public static void SelectCharacter(Client client, int id) { CharacterRecord characterRecord = client.Account.Characters.FirstOrDefault(character => character.Id == id); if (characterRecord != null) { CharacterEngine character = new CharacterEngine(characterRecord, client); client.Character = character; client.Send(new CharacterSelectedSuccessMessage(character.GetCharacterBaseInformations)); ContextRoleplayHandler.SendEmoteListMessage(client, new sbyte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19, 21, 22, 23, 24 }); ChatHandler.SendEnabledChannelsMessage(client, new sbyte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }); InventoryHandler.SendInventoryContentMessage(client, new ObjectItem[0], character.Kamas); //TODO Get the characters items InventoryHandler.SendInventoryWeightMessage(client, 0, character.MaxPods); InventoryHandler.SendSpellListMessage(client); PvPHandler.SendAlignmentRankUpdateMessage(client, 1); PvPHandler.SendAlignmentSubAreasListMessage(client); SendSetCharacterRestrictionsMessage(client); SendLifePointsRegenBeginMessage(client, 10); SendCharacterStatsListMessage(client); client.Character.SendLoginMessage(); /*if (tutorial == true) * { * character.CurrentMapId = 35651584; //mapid of the tutorial map * character.CellId = 324; * client.Send(new QuestStartedMessage(489)); //start the tutorial quest * }*/ } else { client.Send(new CharacterSelectedErrorMessage()); } }
public static void CommonCharacterBasicInformations(WorldClient client) { CharacterHandler.SendCharacterSelectedSuccessMessage(client); ContextHandler.SendNotificationListMessage(client, new int[] { 2147483647 }); InventoryHandler.SendInventoryContentMessage(client); ShortcutHandler.SendShortcutBarContentMessage(client, ShortcutBarEnum.GENERAL_SHORTCUT_BAR); ShortcutHandler.SendShortcutBarContentMessage(client, ShortcutBarEnum.SPELL_SHORTCUT_BAR); ContextRoleplayHandler.SendEmoteListMessage(client, ( from entry in Enumerable.Range(0, 21) select(byte) entry).ToList <byte>()); PvPHandler.SendAlignmentRankUpdateMessage(client); if (client.Character.Guild != null) { GuildHandler.SendGuildMembershipMessage(client, client.Character.GuildMember); GuildHandler.SendGuildInformationsGeneralMessage(client, client.Character.Guild); GuildHandler.SendGuildInformationsMembersMessage(client, client.Character.Guild); if (client.Character.Guild.Alliance != null) { AllianceHandler.SendAllianceMembershipMessage(client, client.Character.Guild.Alliance); AllianceHandler.SendAllianceInsiderInfoMessage(client, client.Character.Guild.Alliance); } } ChatHandler.SendEnabledChannelsMessage(client, new sbyte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13 }, new sbyte[0]); InventoryHandler.SendSpellListMessage(client, true); InitializationHandler.SendSetCharacterRestrictionsMessage(client); InventoryHandler.SendInventoryWeightMessage(client); FriendHandler.SendFriendWarnOnConnectionStateMessage(client, client.Character.FriendsBook.WarnOnConnection); FriendHandler.SendFriendWarnOnLevelGainStateMessage(client, client.Character.FriendsBook.WarnOnLevel); GuildHandler.SendGuildMemberWarnOnConnectionStateMessage(client, client.Character.WarnOnGuildConnection); AchievementHandler.SendAchievementListMessage(client, client.Character.Record.FinishedAchievements, client.Character.Achievement.GetRewardableAchievements()); client.Character.SendConnectionMessages(); ContextRoleplayHandler.SendGameRolePlayArenaUpdatePlayerInfosMessage(client); CharacterHandler.SendCharacterCapabilitiesMessage(client); client.WorldAccount.LastConnection = new System.DateTime?(System.DateTime.Now); client.WorldAccount.LastIp = client.IP; client.WorldAccount.ConnectedCharacter = new int?(client.Character.Id); client.Character.Record.LastUsage = new System.DateTime?(System.DateTime.Now); ServerBase <WorldServer> .Instance.DBAccessor.Database.Update(client.WorldAccount); ServerBase <WorldServer> .Instance.DBAccessor.Database.Update(client.Character.Record); }
public static void ServerHandlerReceive(InPacket ip, Client gc) { var Header = ip.ReadShort(); // Read header ip.ReadInt(); // Original length + CRC ip.ReadInt(); #if DEBUG Log.Hex("Received {0}({1}) packet from {2}: ", ip.Array, ((ClientOpcode)Header).ToString(), Header, gc.Title); #endif switch ((ClientOpcode)Header) { // Game case ClientOpcode.COMMAND_REQ: GameHandler.Command_Req(ip, gc); break; case ClientOpcode.GAMELOG_REQ: GameHandler.Game_Log_Req(ip, gc); break; case ClientOpcode.QUICK_SLOT_REQ: GameHandler.Quick_Slot_Req(ip, gc); break; //2019-09-01 16:48 GMT+7 case ClientOpcode.CHARACTER_INFO_REQ: // OPCODE = 76 // Try Change test = E4 GameHandler.Character_Info_Req(ip, gc); break; case ClientOpcode.GAME_ISACTIVE: GameHandler.GameisActive_Ack(ip, gc); break; // Shop case ClientOpcode.NPC_SHOP_BUY_REQ: NpcShopHandler.Buy_Req(ip, gc); break; case ClientOpcode.NPC_SHOP_SELL_REQ: NpcShopHandler.Sell_Req(ip, gc); break; // Status case ClientOpcode.CHAR_DAMAGE_REQ: StatusHandler.Char_Damage_Req(ip, gc); break; case ClientOpcode.CHAR_DEAD_REQ: StatusHandler.Char_Dead_Req(ip, gc); break; case ClientOpcode.CHAR_STATUP_REQ: StatusHandler.Char_Statup_Req(ip, gc); break; case ClientOpcode.CHAR_FURY: StatusHandler.Char_Fury_Req(ip, gc); break; // Inventory case ClientOpcode.MOVE_ITEM_REQ: InventoryHandler.MoveItem_Req(ip, gc); break; case ClientOpcode.INVEN_SELECTSLOT_REQ: InventoryHandler.SelectSlot_Req(ip, gc); break; case ClientOpcode.USE_SPEND_REQ: InventoryHandler.UseSpend_Req(ip, gc); break; case ClientOpcode.INVEN_USESPEND_REQ: InventoryHandler.InvenUseSpendStart_Req(ip, gc); break; case ClientOpcode.INVEN_USESPEND_SHOUT_REQ: case ClientOpcode.INVEN_USESPEND_SHOUT_ALL_REQ: InventoryHandler.InvenUseSpendShout_Req(ip, gc); break; case ClientOpcode.PICKUP_ITEM: InventoryHandler.PickupItem(ip, gc); break; // Skill case ClientOpcode.SKILL_LEVELUP_REQ: SkillHandler.SkillLevelUp_Req(ip, gc); break; //case ClientOpcode.USE_SKILL_REQ: // SkillHandler.UseSkill_Req(ip, gc); // break; // Quest case ClientOpcode.QUEST_ALL_REQ: QuestHandler.Quest_All_Req(ip, gc); break; case ClientOpcode.QUEST_GIVEUP_REQ: QuestHandler.Quest_GiveUp_Req(ip, gc); break; case ClientOpcode.QUEST_DONE_REQ: QuestHandler.Quest_Done_Req(ip, gc); break; case ClientOpcode.QUEST_RETURN_REQ: QuestHandler.Quest_Return_Req(ip, gc); break; case ClientOpcode.QUEST_DONE2_REQ: QuestHandler.Quest_Done2_Req(ip, gc); break; case ClientOpcode.QUEST_UPDATE_REQ: QuestHandler.Quest_Update_Req(ip, gc); break; // Map case ClientOpcode.ENTER_WARP_ACK_REQ: MapHandler.WarpToMap_Req(ip, gc); break; case ClientOpcode.CAN_WARP_ACK_REQ: MapHandler.WarpToMapAuth_Req(ip, gc); break; // Monster case ClientOpcode.ATTACK_MONSTER_REQ: MonsterHandler.AttackMonster_Req(ip, gc); break; // Storage case ClientOpcode.MOVE_ITEM_STORAGE_REQ: StorageHandler.MoveItemToStorage(ip, gc); break; case ClientOpcode.MOVE_ITEM_TO_BAG_REQ: StorageHandler.MoveItemToBag(ip, gc); break; case ClientOpcode.SAVE_MONEY_REQ: StorageHandler.SaveStorageMoney(ip, gc); break; case ClientOpcode.GIVE_MONEY_REQ: StorageHandler.GiveStorageMoney(ip, gc); break; // Coupon case ClientOpcode.CASH_SN: CouponHandler.Use_Coupon_Req(ip, gc); break; // Action case ClientOpcode.P_WARP_C: ActionHandler.p_Warp_c(ip, gc); break; case ClientOpcode.P_MOVE_C: ActionHandler.p_Move_c(ip, gc); break; case ClientOpcode.P_JUMP_C: ActionHandler.p_Jump_c(ip, gc); break; case ClientOpcode.P_SPEED_C: ActionHandler.p_Speed_c(ip, gc); break; case ClientOpcode.P_ATTACK_C: ActionHandler.p_Attack_c(ip, gc); break; //case ClientOpcode.P_DAMAGE_C: // ActionHandler.p_Damage_c(ip, gc); // break; //case ClientOpcode.P_DEAD_C: // ActionHandler.p_Dead_c(ip, gc); // break; case ClientOpcode.P_MOVE_C_2: ActionHandler.p_Move_c_2(ip, gc); break; //case ClientOpcode.PET_MOVE_C: // ActionHandler.Pet_Move_C(ip, gc); // break; //case ClientOpcode.PET_ATTACK_C: // ActionHandler.Pet_Attack_C(ip, gc); // break; // Trade case ClientOpcode.TRADE_INVITE_REQ: TradeHandler.TradeInvite(ip, gc); break; case ClientOpcode.TRADE_INVITE_RESPONSE_REQ: TradeHandler.TradeInviteResponses(ip, gc); break; case ClientOpcode.TRADE_READY_REQ: TradeHandler.TradeReady(ip, gc); break; case ClientOpcode.TRADE_CONFIRM_REQ: TradeHandler.TradeConfirm(ip, gc); break; case ClientOpcode.TRADE_CANCEL_REQ: TradeHandler.TradeCancel(ip, gc); break; case ClientOpcode.TRADE_PUT_REQ: TradeHandler.TradePutItem(ip, gc); break; // Party case ClientOpcode.PARTY_INVITE_REQ: PartyHandler.PartyInvite(ip, gc); break; case ClientOpcode.PARTY_INVITE_RESPONSES_REQ: PartyHandler.PartyInviteResponses(ip, gc); break; case ClientOpcode.PARTY_LEAVE: PartyHandler.PartyLeave(ip, gc); break; // PvP case ClientOpcode.PVP_REQ: PvPHandler.PvPInvite(ip, gc); break; case ClientOpcode.PVP_ACK_REQ: PvPHandler.PvPInviteResponses(ip, gc); break; // PlayerShop case ClientOpcode.PSHOP_OPEN_REQ: PlayerShopHandler.OpenShop_Req(ip, gc); break; case ClientOpcode.PSHOP_SELLSTART_REQ: PlayerShopHandler.SellStart_Req(ip, gc); break; case ClientOpcode.PSHOP_SELLEND_REQ: PlayerShopHandler.SellEnd_Req(ip, gc); break; case ClientOpcode.PSHOP_INFO_REQ: PlayerShopHandler.ShopInfo_Req(ip, gc); break; case ClientOpcode.PSHOP_BUYACK_REQ: PlayerShopHandler.Buy_Req(ip, gc); break; // Fish case ClientOpcode.FISH_REQ: FishHandler.Fish_Req(ip, gc); break; // CashShop //case ClientOpcode.CASHSHOP_LIST_REQ: // CashShopHandler.CashShopList_Req(ip, gc); // break; case ClientOpcode.CASH_MGAMECASH_REQ: CashShopHandler.MgameCash_Req(ip, gc); break; case ClientOpcode.CASH_BUY_REQ: CashShopHandler.BuyCommodity_Req(ip, gc); break; case ClientOpcode.CASH_GIFT_REQ: CashShopHandler.Gifts_Req(ip, gc); break; case ClientOpcode.CASH_TO_INVEN_REQ: CashShopHandler.CommodityToInventory_Req(ip, gc); break; case ClientOpcode.ABILITY_RECOVER_REQ: CashShopHandler.AbilityRecover_Req(ip, gc); break; case ClientOpcode.CASH_CHECKCHARNAME_REQ: CashShopHandler.CheckName_Req(ip, gc); break; case ClientOpcode.DISMANTLE_REQ: CashShopHandler.Dismantle_Req(ip, gc); break; // Pet case ClientOpcode.PET_NAME_REQ: PetHandler.Pet_Name_Req(ip, gc); break; case ClientOpcode.SPIRIT_MOVE_REQ: SpiritHandler.SpiritMove(ip, gc); break; case ClientOpcode.EQUIPMENT_COMPOUND_REQ: SpiritHandler.EquipmentCompound(ip, gc); break; case ClientOpcode.EVENTITEM_ACK: TradeHandler.TradeEventItem(ip, gc); break; } }
public static void CommonCharacterSelection(WorldClient client, CharacterRecord character) { if (character.IsDeleted) { return; } // Check if we also have a world account if (client.WorldAccount == null) { var account = AccountManager.Instance.FindById(client.Account.Id) ?? AccountManager.Instance.CreateWorldAccount(client); client.WorldAccount = account; } // update tokens if (client.WorldAccount.Tokens + client.WorldAccount.NewTokens <= 0) { client.WorldAccount.Tokens = 0; } else { client.WorldAccount.Tokens += client.WorldAccount.NewTokens; } client.WorldAccount.NewTokens = 0; client.Character = new Character(character, client); client.Character.LoadRecord(); ContextHandler.SendNotificationListMessage(client, new[] { 0x7FFFFFFF }); BasicHandler.SendBasicTimeMessage(client); SendCharacterSelectedSuccessMessage(client); if (client.Character.Inventory.Presets.Any()) { InventoryHandler.SendInventoryContentAndPresetMessage(client); } else { InventoryHandler.SendInventoryContentMessage(client); } ShortcutHandler.SendShortcutBarContentMessage(client, ShortcutBarEnum.GENERAL_SHORTCUT_BAR); ContextRoleplayHandler.SendEmoteListMessage(client, client.Character.Emotes.Select(x => (byte)x)); // Jobs ContextRoleplayHandler.SendJobDescriptionMessage(client, client.Character); ContextRoleplayHandler.SendJobExperienceMultiUpdateMessage(client, client.Character); ContextRoleplayHandler.SendJobCrafterDirectorySettingsMessage(client, client.Character); PvPHandler.SendAlignmentRankUpdateMessage(client, client.Character); ChatHandler.SendEnabledChannelsMessage(client, new sbyte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13 }, new sbyte[] { }); ChatHandler.SendChatSmileyExtraPackListMessage(client, client.Character.SmileyPacks.ToArray()); InventoryHandler.SendSpellListMessage(client, true); ShortcutHandler.SendShortcutBarContentMessage(client, ShortcutBarEnum.SPELL_SHORTCUT_BAR); InitializationHandler.SendSetCharacterRestrictionsMessage(client, client.Character); InventoryHandler.SendInventoryWeightMessage(client); FriendHandler.SendFriendWarnOnConnectionStateMessage(client, client.Character.FriendsBook.WarnOnConnection); FriendHandler.SendFriendWarnOnLevelGainStateMessage(client, client.Character.FriendsBook.WarnOnLevel); GuildHandler.SendGuildMemberWarnOnConnectionStateMessage(client, client.Character.WarnOnGuildConnection); //Guild if (client.Character.GuildMember != null) { GuildHandler.SendGuildMembershipMessage(client, client.Character.GuildMember); } //Mount if (client.Character.EquippedMount != null) { MountHandler.SendMountSetMessage(client, client.Character.EquippedMount.GetMountClientData()); MountHandler.SendMountXpRatioMessage(client, client.Character.EquippedMount.GivenExperience); if (client.Character.IsRiding) { MountHandler.SendMountRidingMessage(client, client.Character.IsRiding); } } client.Character.SendConnectionMessages(); //Don't know why ? ActionsHandler.SendSequenceNumberRequestMessage(client); //Start Cinematic if ((DateTime.Now - client.Character.Record.CreationDate).TotalSeconds <= 30) { BasicHandler.SendCinematicMessage(client, 10); } ContextRoleplayHandler.SendGameRolePlayArenaUpdatePlayerInfosMessage(client, client.Character); SendCharacterCapabilitiesMessage(client); ContextRoleplayHandler.SendAlmanachCalendarDateMessage(client); //Loading complete SendCharacterLoadingCompleteMessage(client); BasicHandler.SendServerExperienceModificatorMessage(client); // Update LastConnection and Last Ip client.WorldAccount.LastConnection = DateTime.Now; client.WorldAccount.LastIp = client.IP; client.WorldAccount.ConnectedCharacter = character.Id; WorldServer.Instance.DBAccessor.Database.Execute(string.Format(WorldAccountRelator.UpdateNewTokens, 0)); WorldServer.Instance.DBAccessor.Database.Update(client.WorldAccount); }