public static bool Prefix(NetPackageQuestGotoPoint __instance, World _world, string ___biomeFilter, int ___playerId, int ___questCode, QuestTags ___questTags, byte ___difficulty, Vector2 ___position, Vector3 ___size) { if (_world == null) { return(true); } // Only check if the biomeFilter is being used as a POI name if (String.IsNullOrEmpty(___biomeFilter)) { return(true); } PrefabInstance prefabInstance = GameManager.Instance.World.ChunkClusters[0].ChunkProvider.GetDynamicPrefabDecorator().GetPOIPrefabs().Find(instance => instance.name.Contains(___biomeFilter)); if (prefabInstance == null) { return(true); } if (SingletonMonoBehaviour <ConnectionManager> .Instance.IsServer) { for (int i = 0; i < 5; i++) { if (__instance.GotoType == NetPackageQuestGotoPoint.QuestGotoTypes.RandomPOI) { if (prefabInstance != null) { SingletonMonoBehaviour <ConnectionManager> .Instance.SendPackage(NetPackageManager.GetPackage <NetPackageQuestGotoPoint>().Setup(___playerId, ___questTags, ___questCode, __instance.GotoType, ___difficulty, prefabInstance.boundingBoxPosition.x, prefabInstance.boundingBoxPosition.z, prefabInstance.boundingBoxSize.x, prefabInstance.boundingBoxSize.y, prefabInstance.boundingBoxSize.z, -1f, BiomeFilterTypes.AnyBiome, ___biomeFilter), false, ___playerId, -1, -1, -1); return(false); } } } return(true); } EntityPlayer primaryPlayer = GameManager.Instance.World.GetPrimaryPlayer(); Quest quest = primaryPlayer.QuestJournal.FindActiveQuest(___questCode); if (quest != null) { for (int j = 0; j < quest.Objectives.Count; j++) { if (quest.Objectives[j] is ObjectiveRandomPOIGoto && __instance.GotoType == NetPackageQuestGotoPoint.QuestGotoTypes.RandomPOI) { ((ObjectiveRandomPOIGoto)quest.Objectives[j]).FinalizePoint(new Vector3(___position.x, primaryPlayer.position.y, ___position.y), ___size); } } } return(true); }
private static PrefabInstance GetPrefab(IList <string> _params, Vector3 position, QuestTags tag, DynamicPrefabDecorator decorator) { PrefabInstance prefab; if (_params.Count > 1) { if (!int.TryParse(_params[1], out var id)) { Api.Log($"Unable to parse {_params[1]} as a number"); return(null); } prefab = decorator.GetPrefab(id); } else { prefab = decorator.GetClosestPOIToWorldPos(tag, position); } return(prefab); }
public static bool Prefix(Prefab __instance, ref Vector3i _destinationPos, ChunkCluster _cluster, QuestTags _questTags) { // If they are pre-generated Winter Project worlds, don't apply this. They'd have already been applied. if (GamePrefs.GetString(EnumGamePrefs.GameWorld).ToLower().Contains("winter project")) { return(true); } _destinationPos.y -= 8; return(true); }
public static void SetSnowPrefab(Prefab prefab, ChunkCluster cluster, Vector3i position, QuestTags _questTag) { bool AlreadyFilled = false; if (_questTag != QuestTags.none) { AlreadyFilled = true; //Debug.Log("POI is resetting for a quest."); } SetSnow(position.x, position.z, prefab.size.x, prefab.size.z, cluster, Rpc, Logging, AlreadyFilled); }
public static void Postfix(Prefab __instance, Vector3i _destinationPos, ChunkCluster _cluster, QuestTags _questTags) { WinterModPrefab.SetSnowPrefab(__instance, _cluster, _destinationPos, _questTags); }