Exemplo n.º 1
0
        public void CreateUnit(UnitType unit, ProvinceIdentifier province)
        {
            Province mapProvince = _map.GetProvince(province.Province, province.Nation);

            // Get city location
            Vector2 cityPosition = mapProvince.center;

            GameObject soldierGO = Instantiate(_prefabProvider.GetUnitTransform(UnitPrefabType.BASIC_SOLDIER)).gameObject;

            soldierGO.transform.Rotate(Vector3.up, 180);
            GameObjectAnimator soldier = soldierGO.WMSK_MoveTo(cityPosition);

            soldier.autoRotation      = false;
            soldier.terrainCapability = TERRAIN_CAPABILITY.OnlyGround;

            var guid = Guid.NewGuid();

            // Set tank ownership
            soldier.attrib["player"] = 1;
            soldier.attrib["uuid"]   = guid.ToString();
            var createdUnit = _gameState.CreateUnit(new WorldMapGameUnit()
            {
                UnitType = unit,
                Guid     = guid,
                Name     = "SuccessfullyCreated!"
            });

            soldierGO.GetComponent <GameUnitBehavior>().UnitAttributes = createdUnit;
        }
Exemplo n.º 2
0
        public void SpawnNewCountry(ProvinceIdentifier id, GameCountry newCountry)
        {
            Debug.Assert(id != null);
            Debug.Assert(newCountry != null);
            Debug.Log("Spawning new country " + newCountry.Name + " from province  : " + id.Province);
            var formerProvince = _map.GetProvince(id.Province, id.Nation);

            _map.ProvinceToCountry(formerProvince, newCountry.Name);
            var newCountryIndex = _map.GetCountryIndex(_map.GetCountry(newCountry.Name));
            //_map.ToggleCountryMainRegionSurface(newCountryIndex,true, _flagProvider.getFlag(newCountry.Flag));
        }
Exemplo n.º 3
0
        public void TransferControlOfProvince(ProvinceIdentifier id, GameCountry newCountry)
        {
            Debug.Assert(id != null);
            Debug.Assert(newCountry != null);
            Debug.Log("Transferring control of province  : " + id.Province);
            var province        = _map.GetProvince(id.Province, id.Nation);
            var newCountryIndex = _map.GetCountryIndex(_map.GetCountry(newCountry.Name));

            _map.CountryTransferProvinceRegion(newCountryIndex, province.mainRegion);
            //_map.ToggleCountryMainRegionSurface(newCountryIndex,true, _flagProvider.getFlag(newCountry.Flag));
            //TODO: This graphical effect appears to be buggy.
        }