public static void QuestGiverOfferReward(Packet packet) { packet.ReadPackedGuid128("QuestGiverGUID"); packet.ReadInt32("QuestGiverCreatureID"); int id = packet.ReadInt32("QuestID"); QuestOfferReward questOfferReward = new QuestOfferReward { ID = (uint)id }; for (int i = 0; i < 2; i++) { packet.ReadInt32("QuestFlags", i); } packet.ReadInt32("SuggestedPartyMembers"); int emotesCount = packet.ReadInt32("EmotesCount"); // QuestDescEmote questOfferReward.Emote = new uint?[] { 0, 0, 0, 0 }; questOfferReward.EmoteDelay = new uint?[] { 0, 0, 0, 0 }; for (int i = 0; i < emotesCount; i++) { questOfferReward.Emote[i] = (uint)packet.ReadInt32("Type"); questOfferReward.EmoteDelay[i] = packet.ReadUInt32("Delay"); } packet.ResetBitReader(); packet.ReadBit("AutoLaunched"); ReadQuestRewards(packet, "QuestRewards"); packet.ReadInt32("QuestPackageID"); packet.ReadInt32("PortraitGiver"); packet.ReadInt32("PortraitTurnIn"); packet.ResetBitReader(); uint questTitleLen = packet.ReadBits(9); uint rewardTextLen = packet.ReadBits(12); uint portraitGiverTextLen = packet.ReadBits(10); uint portraitGiverNameLen = packet.ReadBits(8); uint portraitTurnInTextLen = packet.ReadBits(10); uint portraitTurnInNameLen = packet.ReadBits(8); packet.ReadWoWString("QuestTitle", questTitleLen); questOfferReward.RewardText = packet.ReadWoWString("RewardText", rewardTextLen); packet.ReadWoWString("PortraitGiverText", portraitGiverTextLen); packet.ReadWoWString("PortraitGiverName", portraitGiverNameLen); packet.ReadWoWString("PortraitTurnInText", portraitTurnInTextLen); packet.ReadWoWString("PortraitTurnInName", portraitTurnInNameLen); Storage.QuestOfferRewards.Add(questOfferReward, packet.TimeSpan); if (ClientLocale.PacketLocale != LocaleConstant.enUS && questOfferReward.RewardText != string.Empty) { QuestOfferRewardLocale localesQuestOfferReward = new QuestOfferRewardLocale { ID = (uint)id, RewardText = questOfferReward.RewardText }; Storage.LocalesQuestOfferRewards.Add(localesQuestOfferReward, packet.TimeSpan); } }
public void SendQuestGiverOfferReward(Quest quest, ObjectGuid npcGUID, bool autoLaunched) { QuestGiverOfferRewardMessage packet = new QuestGiverOfferRewardMessage(); packet.QuestTitle = quest.LogTitle; packet.RewardText = quest.OfferRewardText; packet.PortraitGiverText = quest.PortraitGiverText; packet.PortraitGiverName = quest.PortraitGiverName; packet.PortraitTurnInText = quest.PortraitTurnInText; packet.PortraitTurnInName = quest.PortraitTurnInName; Locale locale = _session.GetSessionDbLocaleIndex(); if (locale != Locale.enUS) { QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id); if (localeData != null) { ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref packet.QuestTitle); ObjectManager.GetLocaleString(localeData.PortraitGiverText, locale, ref packet.PortraitGiverText); ObjectManager.GetLocaleString(localeData.PortraitGiverName, locale, ref packet.PortraitGiverName); ObjectManager.GetLocaleString(localeData.PortraitTurnInText, locale, ref packet.PortraitTurnInText); ObjectManager.GetLocaleString(localeData.PortraitTurnInName, locale, ref packet.PortraitTurnInName); } QuestOfferRewardLocale questOfferRewardLocale = Global.ObjectMgr.GetQuestOfferRewardLocale(quest.Id); if (questOfferRewardLocale != null) { ObjectManager.GetLocaleString(questOfferRewardLocale.RewardText, locale, ref packet.RewardText); } } QuestGiverOfferReward offer = new QuestGiverOfferReward(); quest.BuildQuestRewards(offer.Rewards, _session.GetPlayer()); offer.QuestGiverGUID = npcGUID; // Is there a better way? what about game objects? Creature creature = ObjectAccessor.GetCreature(_session.GetPlayer(), npcGUID); if (creature) { offer.QuestGiverCreatureID = creature.GetCreatureTemplate().Entry; } offer.QuestID = quest.Id; offer.AutoLaunched = autoLaunched; offer.SuggestedPartyMembers = quest.SuggestedPlayers; for (uint i = 0; i < SharedConst.QuestEmoteCount && quest.OfferRewardEmote[i] != 0; ++i) { offer.Emotes.Add(new QuestDescEmote(quest.OfferRewardEmote[i], quest.OfferRewardEmoteDelay[i])); } offer.QuestFlags[0] = (uint)quest.Flags; offer.QuestFlags[1] = (uint)quest.FlagsEx; packet.PortraitTurnIn = quest.QuestTurnInPortrait; packet.PortraitGiver = quest.QuestGiverPortrait; packet.PortraitGiverMount = quest.QuestGiverPortraitMount; packet.QuestPackageID = quest.PackageID; packet.QuestData = offer; _session.SendPacket(packet); }
public static void HandleQuestOfferReward(Packet packet) { var questgiverGUID = packet.ReadPackedGuid128("QuestGiverGUID"); packet.ReadInt32("QuestGiverCreatureID"); int id = packet.ReadInt32("QuestID"); QuestOfferReward questOfferReward = new QuestOfferReward { ID = (uint)id }; CoreParsers.QuestHandler.AddQuestEnder(questgiverGUID, (uint)id); for (int i = 0; i < 2; i++) { packet.ReadInt32("QuestFlags", i); } packet.ReadInt32("SuggestedPartyMembers"); ReadQuestRewards(packet); int int252 = packet.ReadInt32("EmotesCount"); // QuestDescEmote questOfferReward.Emote = new uint?[] { 0, 0, 0, 0 }; questOfferReward.EmoteDelay = new uint?[] { 0, 0, 0, 0 }; for (int i = 0; i < int252; i++) { questOfferReward.Emote[i] = (uint)packet.ReadInt32("Type"); questOfferReward.EmoteDelay[i] = packet.ReadUInt32("Delay"); } packet.ResetBitReader(); packet.ReadBit("AutoLaunched"); packet.ReadInt32("QuestPackageID"); packet.ReadInt32("PortraitTurnIn"); packet.ReadInt32("PortraitGiver"); packet.ResetBitReader(); uint bits1139 = packet.ReadBits(9); uint bits69 = packet.ReadBits(12); uint bits883 = packet.ReadBits(10); uint bits819 = packet.ReadBits(8); uint bits1268 = packet.ReadBits(10); uint bits4 = packet.ReadBits(8); packet.ReadWoWString("QuestTitle", bits1139); questOfferReward.RewardText = packet.ReadWoWString("RewardText", bits69); packet.ReadWoWString("PortraitGiverText", bits883); packet.ReadWoWString("PortraitGiverName", bits819); packet.ReadWoWString("PortraitTurnInText", bits1268); packet.ReadWoWString("PortraitTurnInName", bits4); Storage.QuestOfferRewards.Add(questOfferReward, packet.TimeSpan); if (ClientLocale.PacketLocale != LocaleConstant.enUS && questOfferReward.RewardText != string.Empty) { QuestOfferRewardLocale localesQuestOfferReward = new QuestOfferRewardLocale { ID = (uint)id, RewardText = questOfferReward.RewardText }; Storage.LocalesQuestOfferRewards.Add(localesQuestOfferReward, packet.TimeSpan); } }