Exemplo n.º 1
0
        private void OnQuestLogChanged(Object p_sender, EventArgs p_args)
        {
            QuestChangedEventArgs questChangedEventArgs = (QuestChangedEventArgs)p_args;

            if (questChangedEventArgs == null)
            {
                return;
            }
            switch (questChangedEventArgs.ChangeType)
            {
            case QuestChangedEventArgs.Type.NEW_QUEST:
                AudioController.Play("QuestRecieved", 1f, Mathf.Max(0f, 0.9f * (m_questCompletedSoundEndTime - Time.realtimeSinceStartup)), 0f);
                AddEntry(questChangedEventArgs.QuestStep);
                break;

            case QuestChangedEventArgs.Type.COMPLETED_QUEST:
            {
                AudioObject audioObject = AudioController.Play("QuestCompleted");
                if (audioObject != null)
                {
                    m_questCompletedSoundEndTime = Time.realtimeSinceStartup + audioObject.clipLength;
                }
                else if (!AudioController.IsValidAudioID("QuestCompleted"))
                {
                    Debug.LogError("Could not play quest completed sound. AudioID=QuestCompleted");
                }
                foreach (NewHUDQuestLogEntry newHUDQuestLogEntry in m_entries)
                {
                    if (questChangedEventArgs.QuestStep.StaticData.StaticID == newHUDQuestLogEntry.QuestStep.StaticData.StaticID)
                    {
                        newHUDQuestLogEntry.UpdateStep();
                        m_currentlyVisibleEntry = newHUDQuestLogEntry;
                    }
                }
                break;
            }

            case QuestChangedEventArgs.Type.COMPLETED_OBJECTIVE:
                if (m_questCompletedSoundEndTime - 0.25f < Time.realtimeSinceStartup)
                {
                    AudioController.Play("QuestObjectiveCompleted");
                }
                foreach (NewHUDQuestLogEntry newHUDQuestLogEntry2 in m_entries)
                {
                    if (questChangedEventArgs.QuestStep.StaticData.StaticID == newHUDQuestLogEntry2.QuestStep.StaticData.StaticID)
                    {
                        newHUDQuestLogEntry2.UpdateObjectives();
                        m_currentlyVisibleEntry = newHUDQuestLogEntry2;
                    }
                }
                RepositionEntries();
                break;
            }
        }
Exemplo n.º 2
0
        internal void OnQuestChanged(Object p_sender, EventArgs p_e)
        {
            QuestChangedEventArgs questChangedEventArgs = (QuestChangedEventArgs)p_e;

            if (questChangedEventArgs.QuestStep != null)
            {
                foreach (WorldMapPoint worldMapPoint in m_worldMapPoints.Values)
                {
                    if (worldMapPoint.StaticData.QuestChangedType == questChangedEventArgs.ChangeType && worldMapPoint.StaticData.QuestID == questChangedEventArgs.QuestStep.StaticData.StaticID)
                    {
                        SetVisible(worldMapPoint);
                    }
                }
            }
        }
Exemplo n.º 3
0
        private void OnQuestlogChanged(Object sender, EventArgs args)
        {
            QuestChangedEventArgs questChangedEventArgs = (QuestChangedEventArgs)args;

            if (questChangedEventArgs.QuestStep != null && (questChangedEventArgs.ChangeType == QuestChangedEventArgs.Type.NEW_QUEST || questChangedEventArgs.ChangeType == QuestChangedEventArgs.Type.COMPLETED_QUEST || questChangedEventArgs.ChangeType == QuestChangedEventArgs.Type.COMPLETED_OBJECTIVE))
            {
                foreach (QueuedQuest queuedQuest in m_questQueue)
                {
                    if (queuedQuest.Quest.StaticData.StaticID == questChangedEventArgs.QuestStep.StaticData.StaticID)
                    {
                        if (queuedQuest.ChangeType == QuestChangedEventArgs.Type.COMPLETED_QUEST || questChangedEventArgs.ChangeType == QuestChangedEventArgs.Type.COMPLETED_QUEST)
                        {
                            queuedQuest.ChangeType = QuestChangedEventArgs.Type.COMPLETED_QUEST;
                        }
                        return;
                    }
                }
                m_questQueue.Enqueue(new QueuedQuest(questChangedEventArgs.QuestStep, questChangedEventArgs.ChangeType));
            }
        }