public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.TickId); writer.Write(this.Time); writer.Write(this.NewPosition); return(writer.GetBuffer()); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.TickId); writer.Write(this.Time); writer.Write(this.NewPosition); return writer.GetBuffer(); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.Time); writer.Write(this.Position); writer.Write(this.SlotObject1); writer.Write(this.SlotObject2); return(writer.GetBuffer()); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.Time); writer.Write(this.Position); writer.Write(this.SlotObject1); writer.Write(this.SlotObject2); return writer.GetBuffer(); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.Time); writer.Write(this.ObjectId); writer.Write(this.SlotId); writer.Write(this.ItemUsePosition); return writer.GetBuffer(); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.Time); writer.Write(this.ObjectId); writer.Write(this.SlotId); writer.Write(this.ItemUsePosition); return(writer.GetBuffer()); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.Time); writer.Write(this.BulletId); writer.Write(this.ContainerType); writer.Write(this.StartingPosition); writer.Write(this.Angle); return writer.GetBuffer(); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.BuildVersion); writer.Write(this.GameID); writer.Write(this.GUID); writer.Write(this.Password); writer.Write(this.Secret); return(writer.GetBuffer()); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.Time); writer.Write(this.BulletId); writer.Write(this.ContainerType); writer.Write(this.StartingPosition); writer.Write(this.Angle); return(writer.GetBuffer()); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.BuildVersion); writer.Write(this.GameID); writer.Write(this.GUID); writer.Write(this.Password); writer.Write(this.Secret); return writer.GetBuffer(); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.Text); return writer.GetBuffer(); }
public override byte[] Write() { ProtocolWriter writer = new ProtocolWriter(); writer.Write(this.ObjectType); return(writer.GetBuffer()); }
private void CloseConnection() { _stateManager.ChangeState(AMQState.CONNECTION_CLOSING); AMQFrame frame = ConnectionCloseBody.CreateAMQFrame( 0, 200, "Qpid.NET client is closing the connection.", 0, 0); ProtocolWriter.Write(frame); _log.Debug("Blocking for connection close ok frame"); Disconnect(); }