void GetPlayerDetails()
    {
        if (FB.IsLoggedIn)
        {
            // AccessToken class will have session details
            var aToken = Facebook.Unity.AccessToken.CurrentAccessToken;

            PlayerPrefs.SetString("UserId",aToken.UserId );
            // Print current access token's User ID
            if(Application.loadedLevelName == "Menu")
            {
                GetFirstName();
                //GetUserID ();

                PushNotification Pushnoti = new PushNotification ();
                Pushnoti.InitiatePush ();

                //GetProfilePicture();
            }
            Debug.Log("Token - " + aToken );
            // Print current access token's granted permissions
        }
        else{
            Debug.Log("Shitn - "  );
        }
    }