Exemplo n.º 1
0
    public void PopulateGrid(PuzzleBoard board)
    {
        PuzzleBoard = board;
        for (int y = 0; y < BoardConfig.Instance.Height; y++)
        {
            for (int x = 0; x < BoardConfig.Instance.Width; x++)
            {
                var thisOne = PuzzleBoard.GetGemAtPos(x, y);
                var newGem  = GemCellPool.Instance.GetOneGemCell(thisOne);
                newGem.transform.parent = this.gameObject.transform;

                PuzzlePresentation.Instance.InitGemCell(x, y, newGem);
                //OnGemAdded(newGem);
            }
        }
    }
	public void PopulateGrid(PuzzleBoard board)
	{
		PuzzleBoard = board;
		for (int y = 0; y < BoardConfig.Instance.Height; y++)
		{
			for (int x = 0; x < BoardConfig.Instance.Width; x++)
			{
				var thisOne = PuzzleBoard.GetGemAtPos(x, y);
				var newGem = GemCellPool.Instance.GetOneGemCell(thisOne);
				newGem.transform.parent = this.gameObject.transform;

				PuzzlePresentation.Instance.InitGemCell(x, y, newGem);
				//OnGemAdded(newGem);
			}
		}
	}
Exemplo n.º 3
0
    public bool CheckMatchAtCell(int x, int y)
    {
        int baseGem     = PuzzleBoard.GetGemAtPos(x, y);
        int leftMatch   = MatchLeftCount(x, y, baseGem);
        int rightMatch  = MatchRightCount(x, y, baseGem);
        int topMatch    = MatchUpCount(x, y, baseGem);
        int bottomMatch = MatchDownCount(x, y, baseGem);

        if ((leftMatch + rightMatch) > 1)
        {
            return(true);
        }
        if ((topMatch + bottomMatch) > 1)
        {
            return(true);
        }

        return(false);
    }