public virtual void SetupFollowButton() { bool isNPC = record.isNPC; QuestResultUserCollection.ResultUserInfo userInfo = MonoBehaviourSingleton <QuestManager> .I.resultUserCollection.GetUserInfo(detailUserID); if (record.isSelf || isNPC || userInfo == null) { SetActive(transRoot, UI.BTN_FOLLOW, false); SetActive(transRoot, UI.BTN_UNFOLLOW, false); SetActive(transRoot, UI.OBJ_FOLLOW_ARROW_ROOT, false); SetActive(transRoot, UI.OBJ_BLACKLIST_ROOT, false); } else { bool flag = !userInfo.CanSendFollow; bool isFollower = userInfo.IsFollower; SetEvent(transRoot, UI.BTN_FOLLOW, "FOLLOW", 0); if (MonoBehaviourSingleton <FriendManager> .I.followNum == MonoBehaviourSingleton <UserInfoManager> .I.userStatus.maxFollow && !flag) { SetActive(transRoot, UI.BTN_FOLLOW, true); SetActive(transRoot, UI.BTN_UNFOLLOW, false); SetEvent(transRoot, UI.BTN_FOLLOW, "INVALID_FOLLOW", 0); } else { bool flag2 = !record.isNPC; SetActive(transRoot, UI.BTN_FOLLOW, flag2 && !flag); SetActive(transRoot, UI.BTN_UNFOLLOW, flag2 && flag); } bool flag3 = MonoBehaviourSingleton <BlackListManager> .I.CheckBlackList(record.charaInfo.userId); SetActive(transRoot, UI.OBJ_BLACKLIST_ROOT, true); SetActive(transRoot, UI.BTN_BLACKLIST_IN, !flag3); SetActive(transRoot, UI.BTN_BLACKLIST_OUT, flag3); SetActive(transRoot, UI.SPR_FOLLOW_ARROW, !flag3 && flag); SetActive(transRoot, UI.SPR_FOLLOWER_ARROW, !flag3 && isFollower); SetActive(transRoot, UI.SPR_BLACKLIST_ICON, flag3); } }
public override void UpdateUI() { //IL_0490: Unknown result type (might be due to invalid IL or missing references) //IL_0515: Unknown result type (might be due to invalid IL or missing references) //IL_0529: Unknown result type (might be due to invalid IL or missing references) if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { float num = (float)MonoBehaviourSingleton <InGameRecorder> .I.GetTotalEnemyHP(); int num2 = 0; float num3 = 0f; score_list.Clear(); score_truncation_list.Clear(); for (int i = 0; i < 4; i++) { int num4 = 0; float num5 = 0f; if (playerRecords != null && i < playerRecords.Count && playerRecords[i] != null) { InGameRecorder.PlayerRecord playerRecord = playerRecords[i]; float num6 = (float)playerRecord.givenTotalDamage / num * 100f; num4 = (int)num6; num5 = num6 - (float)num4; if (num2 + num4 > 100) { num4 = 100 - num2; } num2 += num4; } score_list.Add(num4); score_truncation_list.Add(num5); num3 += num5; } int num7 = (int)(num3 + 0.1f); if (num7 > 0 && num2 < 100) { for (int j = 0; j < 4; j++) { int num8 = Mathf.CeilToInt(score_truncation_list[j]); List <int> list; List <int> list2 = list = score_list; int index; int index2 = index = j; index = list[index]; list2[index2] = index + num8; num7 -= num8; num2 += num8; if (num7 <= 0 || num2 >= 100) { break; } } } InGameRecorder.CheckAndRepairIsSelf(ref playerRecords); for (int k = 0; k < 4; k++) { if (playerRecords != null && k < playerRecords.Count && playerRecords[k] != null) { InGameRecorder.PlayerRecord playerRecord2 = playerRecords[k]; if (playerRecord2 != null && playerRecord2.charaInfo != null) { bool flag = false; if (playerRecord2.id != 0 && playerRecord2.charaInfo.userId != 0) { QuestResultUserCollection.ResultUserInfo userInfo = MonoBehaviourSingleton <QuestManager> .I.resultUserCollection.GetUserInfo(playerRecord2.charaInfo.userId); if (userInfo != null && !userInfo.CanSendFollow) { flag = true; } if (userInfo != null) { playerRecord2.charaInfo.selectedDegrees = userInfo.selectDegrees; } } Transform root = SetPrefab(itemsL[k], "QuestResultFriendItemL", true); if (playerRecord2.isSelf) { playerRecord2.charaInfo.selectedDegrees = MonoBehaviourSingleton <UserInfoManager> .I.selectedDegreeIds; } CharaInfo.ClanInfo clanInfo = playerRecord2.charaInfo.clanInfo; if (clanInfo == null) { clanInfo = new CharaInfo.ClanInfo(); clanInfo.clanId = -1; clanInfo.tag = string.Empty; } bool isSameTeam = clanInfo.clanId > -1 && MonoBehaviourSingleton <GuildManager> .I.guildData != null && clanInfo.clanId == MonoBehaviourSingleton <GuildManager> .I.guildData.clanId; if (playerRecord2.isSelf) { SetSupportEncoding(root, UI.LBL_NAME_OWN, true); SetLabelText(root, UI.LBL_NAME_OWN, Utility.GetNameWithColoredClanTag(clanInfo.tag, playerRecord2.charaInfo.name, playerRecord2.id == MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id, isSameTeam)); SetActive(root, UI.LBL_NAME, false); } else { SetSupportEncoding(root, UI.LBL_NAME, true); SetLabelText(root, UI.LBL_NAME, Utility.GetNameWithColoredClanTag(clanInfo.tag, playerRecord2.charaInfo.name, playerRecord2.id == MonoBehaviourSingleton <UserInfoManager> .I.userInfo.id, isSameTeam)); SetActive(root, UI.LBL_NAME_OWN, false); } if (!playerRecord2.isNPC) { int num9 = playerRecord2.charaInfo.level; if (playerRecord2.isSelf) { num9 = MonoBehaviourSingleton <UserInfoManager> .I.userStatus.level; } SetLabelText(root, UI.LBL_LEVEL, string.Format(base.sectionData.GetText("LEVEL"), num9)); } else { SetActive(root, UI.LBL_LEVEL, false); if (FindCtrl(root, UI.BTN_DETAIL) != null && base.GetComponent <UINoAuto>(root, (Enum)UI.BTN_DETAIL) == null) { FindCtrl(root, UI.BTN_DETAIL).get_gameObject().AddComponent <UINoAuto>(); } } SetEvent(root, UI.BTN_DETAIL, "DETAIL", k); if (playerRecord2.isSelf) { SetButtonSprite(root, UI.BTN_DETAIL, "ResultPlatemine", true); } PlayerLoadInfo playerLoadInfo = playerRecord2.playerLoadInfo.Clone(); playerLoadInfo.armModelID = -1; playerLoadInfo.weaponModelID = -1; playerLoadInfo.legModelID = -1; SetRenderPlayerModel(root, UI.TEX_MODEL, playerLoadInfo, 98, new Vector3(0f, -1.613f, 2.342f), new Vector3(0f, 154f, 0f), true, null); if (playerRecord2.charaInfo.selectedDegrees != null && playerRecord2.charaInfo.selectedDegrees.Count == GameDefine.DEGREE_PART_COUNT) { DegreePlate component = FindCtrl(root, UI.OBJ_DEGREE_PLATE).GetComponent <DegreePlate>(); component.Initialize(playerRecord2.charaInfo.selectedDegrees, false, delegate { }); } root = SetPrefab(itemsR[k], "QuestResultFriendItemR", true); int num10 = score_list[k] % 10; int num11 = score_list[k] / 10 % 10; int num12 = score_list[k] / 100; SetSprite(root, UI.SPR_NUM_0, num10.ToString("D2")); if (num12 != 0 || num11 != 0) { SetSprite(root, UI.SPR_NUM_1, num11.ToString("D2")); } else { SetActive(root, UI.SPR_NUM_1, false); } if (num12 != 0) { SetSprite(root, UI.SPR_NUM_2, num12.ToString("D2")); } else { SetActive(root, UI.SPR_NUM_2, false); } if (!playerRecord2.isSelf && !playerRecord2.isNPC) { SetEvent(root, UI.BTN_FOLLOW, "FOLLOW", k); if (!flag) { SetButtonSprite(root, UI.BTN_FOLLOW, "ResultfollowBtn", true); SetButtonEnabled(root, UI.BTN_FOLLOW, true); } else { SetButtonSprite(root, UI.BTN_FOLLOW, "ResultfollowBtnOff", true); SetButtonEnabled(root, UI.BTN_FOLLOW, false); } } else { SetActive(root, UI.BTN_FOLLOW, false); } } } else { Transform root2 = SetPrefab(itemsL[k], "QuestResultFriendItemL", true); SetActive(root2, UI.LBL_NAME, false); SetActive(root2, UI.LBL_NAME_OWN, false); SetActive(root2, UI.LBL_LEVEL, false); SetButtonSprite(root2, UI.BTN_DETAIL, "ResultPlateGrey", true); SetButtonEnabled(root2, UI.BTN_DETAIL, false); SetEvent(root2, UI.BTN_DETAIL, "DETAIL", k); SetActive(root2, UI.TEX_MODEL, false); root2 = SetPrefab(itemsR[k], "QuestResultFriendItemR", true); SetActive(root2, UI.SPR_NUM_0, false); SetActive(root2, UI.SPR_NUM_1, false); SetActive(root2, UI.SPR_NUM_2, false); SetActive(root2, UI.SPR_PER, false); SetActive(root2, UI.BTN_FOLLOW, false); } } PlayTween((Enum)UI.OBJ_ITEMS, true, (EventDelegate.Callback)null, true, 0); } }