public void Write(AssetWriter writer) { Prototype.Write(writer); PrototypeTexture.Write(writer); writer.Write(MinWidth); writer.Write(MaxWidth); writer.Write(MinHeight); writer.Write(MaxHeight); writer.Write(NoiseSpread); writer.Write(BendFactor); writer.Write(BendFactor); HealthyColor.Write(writer); DryColor.Write(writer); if (HasGrayscaleLighting(writer.Version)) { writer.Write(GrayscaleLighting); } writer.Write(LightmapFactor); writer.Write((int)RenderMode); writer.Write(UsePrototypeMesh); }