/// <summary>
        /// Change state of current quest
        /// </summary>
        /// <param name="newState"></param>
        private void ChangeQuestActiveState(bool newState)
        {
            _isQuestActive = newState;

            activateQuestButton.interactable = !newState;
            finishQuestButton.interactable   = newState;

            objective1.interactable = objective2.interactable = objective3.interactable = newState;

            if (newState)
            {
                string endValue = string.Format(tooltipTextSO.QuestActive, _currentQuest.QuestName);

                QuestActiveEvent?.Invoke(_currentQuest);
                TooltipActionEvent?.Invoke(endValue);
            }
            else
            {
                string endValue = string.Format(tooltipTextSO.QuestFinished, _currentQuest.QuestName);

                QuestFinishedEvent?.Invoke();
                TooltipActionEvent?.Invoke(endValue);
            }
        }
 public static void SendQuestFinished(Quest quest, QuestResult qr)
 {
     QuestFinishedEvent?.Invoke(quest, qr);
 }