private Color GetColor(PushColor color)
    {
        switch (color)
        {
        case PushColor.Debug:
            return(ColorDebug);

        case PushColor.Info:
            return(ColorInfo);

        case PushColor.Warning:
            return(ColorWarning);

        case PushColor.Error:
            return(ColorError);

        case PushColor.Success:
            return(ColorSuccess);

        case PushColor.Failed:
            return(ColorFailed);

        default:
            return(Color.white);
        }
    }
 public GameObject Add(string msg, PushColor color)
 {
     return(Add(msg, GetColor(color)));
 }