Exemplo n.º 1
0
        public static void Start(object sender, EventArgs e)
        {
            Stopwatch sw = Stopwatch.StartNew();

            Direct3D.RegisterCallbacks(
                ObjectManager  = new ObjectManager(),
                ExecutionQueue = new EndSceneExecute(),
                Movement       = new Movement(),
                Events         = new WoWEvents(),
                Spellbook      = new SpellCollection(),
                Scripts        = new ScriptManager()
                );

            Helper.Initialize();
            Helper.FixInvalidPtrCheck();
            DBC            = new WoWDB();
            Quests         = new QuestCollection();
            Inventory      = new WoWInventory();
            Camera         = new WoWCamera();
            Console        = new WoWConsole();
            ClientServices = new WoWClientServices();

            sw.Stop();
            Log.WriteLine(LogType.Good, "Initialization took {0} ms", sw.ElapsedMilliseconds);
        }
Exemplo n.º 2
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        private static bool IsCompleteableAutosplit(AutoSplit autoSplit, QuestCollection currentQuests, DataReadEventArgs eventArgs, GameDifficulty difficulty)
        {
            if (autoSplit.IsReached || !autoSplit.MatchesDifficulty(difficulty))
            {
                return(false);
            }

            switch (autoSplit.Type)
            {
            case AutoSplit.SplitType.CharLevel:
                return(autoSplit.Value <= eventArgs.Character.Level);

            case AutoSplit.SplitType.Area:
                return(autoSplit.Value == eventArgs.CurrentArea);

            case AutoSplit.SplitType.Item:
                return(eventArgs.ItemIds.Contains(autoSplit.Value));

            case AutoSplit.SplitType.Quest:
                return(currentQuests != null && currentQuests.IsQuestCompleted((QuestId)autoSplit.Value));

            case AutoSplit.SplitType.Gems:
                return(eventArgs.ItemIds.Contains(autoSplit.Value));
            }
            return(false);
        }
Exemplo n.º 3
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        public MainViewModel(QuestCollectionWrapper config, HttpClientHandler handler,
                             IPageProvider pageProvider, ITextResultsProvider textResults,
                             IErrorLogger errorLogger, Func <string, CompareInfo, CompareOptions, int> hashFunction)
        {
            ErrorLog.LogUsing(errorLogger);
            Agnostic.HashStringsUsing(hashFunction);

            if (config != null)
            {
                QuestList = config.QuestCollection;
                QuestList.Sort();
                SelectQuest(config.CurrentQuest);
            }
            else
            {
                QuestList = new QuestCollection();
                SelectQuest(null);
            }

            SetupNetwork(pageProvider, handler);
            SetupTextResults(textResults);

            AllVotesCollection  = new ObservableCollectionExt <string>();
            AllVotersCollection = new ObservableCollectionExt <string>();

            BuildCheckForNewRelease();
            BuildTally();
            BindVoteCounter();

            SetupCommands();
        }
Exemplo n.º 4
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 public ViewModelService Configure(QuestCollection quests, string currentQuest)
 {
     if (this.quests == null)
     {
         this.quests = quests;
     }
     this.currentQuest = currentQuest;
     return(this);
 }
Exemplo n.º 5
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    private void Awake()
    {
        _center             = new Center();
        _center.Name        = "Digital Humanities Initiative (DHi)";
        _center.Description = "The Digital Humanities Initiative (DHi) at Hamilton College";
        _center.Type        = CenterType.LiberalArts;

        _center.Stats.Add(StatType.Funding, new Stat("Funding", 133300));
        _center.Stats.Add(StatType.Recognition, new Stat("Recognition", 2));
        _center.Stats.Add(StatType.Support, new Stat("Support", 1));

        GameObject _uiPanel = Instantiate(Resources.Load("CenterPanel", typeof(GameObject))) as GameObject;

        _uiPanel.GetComponent <RectTransform>().SetParent(_canvas);
        _uiPanel.GetComponent <RectTransform>().anchoredPosition = new Vector3(10, -10, 0);
        _uiPanel.GetComponent <RectTransform>().localScale       = Vector3.one;
        _center.UI        = _uiPanel.GetComponent <UICenterPanel>();
        _center.UI.Center = _center;
        _center.UI.Setup();

        StaffCollection staff = new StaffCollection(_center);

        _center.Staff = staff;

        _center.Staff.OnRosterChange += UI.OnStaffRosterChange;

        _achievements = new AchievementCollection();

        Achievement newAchievement = new Achievement(_center.Stats[StatType.Recognition], 100);

        newAchievement.Name = "Gettin' that Street Cred";
        _achievements.Achievements.Add(newAchievement);

        newAchievement      = new Achievement(_center.Staff, SkillType.Technologist);
        newAchievement.Name = "Prettier Colors";
        _achievements.Achievements.Add(newAchievement);

        newAchievement      = new Achievement(_center.Staff, 1);
        newAchievement.Name = "It Takes Two";
        _achievements.Achievements.Add(newAchievement);

        newAchievement      = new Achievement(_center.Staff, 5);
        newAchievement.Name = "It's a Party!";
        _achievements.Achievements.Add(newAchievement);


        // Debug.Log(newPlayer.Name + " is level " + newPlayer.Level + " and needs " + newPlayer.XPRequired + "xp to level up.");
        // Debug.Log(newPlayer.Name + "'s Satisfaction is " + newPlayer.Satisfaction + " and Productiveness is " + newPlayer.Productiveness);

        _quests = new DefaultQuests();
        // Debug.Log(_quests.QuestDictionary[1].Name);

        _quests.List[1].Activate();
    }
Exemplo n.º 6
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        public void Start()
        {
            ManagerServices.Instance.GetService <QuestSubscriptionHandler>().AddSubscriber(this);

            List <Quest> questList = QuestCollection.GetInstance().quests;

            foreach (Quest quest in questList)
            {
                Notify(quest);
            }
        }
Exemplo n.º 7
0
        /// <summary>
        /// Loads the configuration information into the provided quest wrapper.
        /// Global information is stored in the advanced options instance.
        /// </summary>
        /// <param name="quests">The collection of saved quests.</param>
        /// <param name="currentQuest">The currently selected quest.</param>
        /// <param name="options">The program configuration options.</param>
        public void Load(out QuestCollection quests, out string currentQuest, AdvancedOptions options)
        {
            currentQuest = CurrentQuest;
            quests       = new QuestCollection();

            foreach (QuestElement questElement in Quests)
            {
                try
                {
                    Quest q = new Quest
                    {
                        DisplayName                           = questElement.DisplayName,
                        ThreadName                            = questElement.ThreadName,
                        PostsPerPage                          = questElement.PostsPerPage,
                        StartPost                             = questElement.StartPost,
                        EndPost                               = questElement.EndPost,
                        CheckForLastThreadmark                = questElement.CheckForLastThreadmark,
                        PartitionMode                         = questElement.PartitionMode,
                        UseCustomThreadmarkFilters            = questElement.UseCustomThreadmarkFilters,
                        CustomThreadmarkFilters               = questElement.CustomThreadmarkFilters,
                        UseCustomUsernameFilters              = questElement.UseCustomUsernameFilters,
                        CustomUsernameFilters                 = questElement.CustomUsernameFilters,
                        UseCustomPostFilters                  = questElement.UseCustomPostFilters,
                        CustomPostFilters                     = questElement.CustomPostFilters,
                        WhitespaceAndPunctuationIsSignificant = questElement.WhitespaceAndPunctuationIsSignificant,
                        CaseIsSignificant                     = questElement.CaseIsSignificant,
                        ForcePlanReferencesToBeLabeled        = questElement.ForcePlanReferencesToBeLabeled,
                        ForbidVoteLabelPlanNames              = questElement.ForbidVoteLabelPlanNames,
                        DisableProxyVotes                     = questElement.DisableProxyVotes,
                        ForcePinnedProxyVotes                 = questElement.ForcePinnedProxyVotes,
                        IgnoreSpoilers                        = questElement.IgnoreSpoilers,
                        TrimExtendedText                      = questElement.TrimExtendedText,
                        UseRSSThreadmarks                     = questElement.UseRSSThreadmarks,
                    };

                    quests.Add(q);
                }
                catch (Exception)
                {
                    continue;
                }
            }

            if (options != null)
            {
                options.DisplayMode             = DisplayMode;
                options.AllowRankedVotes        = AllowRankedVotes;
                options.GlobalSpoilers          = GlobalSpoilers;
                options.DisplayPlansWithNoVotes = DisplayPlansWithNoVotes;
                options.DisableWebProxy         = DisableWebProxy;
            }
        }
Exemplo n.º 8
0
 public QuestCollectionWrapper(QuestCollection questCollection, string currentQuest)
 {
     if (questCollection == null)
     {
         QuestCollection = new QuestCollection();
         CurrentQuest    = null;
     }
     else
     {
         QuestCollection = questCollection;
         CurrentQuest    = currentQuest;
     }
 }
Exemplo n.º 9
0
 /// <summary>
 /// Initializes the quests when defining the view model.
 /// Must be set separately from the class construction to avoid circular
 /// references when raising events.
 /// Takes the provided collection of quests and initializes the ViewModel
 /// with them.  Sets the current quest, if provided.
 /// </summary>
 /// <param name="quests">The quests.</param>
 /// <param name="currentQuest">The currently selected quest.</param>
 public void InitializeQuests(QuestCollection quests, string currentQuest)
 {
     if (quests != null)
     {
         QuestList = quests;
         QuestList.Sort();
         SelectQuest(currentQuest);
     }
     else
     {
         QuestList = new QuestCollection();
         SelectQuest(null);
     }
 }
Exemplo n.º 10
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        void UpdateQuestData(QuestCollection quests, GameDifficulty difficulty)
        {
            QuestDebugRow[,] rows = questRows[difficulty];

            foreach (var quest in quests)
            {
                try
                {
                    rows[quest.Act - 1, quest.ActOrder - 1].Update(quest);
                }
                catch (NullReferenceException)
                {
                    // System.NullReferenceException
                }
            }
        }
Exemplo n.º 11
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        /// <summary>
        /// Saves the data from the specified quests wrapper into the config file.
        /// Tries to save in both the portable location (same directory as the executable),
        /// and to the roaming location (AppData).
        /// The portable location is transferable between computers without needing
        /// a corresponding user account, while the roaming location keeps data from
        /// being lost if you unzip a new version of the program to a differently-named
        /// folder.
        /// </summary>
        /// <param name="quests">The quests wrapper.</param>
        public static void Save(QuestCollection quests, string currentQuest, AdvancedOptions options)
        {
            // If there's nothing to save, don't do anything.
            if (quests == null)
            {
                return;
            }

            // Write to each config location (portable and roaming)
            List <Configuration> configs = NetTallyConfigHelper.GetConfigsToWriteTo();

            foreach (var config in configs)
            {
                WriteConfigInformation(config, quests, currentQuest, options);
            }
        }
Exemplo n.º 12
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    private void Awake()
    {
        // _center = new Center();
        // _center.Name = "Digital Humanities Initiative (DHi)";
        // _center.Description = "The Digital Humanities Initiative (DHi) at Hamilton College";
        // _center.Type = CenterType.LiberalArts;

        // _center.Stats.Add(StatType.Funding, new Stat("Funding", 133300));
        // _center.Stats.Add(StatType.Recognition, new Stat("Recognition", 2));
        // _center.Stats.Add(StatType.Support, new Stat("Support", 1));

        // GameObject _uiPanel = Instantiate(Resources.Load("CenterPanel", typeof(GameObject))) as GameObject;

        // _uiPanel.GetComponent<RectTransform>().SetParent(_canvas);
        // _uiPanel.GetComponent<RectTransform>().anchoredPosition = new Vector3(10, -10, 0);
        // _uiPanel.GetComponent<RectTransform>().localScale = Vector3.one;
        // _center.UI = _uiPanel.GetComponent<UICenterPanel>();
        // _center.UI.Center = _center;
        // _center.UI.Setup();

        // StaffCollection staff = new StaffCollection(_center);
        // _center.Staff = staff;

        // _center.Staff.OnRosterChange += UI.OnStaffRosterChange;

        // _achievements = new AchievementCollection();

        // Achievement newAchievement = new Achievement(_center.Stats[StatType.Recognition], 100);
        // newAchievement.Name = "Gettin' that Street Cred";
        // _achievements.Achievements.Add(newAchievement);

        // newAchievement = new Achievement(_center.Staff, SkillType.Technologist);
        // newAchievement.Name = "Prettier Colors";
        // _achievements.Achievements.Add(newAchievement);

        // newAchievement = new Achievement(_center.Staff, 1);
        // newAchievement.Name = "It Takes Two";
        // _achievements.Achievements.Add(newAchievement);

        // newAchievement = new Achievement(_center.Staff, 5);
        // newAchievement.Name = "It's a Party!";
        // _achievements.Achievements.Add(newAchievement);

        _quests = new DefaultQuests();

        // _quests.List[1].Activate();
    }
Exemplo n.º 13
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    public void InitQuestDependencyData()
    {
        QuestCollection collection = MonoBehaviourSingleton <QuestManager> .I.questCollection;

        if (collection != null)
        {
            questTable.ForEach(delegate(QuestTableData data)
            {
                EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)data.GetMainEnemyID());
                if (enemyData != null)
                {
                    collection.Collect(enemyData.type, data.questType);
                }
            });
            collection.Sort();
        }
    }
Exemplo n.º 14
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        public override void Init()
        {
            _questCollection        = Resources.Load <QuestCollection>("QuestCollection");
            _senderCollection       = Resources.Load <SenderCollection>("SenderCollection");
            _tweetSpritesCollection = Resources.Load <TweetSpritesCollection>("TweetSpritesCollection");
            SetupCurrentTweets();

            var questInfo = _questCollection.TryGetQuestInfo(_questIndex);

            if (questInfo == null)
            {
                Debug.LogError("No quests");
                return;
            }
            _pendingQuestEvents.AddRange(questInfo.QuestEvents);
            OnQuestStarted();
        }
Exemplo n.º 15
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        /// <summary>
        /// Reads the configuration information from the provided configuration object into
        /// the provided quests collection wrapper.
        /// </summary>
        /// <param name="configs">The list of configuration objects to attempt to read.</param>
        /// <param name="quests">The quests wrapper to store data in.</param>
        private static void ReadConfigInformation(List <Configuration> configs, out QuestCollection quests, out string currentQuest, AdvancedOptions options)
        {
            if (configs.Count > 0)
            {
                ConfigurationException failure = null;

                ConfigPrefs.Strict = true;

                while (true)
                {
                    foreach (var config in configs)
                    {
                        try
                        {
                            if (config.Sections[QuestsSection.SectionName] is QuestsSection questsSection)
                            {
                                questsSection.Load(out quests, out currentQuest, options);
                                return;
                            }
                        }
                        catch (ConfigurationException e)
                        {
                            failure = e;
                        }
                    }

                    ConfigPrefs.Strict = !ConfigPrefs.Strict;

                    if (ConfigPrefs.Strict)
                    {
                        break;
                    }
                }

                // If all config files generated an error, throw the last one we got.
                if (failure != null)
                {
                    throw failure;
                }
            }

            // If nothing was loaded, just provide default values.
            quests       = new QuestCollection();
            currentQuest = null;
        }
Exemplo n.º 16
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        /// <summary>
        /// Writes the data from the provided quests wrapper object into the specified configuration file.
        /// </summary>
        /// <param name="quests">The quests wrapper with program data.</param>
        /// <param name="config">The configuration file to save to.</param>
        private static void WriteConfigInformation(Configuration config, QuestCollection quests, string currentQuest, AdvancedOptions options)
        {
            try
            {
                ConfigPrefs.Strict = false;

                if (config.Sections[QuestsSection.SectionName] is QuestsSection questsSection)
                {
                    questsSection.Save(quests, currentQuest, options);
                }

                config.Save(ConfigurationSaveMode.Minimal);
            }
            catch (ConfigurationErrorsException)
            {
                // May not have permission to write, or the original config may have errors.
            }
        }
Exemplo n.º 17
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        /// <summary>
        /// Function that's run when the program first starts.
        /// Set up the data context links with the local variables.
        /// </summary>
        public MainWindow()
        {
            try
            {
                _syncContext = SynchronizationContext.Current;

                // Set up an event handler for any otherwise unhandled exceptions in the code.
                AppDomain.CurrentDomain.UnhandledException   += CurrentDomain_UnhandledException;
                AppDomain.CurrentDomain.FirstChanceException += CurrentDomain_FirstChanceException;

                // Set up the logger to use the Windows error log.
                Logger.LogUsing(new WindowsErrorLog());

                // Initialize the window.
                InitializeComponent();

                // Set the title.
                Title = $"{ProductInfo.Name} - {ProductInfo.Version}";

                // Load configuration data
                QuestCollection quests       = null;
                string          currentQuest = null;

                try
                {
                    NetTallyConfig.Load(out quests, out currentQuest, AdvancedOptions.Instance);
                }
                catch (ConfigurationErrorsException e)
                {
                    MessageBox.Show(e.Message, "Error in configuration.  Current configuration ignored.", MessageBoxButton.OK, MessageBoxImage.Error);
                }

                // Complete the platform setup.
                PlatformSetup(quests, currentQuest);
            }
            catch (Exception e)
            {
                Logger.Error("Failure during program startup.", e);
                MessageBox.Show(e.Message, "Unable to start up. Closing.", MessageBoxButton.OK, MessageBoxImage.Error);
                this.Close();
            }
        }
Exemplo n.º 18
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        /// <summary>
        /// Saves the information from the provided quest wrapper into this config object.
        /// Also pulls global advanced options.
        /// </summary>
        /// <param name="quests">The collection of saved quests.</param>
        /// <param name="currentQuest">The currently selected quest.</param>
        /// <param name="options">The program configuration options.</param>
        public void Save(QuestCollection quests, string currentQuest, AdvancedOptions options)
        {
            if (quests == null)
            {
                throw new ArgumentNullException(nameof(quests));
            }

            Quests.Clear();
            foreach (var quest in quests)
            {
                Quests.Add(quest);
            }

            CurrentQuest = currentQuest;

            if (options != null)
            {
                DisplayMode             = options.DisplayMode;
                AllowUsersToUpdatePlans = options.AllowUsersToUpdatePlans;
                GlobalSpoilers          = options.GlobalSpoilers;
                DisplayPlansWithNoVotes = options.DisplayPlansWithNoVotes;
                DisableWebProxy         = options.DisableWebProxy;
            }
        }
Exemplo n.º 19
0
        /// <summary>
        /// Set up the program with various platform-specific configurations.
        /// </summary>
        /// <param name="quests">The program's config data.</param>
        private void PlatformSetup(QuestCollection quests, string currentQuest)
        {
            try
            {
                System.Net.ServicePointManager.DefaultConnectionLimit = 4;
                System.Net.ServicePointManager.Expect100Continue      = true;
                System.Net.ServicePointManager.SecurityProtocol       = System.Net.SecurityProtocolType.Tls12;

                mainViewModel = ViewModelService.Instance
                                .Configure(quests, currentQuest)
                                .HashAgnosticStringsUsing(UnicodeHashFunction.HashFunction)
                                .Build();

                DataContext = mainViewModel;
                mainViewModel.PropertyChanged += MainViewModel_PropertyChanged;
                mainViewModel.ExceptionRaised += MainViewModel_ExceptionRaised;

                ViewModelService.MainViewModel.CheckForNewRelease();
            }
            catch (InvalidOperationException e)
            {
                Logger.Error("Invalid operation during platform setup.", e);
            }
        }
Exemplo n.º 20
0
        /// <summary>
        /// Loads the program user data config and returns a collection of
        /// quests.
        /// </summary>
        /// <returns>Returns the quests wrapper to store data in.</returns>
        public static void Load(out QuestCollection quests, out string currentQuest, AdvancedOptions options)
        {
            List <Configuration> configs = NetTallyConfigHelper.GetConfigsToLoadFrom();

            ReadConfigInformation(configs, out quests, out currentQuest, options);
        }
Exemplo n.º 21
0
        /// <summary>
        /// Loads the configuration information into the provided quest wrapper.
        /// Global information is stored in the advanced options instance.
        /// </summary>
        /// <param name="quests">The collection of saved quests.</param>
        /// <param name="currentQuest">The currently selected quest.</param>
        /// <param name="options">The program configuration options.</param>
        public void Load(out QuestCollection quests, out string currentQuest, AdvancedOptions?options)
        {
            currentQuest = CurrentQuest;
            quests       = new QuestCollection();
            Dictionary <IQuest, string> linkedQuestNames = new Dictionary <IQuest, string>();

            foreach (QuestElement?questElement in Quests)
            {
                if (questElement == null)
                {
                    continue;
                }

                try
                {
                    Quest q = new Quest
                    {
                        DisplayName                           = questElement.DisplayName,
                        ThreadName                            = questElement.ThreadName,
                        PostsPerPage                          = questElement.PostsPerPage,
                        StartPost                             = questElement.StartPost,
                        EndPost                               = questElement.EndPost,
                        CheckForLastThreadmark                = questElement.CheckForLastThreadmark,
                        PartitionMode                         = questElement.PartitionMode,
                        UseCustomThreadmarkFilters            = questElement.UseCustomThreadmarkFilters,
                        CustomThreadmarkFilters               = questElement.CustomThreadmarkFilters,
                        UseCustomUsernameFilters              = questElement.UseCustomUsernameFilters,
                        CustomUsernameFilters                 = questElement.CustomUsernameFilters,
                        UseCustomPostFilters                  = questElement.UseCustomPostFilters,
                        CustomPostFilters                     = questElement.CustomPostFilters,
                        WhitespaceAndPunctuationIsSignificant = questElement.WhitespaceAndPunctuationIsSignificant,
                        CaseIsSignificant                     = questElement.CaseIsSignificant,
                        ForcePlanReferencesToBeLabeled        = questElement.ForcePlanReferencesToBeLabeled,
                        ForbidVoteLabelPlanNames              = questElement.ForbidVoteLabelPlanNames,
                        AllowUsersToUpdatePlans               = questElement.AllowUsersToUpdatePlans,
                        DisableProxyVotes                     = questElement.DisableProxyVotes,
                        ForcePinnedProxyVotes                 = questElement.ForcePinnedProxyVotes,
                        IgnoreSpoilers                        = questElement.IgnoreSpoilers,
                        TrimExtendedText                      = questElement.TrimExtendedText,
                        UseRSSThreadmarks                     = questElement.UseRSSThreadmarks,
                    };

                    if (!string.IsNullOrEmpty(questElement.LinkedQuests))
                    {
                        linkedQuestNames[q] = questElement.LinkedQuests;
                    }

                    quests.Add(q);
                }
                catch (Exception)
                {
                    continue;
                }
            }

            foreach (var(quest, linkedNames) in linkedQuestNames)
            {
                var names = linkedNames.Split(new char[] { '⦂' });

                foreach (var name in names)
                {
                    var linkedQuest = quests.FirstOrDefault(q => q.ThreadName == name);

                    if (linkedQuest != null)
                    {
                        quest.LinkedQuests.Add(linkedQuest);
                    }
                }
            }

            if (options != null)
            {
                options.DisplayMode             = DisplayMode;
                options.AllowUsersToUpdatePlans = AllowUsersToUpdatePlans;
                options.GlobalSpoilers          = GlobalSpoilers;
                options.DisplayPlansWithNoVotes = DisplayPlansWithNoVotes;
                options.DisableWebProxy         = DisableWebProxy;
            }
        }
Exemplo n.º 22
0
    public override void UpdateUI()
    {
        //IL_0022: Unknown result type (might be due to invalid IL or missing references)
        //IL_0028: Expected O, but got Unknown
        //IL_00d5: Unknown result type (might be due to invalid IL or missing references)
        //IL_00dc: Expected O, but got Unknown
        int i = 0;

        for (int num = enemyButton.Length; i < num; i++)
        {
            SetActive(GetCtrl(enemyButton[i]).get_parent(), false);
        }
        QuestCollection questCollection = MonoBehaviourSingleton <QuestManager> .I.questCollection;

        questCollection.GetEnemyTypeList(QUEST_TYPE.ORDER)?.ForEach(delegate(ENEMY_TYPE _enemy)
        {
            //IL_0017: Unknown result type (might be due to invalid IL or missing references)
            //IL_001d: Expected O, but got Unknown
            int num7 = (int)(_enemy - 1);
            SetActive(GetCtrl(enemyButton[num7]).get_parent(), true);
        });
        base.GetComponent <UIGrid>((Enum)UI.GRD_ENEMY).Reposition();
        UpdateAnchors();
        int j = 0;

        for (int num2 = enemyButton.Length; j < num2; j++)
        {
            bool value = (sortOrder.type & (1 << j)) != 0;
            SetEvent((Enum)enemyButton[j], "ENEMY", j);
            SetToggle(GetCtrl(enemyButton[j]).get_parent(), value);
        }
        int num3 = 1035;
        int k    = 0;

        for (int num4 = requirementButton.Length; k < num4; k++)
        {
            int num5 = (int)requirementValue[k];
            if ((num5 & num3) != 0)
            {
                bool value2 = sortOrder.requirement == (SORT_REQUIREMENT)num5;
                SetEvent((Enum)requirementButton[k], "REQUIREMENT", num5);
                SetToggle((Enum)requirementButton[k], value2);
            }
            else
            {
                SetActive((Enum)requirementButton[k], false);
            }
        }
        int l = 0;

        for (int num6 = ascButton.Length; l < num6; l++)
        {
            bool value3 = false;
            if ((l == 0 && sortOrder.orderTypeAsc) || (l == 1 && !sortOrder.orderTypeAsc))
            {
                value3 = true;
            }
            SetEvent((Enum)ascButton[l], "ORDER_TYPE", l);
            SetToggle((Enum)ascButton[l], value3);
        }
    }
Exemplo n.º 23
0
 public QuestCollectionWrapper()
 {
     QuestCollection = new QuestCollection();
     CurrentQuest    = null;
 }