protected void Start() { Debug.Assert(m_PowerUpPieceCollider != null, "m_PowerUpPieceCollider not set"); Debug.Assert(m_Renderer != null, "m_Renderer not set"); if (m_Pulsater == null) { m_Pulsater = GetComponentInChildren <Pulsater>(); } m_PowerUpPieceCollider.PowerUpHitEvent += OnPowerUpHit; }