public Quadrilateral <Vector2> GetCoordinates(Point32 sheetSize) { var width = (float)sheetSize.X; var height = (float)sheetSize.Y; return(Quadrilateral.Create( new Vector2(x0 / width, y0 / height), new Vector2(x1 / width, y1 / height))); }
public Quadrilateral <Vector2> GetCoordinates(Point32 sheetSize) { var width = (float)sheetSize.X; var height = (float)sheetSize.Y; return(Quadrilateral.Create( new Vector2(x0 / width, y0 / height), new Vector2(x1 / width, y1 / height))); }