//Notes/Weight//////////////////////////////// private void Start() { for (int i = 0; i < 5; ++i) { InventoryStorage[i] = new Dictionary <string, List <GameObject> >(); } StorageRefs[(int)ItemTypeEnum.Misc] = transform.Find("MiscStorage"); StorageRefs[(int)ItemTypeEnum.Armor] = transform.Find("ArmorStorage"); StorageRefs[(int)ItemTypeEnum.Weapon] = transform.Find("WeaponStorage"); StorageRefs[(int)ItemTypeEnum.Consumable] = transform.Find("ConsumableStorage"); StorageRefs[(int)ItemTypeEnum.Implant] = transform.Find("ImplantStorage"); CurrentWeight = 0; EquippedConsumable = null; for (int j = 0; j < EquippedArmor.Length; ++j) { EquippedArmor[j] = null; } for (int j = 0; j < EquippedWeapons.Length; ++j) { EquippedWeapons[j] = null; } weaponController = GameObject.Find("Player").transform.Find("Body").GetComponent <WeaponController>(); questsHolder = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); playerStats = GameObject.Find("Player").GetComponent <PlayerStats>(); }
void First_Start() { playerLoc = GameObject.Find("Player").transform; playerIconUI = transform.Find("FullMapHolder").Find("PlayerLocation").GetComponent <RectTransform>(); quests = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); length = Worldmapsize / 2; MapCenter = new Vector2(TopPoint.x - length, TopPoint.y - length); }
public void Setup(DiaPlayerLine TempChild) { TempChildStorage = TempChild; QH = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); TextMeshProUGUI textRef = transform.GetComponent <TextMeshProUGUI>(); pressable = TempChild.Check_Accessible(textRef); diaParent = GameObject.Find("DialogueMenu").GetComponent <DiaParent>(); }
private void Start() { playerTrans = GameObject.Find("Player").transform; focus_light = focus_light_trans.GetComponent <Light>(); quests = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); SC = GetComponent <SphereCollider>(); rb = GetComponent <Rigidbody>(); cursorLogic = GameObject.Find("Master Object").GetComponent <CursorLogic>(); focus_light_trans.localEulerAngles = new Vector3(focusLightAngle, 0f, 0f); }
private void Awake() { eventQueue = GameObject.Find("EventDisplay").GetComponent <EventQueue>(); questsHolder = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); QHud = GameObject.Find("QuestDisplay").GetComponent <QuestHUD>(); ZF = FindObjectOfType <Zone_Flags>(); if (QuestName.Length > 27) { Debug.LogError("Either change QuestUI or Length of this QuestName. This will not look good in UI"); } }
private void Start() { player = GameObject.Find("Player").transform; inv = player.GetComponentInChildren <Inventory>(); AC = player.GetComponentInChildren <AbilitiesController>(); QH = FindObjectOfType <QuestsHolder>(); if (!Initialize_Default) { StartCoroutine("Load"); } }
void Start() { UIControl = GameObject.Find("UI").GetComponent <UIController>(); Player = GameObject.Find("Player").transform; QH = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); DC = GameObject.Find("Drone").GetComponent <DroneController>(); inventory = Player.GetComponentInChildren <Inventory>(); questTemplate = Quest.GetComponent <QuestTemplate>(); TriggerLightsSegmented(GetFirstChildren(PrometheusToPallas), false); TriggerLightsSegmented(GetFirstChildren(PallasToEpimetheus), false); TriggerLightsSegmented(GetFirstChildren(EpimetheusToPrometheus), false); TriggerLights(TheRest.GetComponentsInChildren <MeshRenderer>(), false); TriggerLights(EntryLights.GetComponentsInChildren <MeshRenderer>(), false); }
////////////////////////////////////Public Usable Functions ////////////////////////////////////Protected Virtual Functions protected virtual void Start() { cc_immune = false; timer = 0f; player = GameObject.Find("Player"); Hitbox = transform.Find("Hitbox"); deadEnemyParent = GameObject.Find("DeadNPC").transform; AIenabled = false; QH = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); rB = GetComponent <Rigidbody>(); animator = GetComponentInChildren <Animator>(); animationUpdater = GetComponentInChildren <EnemyAnimationUpdater>(); agent = GetComponent <NavMeshAgent>(); agent.updatePosition = false; agent.updateRotation = false; health = GetComponentInChildren <Health>(); EHealBar = GetComponentInChildren <EnemyHealthBar>(); facLogic = GameObject.Find("NPCs").GetComponent <FactionLogic>(); agent.enabled = true; original_speed = agent.speed; }
protected virtual void Awake() { spawner_enabled = false; QH = FindObjectOfType <QuestsHolder>(); player = GameObject.Find("Player"); }
public string return_line() { QuestsHolder QH = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); Gesture(); //Camera + Name List <Transform> targetTransforms = new List <Transform>(); targetTransforms.Add(GameObject.Find("Player").transform); if (NPC_if_not_self) { FindObjectOfType <DiaParent>().Set_NPC_name(NPC_if_not_self.GetComponent <HumanoidMaster>().Return_Name()); targetTransforms.Add(NPC_if_not_self.transform); } else { FindObjectOfType <DiaParent>().Set_NPC_name(GetComponentInParent <DiaRoot>().ReturnNPC_name()); targetTransforms.Add(transform.parent); } CameraStateController camStateController = FindObjectOfType <CameraStateController>(); camStateController.SetDiaTargetGroup(targetTransforms); //Camera + Name if (QuestTaskReturn) { QH.CheckTaskCompletion(QuestTaskReturn, quest_num); GetComponentInParent <DiaRoot>().Modify_diaCount(false); } if (Quest) { QH.AddQuest(Quest); Quest = null; } if (cycleLines) { string templine = Lines[currentLine]; currentLine = (currentLine + 1) % Lines.Count; return(templine); } else if (cycleLinesNoWrapAround) { string templine = Lines[currentLine]; if (currentLine < (Lines.Count - 1)) { currentLine += 1; } return(templine); } else if (Lines.Count > 0) { return(Lines[0]); } else { return(""); } }
protected void Start() { QH = FindObjectOfType <QuestsHolder>(); Recursive_Flag_Add(Master_Flags); }
private void first_run_func() { QuestsHolder = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); First_run = false; }