public override void Draw() { Quads.Begin(); Quads.Render(_topLeft, _bottomRight, null, true, Colors.Black, Colors.Grey * 0.95f); Quads.End(); // Draw each menu entry in turn. Quads.Begin(); foreach (OptionEntry entry in _optionEntries) { Quads.Render(entry.Position - _optionEntrySize / 2f, entry.Position + _optionEntrySize / 2f, null, true, Colors.Black * TransitionAlpha, entry.TileColor * TransitionAlpha); Quads.Render(entry.Position - _optionEntrySize / 2f + _optionCheckOffset, entry.Position + _optionEntrySize / 2f, null, true, Colors.Black * TransitionAlpha, entry.TileColor * TransitionAlpha); } Quads.End(); Sprites.Begin(); foreach (OptionEntry entry in _optionEntries) { Sprites.DrawString(_font, entry.Text, entry.Position + Vector2.One + _optionTextOffset, Colors.Black * TransitionAlpha, 0f, entry.Origin, entry.Scale, SpriteEffects.None, 0f); Sprites.DrawString(_font, entry.Text, entry.Position + _optionTextOffset, entry.TextColor * TransitionAlpha, 0f, entry.Origin, entry.Scale, SpriteEffects.None, 0f); Sprites.Draw(_checkmark, entry.Position - _optionEntrySize / 2f + _optionCheckOffset, Color.White * entry.CheckedFade); } Sprites.End(); }
/// <summary> /// Draws the message box. /// </summary> public override void Draw(GameTime gameTime) { Quads.Begin(); Quads.Render(_topLeft, _bottomRight, null, true, ContentWrapper.Black, ContentWrapper.Grey * 0.65f); Quads.End(); SpriteBatch.Begin(); // Draw the message box text. SpriteBatch.DrawString(_font, _message, _textPosition + Vector2.One, ContentWrapper.Black); SpriteBatch.DrawString(_font, _message, _textPosition, ContentWrapper.Beige); SpriteBatch.End(); }
/// <summary>Draws the message box.</summary> public override void Draw() { Quads.Begin(); Quads.Render(_topLeft, _bottomRight, null, true, Colors.Black, Colors.Grey * 0.65f); Quads.End(); Sprites.Begin(); // Draw the message box text. Sprites.DrawString(_font, _message, _textPosition + Vector2.One, Colors.Black); Sprites.DrawString(_font, _message, _textPosition, Colors.Beige); Sprites.End(); }
/// <summary> /// Draws the menu. /// </summary> public override void Draw(GameTime gameTime) { Vector2 transitionOffset = new Vector2(0f, (float)Math.Pow(TransitionPosition, 2) * 90f); // Draw each menu entry in turn. Quads.Begin(); foreach (MenuEntry entry in _menuEntries) { Quads.Render(entry.Position - _menuEntrySize / 2f, entry.Position + _menuEntrySize / 2f, null, true, ContentWrapper.Grey * entry.Alpha * TransitionAlpha, entry.TileColor * entry.Alpha * TransitionAlpha); } Quads.Render(_menuSlider.Position - new Vector2(_menuEntrySize.Y / 2f), _menuSlider.Position + new Vector2(_menuEntrySize.Y / 2f), null, true, ContentWrapper.Grey * TransitionAlpha, _menuSlider.TileColor * TransitionAlpha); Quads.End(); Sprites.Begin(); foreach (MenuEntry entry in _menuEntries) { Sprites.DrawString(_font, entry.Text, entry.Position + Vector2.One, ContentWrapper.Black * entry.Alpha * entry.Alpha * TransitionAlpha, 0f, entry.Origin, entry.Scale, SpriteEffects.None, 0f); Sprites.DrawString(_font, entry.Text, entry.Position, entry.TextColor * entry.Alpha * TransitionAlpha, 0f, entry.Origin, entry.Scale, SpriteEffects.None, 0f); if (entry.Fade > 0f) { Sprites.Draw(entry.Preview, PreviewPosition, null, Color.White * Math.Max((TransitionAlpha - 0.8f) / 0.2f, 0f) * entry.Fade, 0f, _previewOrigin, 1f, SpriteEffects.None, 0f); } } Sprites.End(); Quads.Begin(); Quads.Render(Vector2.Zero, new Vector2(Framework.GraphicsDevice.Viewport.Width, TitleBarHeight), null, ContentWrapper.Grey * 0.7f * TransitionAlpha); Quads.End(); // Make the menu slide into place during transitions, using a // power curve to make things look more interesting (this makes // the movement slow down as it nears the end). Sprites.Begin(); Sprites.Draw(_samplesLogo, _titlePosition - transitionOffset, null, Color.White, 0f, _titleOrigin, 1f, SpriteEffects.None, 0f); Sprites.End(); }
/// <summary> /// Draws the background screen. /// </summary> public override void Draw(GameTime gameTime) { Quads.Begin(); Quads.Render(Vector2.Zero, _viewportSize, null, ContentWrapper.Cyan, ContentWrapper.Ocean, ContentWrapper.Cyan, ContentWrapper.Sky); Quads.End(); }
/// <summary>Draws the background screen.</summary> public override void Draw() { Quads.Begin(); Quads.Render(Vector2.Zero, _viewportSize, null, Colors.Cyan, Colors.Ocean, Colors.Cyan, Colors.Sky); Quads.End(); }