Exemplo n.º 1
0
        public void MoveBackward(QuestPath path)
        {
            CurrentLocation -= MaxSpeed;

            if (CurrentLocation < 0)
            {
                CurrentLocation = 0;
            }
        }
Exemplo n.º 2
0
        public void MoveForward(QuestPath path)
        {
            CurrentLocation += MaxSpeed;

            if (CurrentLocation > path.Length)
            {
                CurrentLocation = path.Length;
            }
        }
    public override void OnEnter()
    {
        QuestPath component = QuestPathObject.Value.GetComponent <QuestPath>();

        if (component != null)
        {
            OUT_NodeObject.Value = component.GetCurrentNode();
        }
        Finish();
    }
Exemplo n.º 4
0
    public void AddPath(string fromQuestEvent, string toQuestEvent)
    {
        QuestEvent from = FindQuestEvent(fromQuestEvent);
        QuestEvent to   = FindQuestEvent(toQuestEvent);

        if (from != null && to != null)
        {
            QuestPath p = new QuestPath(from, to);
            from.pathList.Add(p);
        }
    }
Exemplo n.º 5
0
    }//this method will first create a quest event with the given name,decriptio and id.

    //Then store the newly created quest into the questEvents list
    //Finally, return the newly created quest to the manager


    public void AddPath(string fromQuestEvent, string toQuestEvent)
    {
        QuestEvent from = FindQuestEvent(fromQuestEvent);
        QuestEvent to   = FindQuestEvent(toQuestEvent);

        if (from != null && to != null)
        {
            QuestPath p = new QuestPath(from, to); //creatinga new path for the current event.
            from.pathlist.Add(p);                  // store the upcoming path for the current Quest
        }
    }
Exemplo n.º 6
0
 public override void OnEnter()
 {
     if (QuestPathObject.Value != null)
     {
         QuestPath component = QuestPathObject.Value.GetComponent <QuestPath>();
         if (component != null)
         {
             component.StartPath();
         }
     }
     Finish();
 }
Exemplo n.º 7
0
        public void Move(QuestPath path)
        {
            //this will eventually have a timer or something to control character movement along the path
            //for now just increment them
            CurrentLocation += MaxSpeed;

            if (CurrentLocation > path.Length)
            {
                CurrentLocation = path.Length;
            }

            // if (CurrentLocation > 50)
            // {
            //     Console.WriteLine("You found 200 Coins. They have been added to your inventory.");
            //     Coins += 200;
            //  }
        }
Exemplo n.º 8
0
        private void AssignNewPathToCurrentPath(Game game)
        {
            QuestPath parentPath = game.CurrentPath;
            QuestPath newPath    = new QuestPath(game.CurrentPath.PathList[0].Name, game.CurrentPath.PathList[0].Length);

            //add the details of the parent path (the path I just left) as a path off of this my now current path
            newPath.PathList.Add(new AdventurePath {
                Name = "ParentPath", Length = parentPath.Length, Location = 0
            });
            //todo get back to this....I would like to take the current items in the list and order them based on location
            //   List<AdventurePath> updatedList = newPath.PathList.OrderBy(p => p.Location);
            //   newPath.PathList.Clear();
            //   newPath.PathList = updatedList;
            game.CurrentPath          = newPath;
            game.CurrentPath.Location = 0; // game.Character.CurrentLocation;

            //I can't set this to 0 because it would immediately flag that I was on a new path (the previous one) so I am going to set it to 1 for now
            game.Character.CurrentLocation = 0;

            Console.WriteLine($"Cuurent path is now {game.CurrentPath.Name} with a length of {game.CurrentPath.Length}.  It has {game.CurrentPath.PathList.Count} branching paths.");
        }
Exemplo n.º 9
0
        /*
         * [TestCase("Bank.result")]
         * [TestCase("Boat.result")]
         * [TestCase("Bondiana.result")]
         * [TestCase("Build.result")]
         * [TestCase("Casino.result")]
         * [TestCase("Commando.result")]
         * [TestCase("Diamond.result")]
         * [TestCase("Diehard.result")]
         * [TestCase("Energy.result")]
         * [TestCase("Examen.result")]
         * [TestCase("Fishing.result")]
         * [TestCase("Galaxy.result")]
         * [TestCase("Gladiator.result")]
         * [TestCase("Gobsaur.result")]
         * [TestCase("Hachball.result")]
         * [TestCase("Ikebana.result")]
         * [TestCase("Menzols.result")]
         * [TestCase("Murder.result")]
         * [TestCase("Newflora.result")]
         * [TestCase("Penetrator.result")]
         * [TestCase("Poroda.result")]
         * [TestCase("Prison.result")]
         * [TestCase("Rush.result")]
         * [TestCase("Siege.result")]
         * [TestCase("Spy.result")]
         * [TestCase("Tomb.result")]
         * public void TestOther(string filename)
         * {
         *  var basepath = Path.GetDirectoryName(new Uri(System.Reflection.Assembly.GetExecutingAssembly().CodeBase).LocalPath);
         *  basepath += "/../../../Data/Other/";
         *  basepath = Path.GetFullPath(basepath);
         *  TestQuest(basepath, filename);
         * }
         * [TestCase("Prison3.9.4.result")]
         * [TestCase("Prison3.9.4(1).result")]
         * [TestCase("Prison3.9.4(2).result")]
         * [TestCase("Prison3.9.4(3).result")]
         * [TestCase("Prison3.9.4(4).result")]
         * [TestCase("Prison3.9.4(5).result")]
         * [TestCase("Prison3.9.4(6).result")]
         * [TestCase("Prison3.9.4(7).result")]
         * [TestCase("Prison3.9.4(8).result")]
         * [TestCase("Prison3.9.4(9).result")]
         * [TestCase("Prison3.9.4(10).result")]
         * [TestCase("Prison3.9.4(11).result")]
         * [TestCase("Prison3.9.4(12).result")]
         * [TestCase("Prison3.9.4(13).result")]
         * [TestCase("Prison3.9.4(14).result")]
         * [TestCase("Prison3.9.4(15).result")]
         * [TestCase("Prison3.9.4(16).result")]
         * [TestCase("Prison3.9.4(17).result")]
         * [TestCase("Prison3.9.4(18).result")]
         * [TestCase("Prison3.9.4(19).result")]
         * [TestCase("Prison3.9.4(20).result")]
         * public void TestQuest(string filename)
         * {
         *  var basepath = Path.GetDirectoryName(new Uri(System.Reflection.Assembly.GetExecutingAssembly().CodeBase).LocalPath);
         *  basepath += "/../../../Data/";
         *  basepath = Path.GetFullPath(basepath);
         *  TestQuest(basepath, filename);
         * }
         */
        public void TestQuest(string basepath, string filename)
        {
            int stepCounter = 0;

            filename = Path.Combine(basepath, filename);



            using (var sr = new StreamReader(filename))
            {
                var reader  = new JsonTextReader(sr);
                var jObject = JObject.Load(reader);

                var questFilename = jObject.GetValue("Quest").Value <string>();

                var userName = jObject.GetValue("UserName").Value <string>();

                var randomSeqJson = jObject.GetValue("Random").Value <JArray>();

                QuestRandom.Clear();
                foreach (JObject item in randomSeqJson)
                {
                    var name  = item.Properties().First().Name;
                    int value = (int)item.Properties().First().Value;
                    var max   = (int)item.Properties().Last().Value;
                    QuestRandom.AddSeq(name, value, max);
                }
                QuestRandom.FinishSeq();

                var questSteps = jObject.GetValue("Steps").Value <JArray>();

                questFilename = Path.Combine(basepath, questFilename);

                var q      = new Quest(questFilename);
                var player = new QuestPlayer(q);

                int stepcount = 0;
                foreach (JObject step in questSteps)
                {
                    stepcount++;

                    string description = "";
                    try
                    {
                        description = step.GetValue("Description").Value <string>();
                        description = description.Replace("\r", "");
                    }
                    catch { }
                    var EndPathMessage = "";
                    try
                    {
                        EndPathMessage = step.GetValue("EndPathMessage").Value <string>();
                        EndPathMessage = EndPathMessage.Replace("\r", "");
                    }
                    catch { }

                    var dayspassed            = step.GetValue("dayspassed").Value <int>();
                    var CustomCriticalMessage = step.GetValue("CustomCriticalMessage").Value <string>();
                    CustomCriticalMessage = CustomCriticalMessage.Replace("\r", "");
                    var CurrentCriticalParameter = step.GetValue("CurrentCriticalParameter").Value <int>();

                    var CriticalMessage = "";
                    try
                    {
                        CriticalMessage = step.GetValue("CriticalMessage").Value <string>();
                        CriticalMessage = CriticalMessage.Replace("\r", "");
                    }
                    catch { }


                    var StrPars       = step.GetValue("StrPars").Value <JArray>();
                    var Pars          = step.GetValue("Pars").Value <JArray>();
                    var ParVisState   = step.GetValue("ParVisState").Value <JArray>();
                    var PathesWeCanGo = step.GetValue("PathesWeCanGo").Value <JArray>();
                    var Answers       = step.GetValue("Answers").Value <JArray>();
                    var RandomCount   = step.GetValue("RandomCount").Value <int>();
                    // ---------------------------------------------
                    int i, j;

                    if (CurrentCriticalParameter > 0)
                    {
                        CurrentCriticalParameter--;
                    }
                    if (player.failFlag || player.successFlag)
                    {
                        Assert.IsTrue(CriticalMessage != "");
                        Assert.AreEqual(CriticalMessage.Trim(), player.quest.Pars[CurrentCriticalParameter].CriticalMessage);
                        return;
                    }

                    var trans = player.PossibleTransitions();

                    // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                    string s = player.CurrentLocation().LocationDescription;
                    s           = s.Replace("\r", "");
                    description = description.Replace("\r", "");
                    Assert.AreEqual(description, s, string.Format("Invalid description (step: {0})", stepcount));
                    // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


                    // Pars -------------------------------------------------
                    i = 0;
                    Assert.AreEqual(Pars.Count, player.Pars.Length);
                    foreach (JValue item in Pars)
                    {
                        int tmp1 = item.ToObject <int>();
                        int tmp2 = player.Pars[i];
                        Assert.AreEqual(tmp1, tmp2, string.Format("Invalid Pars[{1}] (step: {0})", stepcount, i));
                        i++;
                    }

                    Assert.AreEqual(dayspassed, player.daysPassed, string.Format("Invalid dayspassed (step: {0})", stepcount));
                    Assert.AreEqual(CustomCriticalMessage, player.CustomCriticalMessage, string.Format("Invalid CustomCriticalMessage (step: {0})", stepcount));

                    Assert.AreEqual(CurrentCriticalParameter, player.CurrentCriticalParameter, string.Format("Invalid CurrentCriticalParameter(step: {0})", stepcount));

                    /**/
                    // ParVisState -------------------------------------------------
                    i = 0;
                    Assert.AreEqual(ParVisState.Count, player.ParVisState.Length, string.Format("Invalid ParVisState.Count(step: {0})", stepcount));
                    foreach (JValue item in ParVisState)
                    {
                        bool tmp1 = item.ToObject <bool>();
                        bool tmp2 = player.ParVisState[i];
                        Assert.AreEqual(tmp1, tmp2, string.Format("Invalid ParVisState [{0}](step: {1})", i, stepcount));
                        i++;
                    }
                    // StrPars -------------------------------------------------
                    i = 0;
                    foreach (JValue item in StrPars)
                    {
                        var itemStr = item.ToString();
                        Assert.AreEqual(itemStr, player.ShowParameters(i), string.Format("Invalid StrPars[{0}] (step: {1})", i, stepcount));
                        i++;
                    }
                    /**/

                    if (Answers.Count != trans.Count)
                    {
                        Console.WriteLine("Expected:");
                        foreach (JObject item in Answers)
                        {
                            int    index  = item.GetValue("Index").Value <int>();
                            string value  = item.GetValue("Value").Value <string>();
                            int    number = item.GetValue("Number").Value <int>();
                            Console.WriteLine(string.Format("i: {0}, v:{1}, n:{2}", index, value, number));
                        }
                        Console.WriteLine("Actualy:");
                        foreach (var item in trans)
                        {
                            Console.WriteLine(trans);
                        }
                    }
                    Assert.AreEqual(Answers.Count, trans.Count, string.Format("Invalid Answers.Count (step: {0})", stepcount));
                    i = 0;
                    foreach (JObject item in Answers)
                    {
                        int    index1  = item.GetValue("Index").Value <int>();
                        string value1  = item.GetValue("Value").Value <string>();
                        int    number1 = item.GetValue("Number").Value <int>();

                        int    index2  = i + 1;
                        string value2  = trans[i].StartPathMessage;
                        int    number2 = trans[i].PathIndx + 1;

                        value1 = value1.Replace("\r", "");
                        value2 = value2.Replace("\r", "");
                        value2 = player.quest.ProcessString(value2, player.Pars);
                        Assert.AreEqual(index1, index2, string.Format("Invalid Answer index[{0}] (step: {1})", i, stepcount));
                        Assert.AreEqual(number1, number2, string.Format("Invalid Answer number[{0}] (step: {1})", i, stepcount));
                        Assert.AreEqual(value1, value2, string.Format("Invalid Answer value[{0}] (step: {1})", i, stepcount));

                        i++;
                    }
                    // PathesWeCanGo --------------------------------
                    i = 0;
                    j = 0;

                    Assert.AreEqual(PathesWeCanGo.Count, player.quest.LocationsValue, string.Format("Invalid PathesWeCanGo.Locations count (step: {0})", stepcount));
                    foreach (JArray items in PathesWeCanGo)
                    {
                        Assert.AreEqual(items.Count, player.quest.PathesValue, string.Format("Invalid PathesWeCanGo.Paths count (step: {0})", stepcount));
                        j = 0;
                        foreach (JValue item in items)
                        {
                            int tmp1 = item.ToObject <int>();
                            int tmp2 = player.PathesWeCanGo[i, j];

                            Assert.AreEqual(tmp1, tmp2, string.Format("Invalid PathesWeCanGo[{0}, {1}] (step: {0})", i, j, stepcount));
                            j++;
                        }
                        i++;
                    }

                    // ---------------------------------

                    JObject Answer = null;
                    try
                    {
                        Answer = step.GetValue("Answer").Value <JObject>();
                    }
                    catch (Exception e)
                    {
                    }

                    // -------------------------------

                    if (QuestRandom.RamdomCallCount() != RandomCount)
                    {
                        for (var ki = QuestRandom.RamdomCallCount() + 1; ki <= RandomCount; ++ki)
                        {
                            try
                            {
                                Console.Write(ki + " ");
                                QuestRandom.DebugPrint(ki);
                            }
                            catch { }
                        }
                        Console.WriteLine();
                    }

                    Assert.AreEqual(RandomCount, QuestRandom.RamdomCallCount(), string.Format("Invalid Ramdom call count (step: {0})", stepcount));

                    if (Answer != null)
                    {
                        int    step_index  = Answer.GetValue("Index").Value <int>();
                        string step_string = Answer.GetValue("Value").Value <string>();
                        step_string = step_string.Replace("\r", "");
                        QuestPath qp = trans[step_index - 1];
                        EndPathMessage = player.quest.ProcessString(EndPathMessage, player.Pars);
                        string ss = player.quest.ProcessString(qp.EndPathMessage, player.Pars);
                        Assert.AreEqual(EndPathMessage, ss, string.Format("Invalid EndPathMessage (step: {0})", stepcount));
                        ss = player.quest.ProcessString(qp.StartPathMessage, player.Pars);
                        Assert.AreEqual(step_string, ss, string.Format("Invalid StartPathMessage (step: {0})", stepcount));

                        Console.WriteLine("#{1} Step done: {0}", qp, ++stepCounter);

                        player.DoTransition(qp);
                    }
                }
            }



            //var q = new Quest(filename);

            //var player = new QuestPlayer(q, "211112113114213113113212121142145111311421211");
        }