Exemplo n.º 1
0
 private static void GetList(Session Session, ClientMessage Message)
 {
     lock (mSyncRoot)
     {
         Session.SendData(QuestListComposer.Compose(Session, mQuests.Values.ToList().AsReadOnly(), (Message != null)));
     }
 }
Exemplo n.º 2
0
 internal void GetList(GameClient Session, ClientMessage Message)
 {
     Session.SendMessage(QuestListComposer.Compose(Session, this.quests.Values.ToList <Quest>(), Message != null));
 }
Exemplo n.º 3
0
 /// <summary>
 /// Gets the list.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="message">The message.</param>
 internal void GetList(GameClient session, ClientMessage message)
 {
     session.SendMessage(QuestListComposer.Compose(session, _quests.Values.ToList(), message != null));
 }
Exemplo n.º 4
0
 public void GetList(GameClient Session, ClientPacket Message)
 {
     Session.SendPacket(QuestListComposer.Compose(Session, Enumerable.ToList <Quest>((IEnumerable <Quest>) this.quests.Values), Message != null));
 }