public void ShowQuestLogPanel()
    {
        questLogPanel.SetActive(questLogPanelActive);
        if (questLogPanelActive && !questPanelActive)
        {
            foreach (Quest curQuest in QuestManager.questManager.currentQuestList)
            {
                GameObject       questButton = Instantiate(qLogButton);
                QLogButtonScript qbutton     = questButton.GetComponent <QLogButtonScript> ();

                qbutton.QuestID         = curQuest.id;
                qbutton.questTitle.text = curQuest.title;

                questButton.transform.SetParent(qLogButtonSpacer, false);
                qButtons.Add(questButton);
            }
        }
        else if (!questLogPanelActive && !questPanelActive)
        {
            HideQuestLogPanel();
        }

        //FILL IN DATA
        FillQuestButtons();
    }
Exemplo n.º 2
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    public void ShowQuestLogPanel()
    {
        QuestLogPanel.SetActive(questLogPanel);

        if (questLogPanel && !panelActive)
        {
            foreach (Quest curQuest in QuestManager.questManager.currentQuestList)
            {
                GameObject       questButton = Instantiate(QLogButton);
                QLogButtonScript qButton     = questButton.GetComponent <QLogButtonScript>();

                qButton.questID     = curQuest.id;
                qButton.myText.text = curQuest.title;

                questButton.transform.SetParent(QLogButtonSpacer, false);
                QButtons.Add(questButton);
            }
        }
        else if (!questLogPanel && !panelActive)
        {
            HideQuestLogPanel();
        }
    }