" + graph_file + "\"");
            //Console.WriteLine("    Serialized: " + Serialize(graph_file, graph));
            //GraphSetOmnitree<int> deserialized_graph;
            //Console.WriteLine("    Deserialized: " + Deserialize(graph_file, out deserialized_graph));
            Console.WriteLine();

            #endregion

            Console.WriteLine("============================================");
            Console.WriteLine("Examples Complete...");
            Console.ReadLine();
        }
Exemplo n.º 2
0
        static void Main()
        {
            Random random = new Random();
            int    test   = 10;

            Console.WriteLine("You are runnning the Data Structures example.");
            Console.WriteLine("======================================================");
            Console.WriteLine();

            #region Link (aka Tuple)

            Console.WriteLine("  Link------------------------------------");
            Console.WriteLine();
            Console.WriteLine("    A \"Link\" is like a System.Tuple that implements");
            Console.WriteLine("    Towel.DataStructures.DataStructure. A Link/Tuple is");
            Console.WriteLine("    used when you have a small, known-sized set of objects");
            Console.WriteLine("    that you want to bundle together without making a custom");
            Console.WriteLine("    custom class.");
            Console.WriteLine();

            Link link = new Link <int, int, int, int, int, int>(0, 1, 2, 3, 4, 5);
            Console.Write("    Traversal: ");
            link.Stepper(i => Console.Write(i));
            Console.WriteLine();

            Console.WriteLine($"    Size: {link.Size}");
            Console.WriteLine();

            #endregion

            #region Array

            Console.WriteLine("  Array---------------------------------");
            Console.WriteLine();
            Console.WriteLine("    An Array<T> is just a wrapper for arrays that implements");
            Console.WriteLine("    Towel.DataStructures.DataStructure. An array is used when");
            Console.WriteLine("    dealing with static-sized, known-sized sets of data. Arrays");
            Console.WriteLine("    can be sorted along 1 dimensions for binary searching algorithms.");
            Console.WriteLine();

            IArray <int> array = new Array <int>(test);

            Console.Write($"    Filling in (0-{test - 1})...");
            for (int i = 0; i < test; i++)
            {
                array[i] = i;
            }
            Console.WriteLine();

            Console.Write("    Traversal: ");
            array.Stepper(i => Console.Write(i));
            Console.WriteLine();

            Console.WriteLine($"    Length: {array.Length}");

            Console.WriteLine();

            #endregion

            #region List

            Console.WriteLine("  List---------------------------------");
            Console.WriteLine();
            Console.WriteLine("    An List is like an IList that implements");
            Console.WriteLine("    Towel.DataStructures.DataStructure. \"ListArray\" is");
            Console.WriteLine("    the array implementation while \"ListLinked\" is the");
            Console.WriteLine("    the linked-list implementation. An List is used");
            Console.WriteLine("    when dealing with an unknown quantity of data that you");
            Console.WriteLine("    will likely have to enumerate/step through everything. The");
            Console.WriteLine("    ListArray shares the properties of an Array in");
            Console.WriteLine("    that it can be relateively quickly sorted along 1 dimensions");
            Console.WriteLine("    for binary search algorithms.");
            Console.WriteLine();

            // ListArray ---------------------------------------
            IList <int> listArray = new ListArray <int>(test);

            Console.Write($"    [ListArray] Adding (0-{test - 1})...");
            for (int i = 0; i < test; i++)
            {
                listArray.Add(i);
            }
            Console.WriteLine();

            Console.Write("    [ListArray] Traversal: ");
            listArray.Stepper(i => Console.Write(i));
            Console.WriteLine();

            Console.WriteLine($"    [ListArray] Count: {listArray.Count}");

            listArray.Clear();

            Console.WriteLine();

            // ListLinked ---------------------------------------
            IList <int> listLinked = new ListLinked <int>();

            Console.Write($"    [ListLinked] Adding (0-{test - 1})...");
            for (int i = 0; i < test; i++)
            {
                listLinked.Add(i);
            }
            Console.WriteLine();

            Console.Write("    [ListLinked] Traversal: ");
            listLinked.Stepper(i => Console.Write(i));
            Console.WriteLine();

            Console.WriteLine($"    [ListLinked] Count: {listLinked.Count}");

            listLinked.Clear();

            Console.WriteLine();

            #endregion

            #region Stack
            {
                Console.WriteLine("  Stack---------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An \"Stack\" is a Stack that implements");
                Console.WriteLine("    Towel.DataStructures.DataStructure. \"StackArray\" is");
                Console.WriteLine("    the array implementation while \"StackLinked\" is the");
                Console.WriteLine("    the linked-list implementation. A Stack is used");
                Console.WriteLine("    specifically when you need the algorithm provided by the Push");
                Console.WriteLine("    and Pop functions.");
                Console.WriteLine();

                IStack <int> stackArray = new StackArray <int>();

                Console.Write($"    [StackArray] Pushing (0-{test - 1})...");
                for (int i = 0; i < test; i++)
                {
                    stackArray.Push(i);
                }
                Console.WriteLine();

                Console.Write("    [StackArray] Traversal: ");
                stackArray.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine($"    [StackArray] Pop: {stackArray.Pop()}");
                Console.WriteLine($"    [StackArray] Pop: {stackArray.Pop()}");
                Console.WriteLine($"    [StackArray] Peek: {stackArray.Peek()}");
                Console.WriteLine($"    [StackArray] Pop: {stackArray.Pop()}");
                Console.WriteLine($"    [StackArray] Count: {stackArray.Count}");

                stackArray.Clear();

                Console.WriteLine();

                IStack <int> stackLinked = new StackLinked <int>();

                Console.Write($"    [StackLinked] Pushing (0-{test - 1})...");
                for (int i = 0; i < test; i++)
                {
                    stackLinked.Push(i);
                }
                Console.WriteLine();

                Console.Write("    [StackLinked] Traversal: ");
                stackLinked.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine($"    [StackLinked] Pop: {stackLinked.Pop()}");
                Console.WriteLine($"    [StackLinked] Pop: {stackLinked.Pop()}");
                Console.WriteLine($"    [StackLinked] Peek: {stackLinked.Peek()}");
                Console.WriteLine($"    [StackLinked] Pop: {stackLinked.Pop()}");
                Console.WriteLine($"    [StackLinked] Count: {stackLinked.Count}");

                stackLinked.Clear();

                Console.WriteLine();
            }
            #endregion

            #region Queue
            {
                Console.WriteLine("  Queue---------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An \"Queue\" is a Queue that implements");
                Console.WriteLine("    Towel.DataStructures.DataStructure. \"QueueArray\" is");
                Console.WriteLine("    the array implementation while \"QueueLinked\" is the");
                Console.WriteLine("    the linked-list implementation. A Queue/Stack is used");
                Console.WriteLine("    specifically when you need the algorithm provided by the Queue");
                Console.WriteLine("    and Dequeue functions.");
                Console.WriteLine();

                IQueue <int> queueArray = new QueueArray <int>();

                Console.Write($"    [QueueArray] Enqueuing (0-{test - 1})...");
                for (int i = 0; i < test; i++)
                {
                    queueArray.Enqueue(i);
                }
                Console.WriteLine();

                Console.Write("    [QueueArray] Traversal: ");
                queueArray.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine($"    [QueueArray] Dequeue: {queueArray.Dequeue()}");
                Console.WriteLine($"    [QueueArray] Dequeue: {queueArray.Dequeue()}");
                Console.WriteLine($"    [QueueArray] Peek: {queueArray.Peek()}");
                Console.WriteLine($"    [QueueArray] Dequeue: {queueArray.Dequeue()}");
                Console.WriteLine($"    [QueueArray] Count: {queueArray.Count}");

                queueArray.Clear();

                Console.WriteLine();

                IQueue <int> queueLinked = new QueueLinked <int>();

                Console.Write($"    [QueueLinked] Enqueuing (0-{test - 1})...");
                for (int i = 0; i < test; i++)
                {
                    queueLinked.Enqueue(i);
                }
                Console.WriteLine();

                Console.Write("    [QueueLinked] Traversal: ");
                queueLinked.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine($"    [QueueLinked] Pop: {queueLinked.Dequeue()}");
                Console.WriteLine($"    [QueueLinked] Pop: {queueLinked.Dequeue()}");
                Console.WriteLine($"    [QueueLinked] Peek: {queueLinked.Peek()}");
                Console.WriteLine($"    [QueueLinked] Pop: {queueLinked.Dequeue()}");
                Console.WriteLine($"    [QueueLinked] Count: {queueLinked.Count}");

                queueLinked.Clear();

                Console.WriteLine();
            }
            #endregion

            #region Heap
            {
                Console.WriteLine("  Heap---------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An \"Heap\" is a binary tree that stores items based on priorities.");
                Console.WriteLine("    It implements Towel.DataStructures.DataStructure like the others.");
                Console.WriteLine("    It uses sifting algorithms to move nodes vertically through itself.");
                Console.WriteLine("    It is often the best data structure for standard priority queues.");
                Console.WriteLine("    \"HeapArray\" is an implementation where the tree has been flattened");
                Console.WriteLine("    into an array.");
                Console.WriteLine();

                Console.WriteLine("    Let's say the priority is how close a number is to \"5\".");
                Console.WriteLine("    So \"Dequeue\" will give us the next closest value to \"5\".");
Exemplo n.º 3
0
        static void Main(string[] args)
        {
            Random random = new Random();
            int    test   = 10;

            Console.WriteLine("You are runnning the Data Structures example.");
            Console.WriteLine("======================================================");
            Console.WriteLine();

            #region Link (aka Tuple)

            Console.WriteLine("  Link------------------------------------");
            Console.WriteLine();
            Console.WriteLine("    A \"Link\" is like a System.Tuple that implements");
            Console.WriteLine("    Towel.DataStructures.DataStructure. A Link/Tuple is");
            Console.WriteLine("    used when you have a small, known-sized set of objects");
            Console.WriteLine("    that you want to bundle together without making a custom");
            Console.WriteLine("    custom class.");
            Console.WriteLine();

            Link link = new Link <int, int, int, int, int, int>(0, 1, 2, 3, 4, 5);
            Console.Write("    Traversal: ");
            link.Stepper(i => Console.Write(i));
            Console.WriteLine();

            Console.WriteLine("    Size: " + link.Size);
            Console.WriteLine();

            #endregion

            #region Array

            Console.WriteLine("  Array---------------------------------");
            Console.WriteLine();
            Console.WriteLine("    An Array<T> is just a wrapper for arrays that implements");
            Console.WriteLine("    Towel.DataStructures.DataStructure. An array is used when");
            Console.WriteLine("    dealing with static-sized, known-sized sets of data. Arrays");
            Console.WriteLine("    can be sorted along 1 dimensions for binary searching algorithms.");
            Console.WriteLine();

            IArray <int> indexed = new Array <int>(test);

            Console.Write("    Filling in (0-" + (test - 1) + ")...");
            for (int i = 0; i < test; i++)
            {
                indexed[i] = i;
            }
            Console.WriteLine();

            Console.Write("    Traversal: ");
            indexed.Stepper(i => Console.Write(i));
            Console.WriteLine();

            Console.WriteLine("    Length: " + indexed.Length);

            Console.WriteLine();

            #endregion

            #region List

            Console.WriteLine("  List---------------------------------");
            Console.WriteLine();
            Console.WriteLine("    An List is like an IList that implements");
            Console.WriteLine("    Towel.DataStructures.DataStructure. \"ListArray\" is");
            Console.WriteLine("    the array implementation while \"ListLinked\" is the");
            Console.WriteLine("    the linked-list implementation. An List is used");
            Console.WriteLine("    when dealing with an unknown quantity of data that you");
            Console.WriteLine("    will likely have to enumerate/step through everything. The");
            Console.WriteLine("    ListArray shares the properties of an Array in");
            Console.WriteLine("    that it can be relateively quickly sorted along 1 dimensions");
            Console.WriteLine("    for binary search algorithms.");
            Console.WriteLine();

            // ListArray ---------------------------------------
            IList <int> addableArray = new ListArray <int>(test);

            Console.Write("    [ListArray] Adding (0-" + (test - 1) + ")...");
            for (int i = 0; i < test; i++)
            {
                addableArray.Add(i);
            }
            Console.WriteLine();

            Console.Write("    [ListArray] Traversal: ");
            addableArray.Stepper(i => Console.Write(i));
            Console.WriteLine();

            Console.WriteLine("    [ListArray] Count: " + addableArray.Count);

            addableArray.Clear(); // Clears the addable

            Console.WriteLine();

            // ListLinked ---------------------------------------
            IList <int> addableLinked = new ListLinked <int>();

            Console.Write("    [ListLinked] Adding (0-" + (test - 1) + ")...");
            for (int i = 0; i < test; i++)
            {
                addableLinked.Add(i);
            }
            Console.WriteLine();

            Console.Write("    [ListLinked] Traversal: ");
            addableLinked.Stepper(i => Console.Write(i));
            Console.WriteLine();

            Console.WriteLine("    [ListLinked] Count: " + addableLinked.Count);

            addableLinked.Clear(); // Clears the addable

            Console.WriteLine();

            #endregion

            #region Stack
            {
                Console.WriteLine("  Stack---------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An \"Stack\" is a Stack that implements");
                Console.WriteLine("    Towel.DataStructures.DataStructure. \"StackArray\" is");
                Console.WriteLine("    the array implementation while \"StackLinked\" is the");
                Console.WriteLine("    the linked-list implementation. A Stack is used");
                Console.WriteLine("    specifically when you need the algorithm provided by the Push");
                Console.WriteLine("    and Pop functions.");
                Console.WriteLine();

                IStack <int> firstInLastOutArray = new StackArray <int>();

                Console.Write("    [StackArray] Pushing (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    firstInLastOutArray.Push(i);
                }
                Console.WriteLine();

                Console.Write("    [StackArray] Traversal: ");
                firstInLastOutArray.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine("    [StackArray] Pop: " + firstInLastOutArray.Pop());
                Console.WriteLine("    [StackArray] Pop: " + firstInLastOutArray.Pop());
                Console.WriteLine("    [StackArray] Peek: " + firstInLastOutArray.Peek());
                Console.WriteLine("    [StackArray] Pop: " + firstInLastOutArray.Pop());
                Console.WriteLine("    [StackArray] Count: " + firstInLastOutArray.Count);

                firstInLastOutArray.Clear(); // Clears the firstInLastOut

                Console.WriteLine();

                IStack <int> firstInLastOutLinked = new StackLinked <int>();

                Console.Write("    [StackLinked] Pushing (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    firstInLastOutLinked.Push(i);
                }
                Console.WriteLine();

                Console.Write("    [StackLinked] Traversal: ");
                firstInLastOutLinked.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine("    [StackLinked] Pop: " + firstInLastOutLinked.Pop());
                Console.WriteLine("    [StackLinked] Pop: " + firstInLastOutLinked.Pop());
                Console.WriteLine("    [StackLinked] Peek: " + firstInLastOutLinked.Peek());
                Console.WriteLine("    [StackLinked] Pop: " + firstInLastOutLinked.Pop());
                Console.WriteLine("    [StackLinked] Count: " + firstInLastOutLinked.Count);

                firstInLastOutLinked.Clear(); // Clears the firstInLastOut

                Console.WriteLine();
            }
            #endregion

            #region Queue
            {
                Console.WriteLine("  Queue---------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An \"Queue\" is a Queue that implements");
                Console.WriteLine("    Towel.DataStructures.DataStructure. \"QueueArray\" is");
                Console.WriteLine("    the array implementation while \"QueueLinked\" is the");
                Console.WriteLine("    the linked-list implementation. A Queue/Stack is used");
                Console.WriteLine("    specifically when you need the algorithm provided by the Queue");
                Console.WriteLine("    and Dequeue functions.");
                Console.WriteLine();

                IQueue <int> firstInFirstOutArray = new QueueArray <int>();

                Console.Write("    [QueueArray] Enqueuing (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    firstInFirstOutArray.Enqueue(i);
                }
                Console.WriteLine();

                Console.Write("    [QueueArray] Traversal: ");
                firstInFirstOutArray.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine("    [QueueArray] Dequeue: " + firstInFirstOutArray.Dequeue());
                Console.WriteLine("    [QueueArray] Dequeue: " + firstInFirstOutArray.Dequeue());
                Console.WriteLine("    [QueueArray] Peek: " + firstInFirstOutArray.Peek());
                Console.WriteLine("    [QueueArray] Dequeue: " + firstInFirstOutArray.Dequeue());
                Console.WriteLine("    [QueueArray] Count: " + firstInFirstOutArray.Count);

                firstInFirstOutArray.Clear(); // Clears the firstInLastOut

                Console.WriteLine();

                IQueue <int> firstInFirstOutLinked = new QueueLinked <int>();

                Console.Write("    [QueueLinked] Enqueuing (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    firstInFirstOutLinked.Enqueue(i);
                }
                Console.WriteLine();

                Console.Write("    [QueueLinked] Traversal: ");
                firstInFirstOutLinked.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine("    [QueueLinked] Pop: " + firstInFirstOutLinked.Dequeue());
                Console.WriteLine("    [QueueLinked] Pop: " + firstInFirstOutLinked.Dequeue());
                Console.WriteLine("    [QueueLinked] Peek: " + firstInFirstOutLinked.Peek());
                Console.WriteLine("    [QueueLinked] Pop: " + firstInFirstOutLinked.Dequeue());
                Console.WriteLine("    [QueueLinked] Count: " + firstInFirstOutLinked.Count);

                firstInFirstOutLinked.Clear(); // Clears the firstInLastOut

                Console.WriteLine();
            }
            #endregion

            #region Heap
            {
                Console.WriteLine("  Heap---------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An \"Heap\" is a binary tree that stores items based on priorities.");
                Console.WriteLine("    It implements Towel.DataStructures.DataStructure like the others.");
                Console.WriteLine("    It uses sifting algorithms to move nodes vertically through itself.");
                Console.WriteLine("    It is often the best data structure for standard priority queues.");
                Console.WriteLine("    \"HeapArray\" is an implementation where the tree has been flattened");
                Console.WriteLine("    into an array.");
                Console.WriteLine();

                Console.WriteLine("    Let's say the priority is how close a number is to \"5\".");
                Console.WriteLine("    So \"Dequeue\" will give us the next closest value to \"5\".");
                CompareResult Priority(int a, int b)
                {
                    int           _a         = Compute.AbsoluteValue(a - 5);
                    int           _b         = Compute.AbsoluteValue(b - 5);
                    CompareResult comparison = Compare.Wrap(_b.CompareTo(_a));

                    return(comparison);
                }

                Console.WriteLine();

                IHeap <int> heapArray = new HeapArray <int>(Priority);

                Console.Write("    [HeapArray] Enqueuing (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    heapArray.Enqueue(i);
                }
                Console.WriteLine();

                Console.WriteLine("    [HeapArray] Dequeue: " + heapArray.Dequeue());
                Console.WriteLine("    [HeapArray] Dequeue: " + heapArray.Dequeue());
                Console.WriteLine("    [HeapArray] Peek: " + heapArray.Peek());
                Console.WriteLine("    [HeapArray] Dequeue: " + heapArray.Dequeue());
                Console.WriteLine("    [HeapArray] Count: " + heapArray.Count);

                heapArray.Clear(); // Clears the heapArray

                Console.WriteLine();
            }
            #endregion

            #region Tree

            //Console.WriteLine("  Tree-----------------------------");

            //Tree<int> tree_Map = new TreeMap<int>(0, Compute.Equal, Hash.Default);

            //for (int i = 1; i < test; i++)
            //{
            //    tree_Map.Add(i, i / Compute.SquareRoot(i));
            //}
            //Console.Write("    Children of 0 (root): ");
            //tree_Map.Children(0, (int i) => { Console.Write(i + " "); });
            //Console.WriteLine();
            //Console.Write("    Children of " + ((int)System.Math.Sqrt(test) - 1) + " (root): ");
            //tree_Map.Children(((int)System.Math.Sqrt(test) - 1), (int i) => { Console.Write(i + " "); });
            //Console.WriteLine();
            //Console.Write("    Traversal: ");
            //tree_Map.Stepper((int i) => { Console.Write(i + " "); });
            //Console.WriteLine();

            //Console.WriteLine();

            #endregion

            #region AVL Tree
            {
                Console.WriteLine("  AvlTree------------------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An AVL Tree is a sorted binary tree.");
                Console.WriteLine("    It implements Towel.DataStructures.DataStructure like the others.");
                Console.WriteLine("    It allows for very fast 1D ranged queries/traversals.");
                Console.WriteLine("    It is very similar to an Red Black tree, but uses a different sorting algorithm.");
                Console.WriteLine();

                IAvlTree <int> avlTree = new AvlTreeLinked <int>();

                Console.Write("    Adding (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    avlTree.Add(i);
                }
                Console.WriteLine();

                Console.Write("    Traversal: ");
                avlTree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                //// Note: Because the nodes in AVL Tree linked do not have
                //// a parent pointer, the IEnumerable "foreach" iteration
                //// is extremely slow and should be avoided. It requires
                //// a stack for it's iteration.
                //
                //Console.Write("    Traversal Foreach: ");
                //foreach (int i in avlTree)
                //{
                //    Console.Write(i);
                //}
                //Console.WriteLine();

                int minimum = random.Next(1, test / 2);
                int maximum = random.Next(1, test / 2) + test / 2;
                Console.Write("    Ranged Traversal [" + minimum + "-" + maximum + "]: ");
                avlTree.Stepper(i => Console.Write(i), minimum, maximum);
                Console.WriteLine();

                int removal = random.Next(0, test);
                Console.Write("    Remove(" + removal + "): ");
                avlTree.Remove(removal);
                avlTree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                int contains = random.Next(0, test);
                Console.WriteLine("    Contains(" + contains + "): " + avlTree.Contains(contains));
                Console.WriteLine("    Current Least: " + avlTree.CurrentLeast);
                Console.WriteLine("    Current Greatest: " + avlTree.CurrentGreatest);
                Console.WriteLine("    Count: " + avlTree.Count);

                avlTree.Clear(); // Clears the AVL tree

                Console.WriteLine();
            }
            #endregion

            #region Red-Black Tree
            {
                Console.WriteLine("  Red-Black Tree------------------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An Red-Black Tree is a sorted binary tree.");
                Console.WriteLine("    It implements Towel.DataStructures.DataStructure like the others.");
                Console.WriteLine("    It allows for very fast 1D ranged queries/traversals.");
                Console.WriteLine("    It is very similar to an AVL tree, but uses a different sorting algorithm.");
                Console.WriteLine();

                IRedBlackTree <int> redBlackTree = new RedBlackTreeLinked <int>();

                Console.Write("    Adding (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    redBlackTree.Add(i);
                }
                Console.WriteLine();

                Console.Write("    Traversal: ");
                redBlackTree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                int minimum = random.Next(1, test / 2);
                int maximum = random.Next(1, test / 2) + test / 2;
                Console.Write("    Ranged Traversal [" + minimum + "-" + maximum + "]: ");
                redBlackTree.Stepper(i => Console.Write(i), minimum, maximum);
                Console.WriteLine();

                int removal = random.Next(0, test);
                Console.Write("    Remove(" + removal + "): ");
                redBlackTree.Remove(removal);
                redBlackTree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                int contains = random.Next(0, test);
                Console.WriteLine("    Contains(" + contains + "): " + redBlackTree.Contains(contains));
                Console.WriteLine("    Current Least: " + redBlackTree.CurrentLeast);
                Console.WriteLine("    Current Greatest: " + redBlackTree.CurrentGreatest);
                Console.WriteLine("    Count: " + redBlackTree.Count);

                redBlackTree.Clear(); // Clears the Red Black tree

                Console.WriteLine();
            }
            #endregion

            #region BTree
            {
                Console.WriteLine("  B Tree------------------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    A B Tree is a sorted binary tree that allows multiple values to");
                Console.WriteLine("    be stored per node. This makes it sort of a hybrid between a");
                Console.WriteLine("    binary tree and an array. Because multiple values are stored ");
                Console.WriteLine("    per node, it means less nodes must be traversed to completely");
                Console.WriteLine("    traverse the values in the B tree.");
                Console.WriteLine();

                Console.WriteLine("    The generic B Tree in Towel is still in development.");

                Console.WriteLine();
            }
            #endregion

            #region Set
            {
                Console.WriteLine("  Set------------------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    A Set is like an List, but it does not allow duplicates. Sets are");
                Console.WriteLine("    usually implemented using hash codes. Implementations with hash codes");
                Console.WriteLine("    usually have very fast \"Contains\" checks to see if a value has already");
                Console.WriteLine("    been added to the set.");
                Console.WriteLine();

                ISet <int> setHashLinked = new SetHashLinked <int>();

                Console.Write("    Adding (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    setHashLinked.Add(i);
                }
                Console.WriteLine();

                Console.Write("    Traversal: ");
                setHashLinked.Stepper(i => Console.Write(i));
                Console.WriteLine();

                int a = random.Next(0, test);
                setHashLinked.Remove(a);
                Console.Write("    Remove(" + a + "): ");
                setHashLinked.Stepper(i => Console.Write(i));
                Console.WriteLine();

                int b = random.Next(0, test);
                Console.WriteLine("    Contains(" + b + "): " + setHashLinked.Contains(b));
                Console.WriteLine("    Count: " + setHashLinked.Count);

                Console.WriteLine();
            }
            #endregion

            #region Map (aka Dictionary)
            {
                Console.WriteLine("  Map------------------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    A Map (aka Dictionary) is similar to a Set, but it stores two values (a ");
                Console.WriteLine("    key and a value). Maps do not allow duplicate keys much like Sets don't");
                Console.WriteLine("    allow duplicate values. When provided with the key, the Map uses that key");
                Console.WriteLine("    to look up the value that it is associated with. Thus, it allows you to ");
                Console.WriteLine("    \"map\" one object to another. As with Sets, Maps are usually implemented");
                Console.WriteLine("    using hash codes.");
                Console.WriteLine();

                // Note: the first generic is the value, the second is the key
                IMap <string, int> mapHashLinked = new MapHashLinked <string, int>();

                Console.WriteLine("    Let's map each int to its word representation (ex 1 -> One).");

                Console.Write("    Adding (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    mapHashLinked.Add(i, ((decimal)i).ToEnglishWords());
                }
                Console.WriteLine();

                Console.WriteLine("    Traversal: ");
                mapHashLinked.Keys(i => Console.WriteLine("      " + i + "->" + mapHashLinked[i]));
                Console.WriteLine();

                int a = random.Next(0, test);
                mapHashLinked.Remove(a);
                Console.Write("    Remove(" + a + "): ");
                mapHashLinked.Keys(i => Console.Write(i));
                Console.WriteLine();

                int b = random.Next(0, test);
                Console.WriteLine("    Contains(" + b + "): " + mapHashLinked.Contains(b));
                Console.WriteLine("    Count: " + mapHashLinked.Count);

                Console.WriteLine();
            }
            #endregion

            #region OmnitreePoints
            {
                Console.WriteLine("  OmnitreePoints--------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An Omnitree is an ND SPT that allows for");
                Console.WriteLine("    multidimensional sorting. Any time you need to look");
                Console.WriteLine("    items up based on multiple fields/properties, then");
                Console.WriteLine("    you might want to use an Omnitree. If you need to");
                Console.WriteLine("    perform ranged queries on multiple dimensions, then");
                Console.WriteLine("    the Omnitree is the data structure for you.");
                Console.WriteLine();
                Console.WriteLine("    The \"OmnitreePoints\" stores individual points (vectors),");
                Console.WriteLine("    and the \"OmnitreeBounds\" stores bounded objects (spaces).");
                Console.WriteLine();

                IOmnitreePoints <int, double, string, decimal> omnitree =
                    new OmnitreePointsLinked <int, double, string, decimal>(
                        // This is a location delegate. (how to locate the item along each dimension)
                        (int index, out double a, out string b, out decimal c) =>
                {
                    a = index;
                    b = index.ToString();
                    c = index;
                });

                Console.Write("    Adding (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    omnitree.Add(i);
                }
                Console.WriteLine();

                Console.Write("    Traversal: ");
                omnitree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                int    minimumXZ = random.Next(1, test / 2);
                int    maximumXZ = random.Next(1, test / 2) + test / 2;
                string minimumY  = minimumXZ.ToString();
                string maximumY  = maximumXZ.ToString();
                Console.Write("    Spacial Traversal [" +
                              "(" + minimumXZ + ", \"" + minimumY + "\", " + minimumXZ + ")->" +
                              "(" + maximumXZ + ", \"" + maximumY + "\", " + maximumXZ + ")]: ");
                omnitree.Stepper(i => Console.Write(i),
                                 minimumXZ, maximumXZ,
                                 minimumY, maximumY,
                                 minimumXZ, maximumXZ);
                Console.WriteLine();

                // Note: this "look up" is just a very narrow spacial query that (since we know the data)
                // wil only give us one result.
                int    lookUp         = random.Next(0, test);
                string lookUpToString = lookUp.ToString();
                Console.Write("    Look Up (" + lookUp + ", \"" + lookUpToString + "\", " + lookUp + "): ");
                omnitree.Stepper(i => Console.Write(i),
                                 lookUp, lookUp,
                                 lookUp.ToString(), lookUp.ToString(),
                                 lookUp, lookUp);
                Console.WriteLine();

                // Ignoring dimensions on traversals example.
                // If you want to ignore a column on a traversal, you can do so like this:
                omnitree.Stepper(i => { /*Do Nothing*/ },
                                 lookUp, lookUp,
                                 Omnitree.Bound <string> .None, Omnitree.Bound <string> .None,
                                 Omnitree.Bound <decimal> .None, Omnitree.Bound <decimal> .None);

                Console.Write("    Counting Items In a Space [" +
                              "(" + minimumXZ + ", \"" + minimumY + "\", " + minimumXZ + ")->" +
                              "(" + maximumXZ + ", \"" + maximumY + "\", " + maximumXZ + ")]: ");
                omnitree.CountSubSpace(
                    minimumXZ, maximumXZ,
                    minimumY, maximumY,
                    minimumXZ, maximumXZ);
                Console.WriteLine();

                int    removalMinimum  = random.Next(1, test / 2);
                int    removalMaximum  = random.Next(1, test / 2) + test / 2;
                string removalMinimumY = removalMinimum.ToString();
                string removalMaximumY = removalMaximum.ToString();
                Console.Write("    Remove (" + removalMinimum + "-" + removalMaximum + "): ");
                omnitree.Remove(
                    removalMinimum, removalMaximum,
                    removalMinimumY, removalMaximumY,
                    removalMinimum, removalMaximum);
                omnitree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine("    Dimensions: " + omnitree.Dimensions);
                Console.WriteLine("    Count: " + omnitree.Count);

                omnitree.Clear(); // Clears the Omnitree

                Console.WriteLine();
            }
            #endregion

            #region OmnitreeBounds
            {
                Console.WriteLine("  OmnitreeBounds--------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    An Omnitree is an ND SPT that allows for");
                Console.WriteLine("    multidimensional sorting. Any time you need to look");
                Console.WriteLine("    items up based on multiple fields/properties, then");
                Console.WriteLine("    you might want to use an Omnitree. If you need to");
                Console.WriteLine("    perform ranged queries on multiple dimensions, then");
                Console.WriteLine("    the Omnitree is the data structure for you.");
                Console.WriteLine();
                Console.WriteLine("    The \"OmnitreePoints\" stores individual points (vectors),");
                Console.WriteLine("    and the \"OmnitreeBounds\" stores bounded objects (spaces).");
                Console.WriteLine();

                IOmnitreeBounds <int, double, string, decimal> omnitree =
                    new OmnitreeBoundsLinked <int, double, string, decimal>(
                        // This is a location delegate. (how to locate the item along each dimension)
                        (int index,
                         out double min1, out double max1,
                         out string min2, out string max2,
                         out decimal min3, out decimal max3) =>
                {
                    string indexToString = index.ToString();

                    min1 = index; max1 = index;
                    min2 = indexToString; max2 = indexToString;
                    min3 = index; max3 = index;
                });

                Console.Write("    Adding (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    omnitree.Add(i);
                }
                Console.WriteLine();

                Console.Write("    Traversal: ");
                omnitree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                int    minimumXZ = random.Next(1, test / 2);
                int    maximumXZ = random.Next(1, test / 2) + test / 2;
                string minimumY  = minimumXZ.ToString();
                string maximumY  = maximumXZ.ToString();
                Console.Write("    Spacial Traversal [" +
                              "(" + minimumXZ + ", \"" + minimumY + "\", " + minimumXZ + ")->" +
                              "(" + maximumXZ + ", \"" + maximumY + "\", " + maximumXZ + ")]: ");
                omnitree.StepperOverlapped(i => Console.Write(i),
                                           minimumXZ, maximumXZ,
                                           minimumY, maximumY,
                                           minimumXZ, maximumXZ);
                Console.WriteLine();

                // Note: this "look up" is just a very narrow spacial query that (since we know the data)
                // wil only give us one result.
                int    lookUpXZ = random.Next(0, test);
                string lookUpY  = lookUpXZ.ToString();
                Console.Write("    Look Up (" + lookUpXZ + ", \"" + lookUpY + "\", " + lookUpXZ + "): ");
                omnitree.StepperOverlapped(i => Console.Write(i),
                                           lookUpXZ, lookUpXZ,
                                           lookUpY, lookUpY,
                                           lookUpXZ, lookUpXZ);
                Console.WriteLine();

                // Ignoring dimensions on traversals example.
                // If you want to ignore a dimension on a traversal, you can do so like this:
                omnitree.StepperOverlapped(i => { /*Do Nothing*/ },
                                           lookUpXZ, lookUpXZ,
                                           // The "None" means there is no bound, so all values are valid
                                           Omnitree.Bound <string> .None, Omnitree.Bound <string> .None,
                                           Omnitree.Bound <decimal> .None, Omnitree.Bound <decimal> .None);

                Console.Write("    Counting Items In a Space [" +
                              "(" + minimumXZ + ", \"" + minimumY + "\", " + minimumXZ + ")->" +
                              "(" + maximumXZ + ", \"" + maximumY + "\", " + maximumXZ + ")]: " +
                              omnitree.CountSubSpaceOverlapped(
                                  minimumXZ, maximumXZ,
                                  minimumY, maximumY,
                                  minimumXZ, maximumXZ));
                Console.WriteLine();

                int    removalMinimumXZ = random.Next(1, test / 2);
                int    removalMaximumXZ = random.Next(1, test / 2) + test / 2;
                string removalMinimumY  = removalMinimumXZ.ToString();
                string removalMaximumY  = removalMaximumXZ.ToString();
                Console.Write("    Remove (" + removalMinimumXZ + "-" + removalMaximumXZ + "): ");
                omnitree.RemoveOverlapped(
                    removalMinimumXZ, removalMaximumXZ,
                    removalMinimumY, removalMaximumY,
                    removalMinimumXZ, removalMaximumXZ);
                omnitree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine("    Dimensions: " + omnitree.Dimensions);
                Console.WriteLine("    Count: " + omnitree.Count);

                omnitree.Clear(); // Clears the Omnitree

                Console.WriteLine();
            }
            #endregion

            #region KD Tree
            {
                Console.WriteLine("  KD Tree------------------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    A KD Tree binary tree that stores points sorted along along an");
                Console.WriteLine("    arbitrary number of dimensions. So it performs multidimensional");
                Console.WriteLine("    sorting similar to the Omnitree (Quadtree/Octree) in Towel, but");
                Console.WriteLine("    it uses a completely different algorithm and format.");
                Console.WriteLine();

                Console.WriteLine("    The generic KD Tree in Towel is still in development.");

                Console.WriteLine();
            }
            #endregion

            #region Graph
            {
                Console.WriteLine("  Graph------------------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    A Graph is a data structure of nodes and edges. Nodes are values");
                Console.WriteLine("    and edges are connections between those values. Graphs are often");
                Console.WriteLine("    used to model real world data such as maps, and are often used in");
                Console.WriteLine("    path finding algoritms. See the \"Algorithms\" example for path");
                Console.WriteLine("    finding examples. This is just an example of how to make a graph.");
                Console.WriteLine("    A \"GraphSetOmnitree\" is an implementation where nodes are stored.");
                Console.WriteLine("    in a Set and edges are stored in an Omnitree (aka Quadtree).");
                Console.WriteLine();

                IGraph <int> graphSetOmnitree = new GraphSetOmnitree <int>();

                Console.WriteLine("    Adding Nodes (0-" + (test - 1) + ")...");
                for (int i = 0; i < test; i++)
                {
                    graphSetOmnitree.Add(i);
                }

                int edgesPerNode = 3;
                Console.WriteLine("    Adding Random Edges (0-3 per node)...");
                for (int i = 0; i < test; i++)
                {
                    // lets use a heap to randomize the edges using random priorities
                    IHeap <(int, int)> heap = new HeapArray <(int, int)>((x, y) => Compare.Wrap(x.Item2.CompareTo(y.Item2)));
                    for (int j = 0; j < test; j++)
                    {
                        if (j != i)
                        {
                            heap.Enqueue((j, random.Next()));
                        }
                    }

                    // dequeue some random edges from the heap and add them to the graph
                    int randomEdgeCount = random.Next(edgesPerNode + 1);
                    for (int j = 0; j < randomEdgeCount; j++)
                    {
                        graphSetOmnitree.Add(i, heap.Dequeue().Item1);
                    }
                }

                Console.Write("    Nodes (Traversal): ");
                graphSetOmnitree.Stepper(i => Console.Write(i));
                Console.WriteLine();

                Console.WriteLine("    Edges (Traversal): ");
                graphSetOmnitree.Stepper((from, to) => Console.WriteLine("      " + from + "->" + to));
                Console.WriteLine();

                int a = random.Next(0, test);
                Console.Write("    Neighbors (" + a + "):");
                graphSetOmnitree.Neighbors(a, i => Console.Write(" " + i));
                Console.WriteLine();

                int b = random.Next(0, test / 2);
                int c = random.Next(test / 2, test);
                Console.WriteLine("    Are Adjacent (" + b + ", " + c + "): " + graphSetOmnitree.Adjacent(b, c));
                Console.WriteLine("    Node Count: " + graphSetOmnitree.NodeCount);
                Console.WriteLine("    Edge Count: " + graphSetOmnitree.EdgeCount);

                graphSetOmnitree.Clear(); // Clears the graph

                Console.WriteLine();
            }
            #endregion

            #region Trie
            {
                Console.WriteLine("  Trie------------------------------------------------");
                Console.WriteLine();
                Console.WriteLine("    A Trie is a tree where portions of the data are stored in each node");
                Console.WriteLine("    such that when you traverse the tree to a leaf, you have read the contents");
                Console.WriteLine("    of that leaf along the way. Because of this, a Trie allows for its values");
                Console.WriteLine("    to share data, which is a form of compression. So a Trie may be used to save");
                Console.WriteLine("    memory. A trie may also be a very useful tool in pattern matching, because");
                Console.WriteLine("    it allows for culling based are portions of the data.");
                Console.WriteLine();

                Console.WriteLine("    The generic Trie in Towel is still in development.");

                Console.WriteLine();
            }
            #endregion

            Console.WriteLine("============================================");
            Console.WriteLine("Examples Complete...");
            Console.ReadLine();
        }