public override void Start() { base.Start(); questions = new QuestionDictionary(); questions.loadList("plant"); print(questions.QuestionList.Count); _questionList = questions.QuestionList; _pObject = FnGlobal.GetPlayer<PlayerObject>(); if (_pObject.type == PlayerObject.PlayerType.Player) { AnswerResult = Instantiate(AnswerResult) as GameObject; AnswerResult.GetComponent<CanvasGroup>().alpha = 0; AnswerResult.SetActive(false); } _victoryCanvas = Instantiate(_victoryCanvas) as GameObject; _victoryCanvas.SetActive(false); }
public override void Start() { base.Start(); questions = new QuestionDictionary(); questions.loadList("plant"); print(questions.QuestionList.Count); _questionList = questions.QuestionList; _pObject = FnGlobal.GetPlayer <PlayerObject>(); if (_pObject.type == PlayerObject.PlayerType.Player) { AnswerResult = Instantiate(AnswerResult) as GameObject; AnswerResult.GetComponent <CanvasGroup>().alpha = 0; AnswerResult.SetActive(false); } _victoryCanvas = Instantiate(_victoryCanvas) as GameObject; _victoryCanvas.SetActive(false); }