Exemplo n.º 1
0
        private void computeSubPixel(ImageSample sample, IntersectionState istate)
        {
            float  x  = sample.rx;
            float  y  = sample.ry;
            double q0 = QMC.halton(1, sample.i);
            double q1 = QMC.halton(2, sample.i);
            double q2 = QMC.halton(3, sample.i);

            if (superSampling > 1)
            {
                // multiple sampling
                sample.add(scene.getRadiance(istate, x, y, q1, q2, q0, sample.i));
                for (int i = 1; i < superSampling; i++)
                {
                    double time  = QMC.mod1(q0 + i * invSuperSampling);
                    double lensU = QMC.mod1(q1 + QMC.halton(0, i));
                    double lensV = QMC.mod1(q2 + QMC.halton(1, i));
                    sample.add(scene.getRadiance(istate, x, y, lensU, lensV, time, sample.i + i));
                }
                sample.scale((float)invSuperSampling);
            }
            else
            {
                // single sample
                sample.set(scene.getRadiance(istate, x, y, q1, q2, q0, sample.i));
            }
        }
Exemplo n.º 2
0
        private void renderBucket(IDisplay display, int bx, int by, int threadID, IntersectionState istate, ShadingCache cache)
        {
            // pixel sized extents
            int x0 = bx * bucketSize;
            int y0 = by * bucketSize;
            int bw = Math.Min(bucketSize, imageWidth - x0);
            int bh = Math.Min(bucketSize, imageHeight - y0);

            // prepare bucket
            display.imagePrepare(x0, y0, bw, bh, threadID);

            Color[] bucketRGB   = new Color[bw * bh];
            float[] bucketAlpha = new float[bw * bh];

            for (int y = 0, i = 0, cy = imageHeight - 1 - y0; y < bh; y++, cy--)
            {
                for (int x = 0, cx = x0; x < bw; x++, i++, cx++)
                {
                    // sample pixel
                    Color  c        = Color.black();
                    float  a        = 0;
                    int    instance = ((cx & ((1 << QMC.MAX_SIGMA_ORDER) - 1)) << QMC.MAX_SIGMA_ORDER) + QMC.sigma(cy & ((1 << QMC.MAX_SIGMA_ORDER) - 1), QMC.MAX_SIGMA_ORDER);
                    double jitterX  = QMC.halton(0, instance);
                    double jitterY  = QMC.halton(1, instance);
                    double jitterT  = QMC.halton(2, instance);
                    double jitterU  = QMC.halton(3, instance);
                    double jitterV  = QMC.halton(4, instance);
                    for (int s = 0; s < numSamples; s++)
                    {
                        float        rx    = cx + 0.5f + (float)warpCubic(QMC.mod1(jitterX + s * invNumSamples));
                        float        ry    = cy + 0.5f + (float)warpCubic(QMC.mod1(jitterY + QMC.halton(0, s)));
                        double       time  = QMC.mod1(jitterT + QMC.halton(1, s));
                        double       lensU = QMC.mod1(jitterU + QMC.halton(2, s));
                        double       lensV = QMC.mod1(jitterV + QMC.halton(3, s));
                        ShadingState state = scene.getRadiance(istate, rx, ry, lensU, lensV, time, instance + s, 5, cache);
                        if (state != null)
                        {
                            c.add(state.getResult());
                            a++;
                        }
                    }
                    bucketRGB[i]   = c.mul(invNumSamples);
                    bucketAlpha[i] = a * invNumSamples;
                    if (cache != null)
                    {
                        cache.reset();
                    }
                }
            }
            // update pixels
            display.imageUpdate(x0, y0, bw, bh, bucketRGB, bucketAlpha);
        }
Exemplo n.º 3
0
        /**
         * Get a QMC sample from a finite sequence of n elements. This provides
         * better stratification than the infinite version, but does not allow for
         * adaptive sampling.
         *
         * @param j sample number (starts from 0)
         * @param dim dimension to sample
         * @param n number of samples
         * @return pseudo-random value in [0,1)
         */
        public double getRandom(int j, int dim, int n)
        {
            switch (dim)
            {
            case 0:
                return(QMC.mod1(qmcD0I + (double)j / (double)n));

            case 1:
                return(QMC.mod1(qmcD1I + QMC.halton(0, j)));

            default:
                return(QMC.mod1(QMC.halton(d + dim, i) + QMC.halton(dim - 1, j)));
            }
        }