void Start() { foxHealth = GetComponentInChildren <FoxHealth>(); Attackhitbox = GetComponentsInChildren <BoxCollider>()[1]; Attackhitbox.enabled = false; pullEnemy = FindObjectOfType <PullEnemy>(); health = 30; NmaRemoveTarget(); }
private void Start() { pullEnemy = FindObjectOfType <PullEnemy>(); PullToAnchor = FindObjectOfType <PullToAnchor>(); }
void Start() { pullEnemy = FindObjectOfType <PullEnemy>(); Health = 30; NmaRemoveTarget(); }