public void Can_spy_if_everyone_is_awake()
 {
     var knightIsAwake = true;
     var archerIsAwake = true;
     var prisonerIsAwake = true;
     Assert.True(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake));
 }
 public void Can_spy_if_only_prisoner_is_sleeping()
 {
     var knightIsAwake = true;
     var archerIsAwake = true;
     var prisonerIsAwake = false;
     Assert.True(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake));
 }
 public void Cannot_spy_if_everyone_is_sleeping()
 {
     var knightIsAwake = false;
     var archerIsAwake = false;
     var prisonerIsAwake = false;
     Assert.False(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake));
 }
Exemplo n.º 4
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    public void CanSpyIfEveryoneIsAwake()
    {
        var knightIsAwake   = true;
        var archerIsAwake   = true;
        var prisonerIsAwake = true;

        Assert.True(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake));
    }
Exemplo n.º 5
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    public void CanSpyIfOnlyPrisonerIsSleeping()
    {
        var knightIsAwake   = true;
        var archerIsAwake   = true;
        var prisonerIsAwake = false;

        Assert.True(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake));
    }
Exemplo n.º 6
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    public void CannotSpyIfEveryoneIsSleeping()
    {
        var knightIsAwake   = false;
        var archerIsAwake   = false;
        var prisonerIsAwake = false;

        Assert.False(QuestLogic.CanSpy(knightIsAwake, archerIsAwake, prisonerIsAwake));
    }