Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyUp(KeyCode.Escape))
        {
            if (DialogBase.Actived())
            {
                DebugConsole.Log("Hide");
                DialogBase.Hide();
            }
            else
            {
                DebugConsole.Log("Show");
                DialogBase.Show("ESC", "Are you sure to exit game?", QuitGame);
            }
        }

        if (m_broadcastMsg != "")
        {
            // 有系统消息,平移吧
            GameObject goBroadcast = GameObject.Find("BroadcastText");
            Vector3    pos         = goBroadcast.transform.localPosition;
            pos.x -= 50 * Time.deltaTime;
            goBroadcast.transform.localPosition = pos;

            // 从600~-600
            if (goBroadcast.transform.localPosition.x < -600)
            {
                m_broadcastMsg = "";
            }
        }
        else
        {
            m_broadcastMsg = Lobby.getInstance().GetBroadcast();
            if (m_broadcastMsg != "")
            {
                GameObject goBroadcast = GameObject.Find("BroadcastText");
                goBroadcast.GetComponent <Text>().text = m_broadcastMsg;
                goBroadcast.transform.localPosition    = new Vector3(600, 0, 0);
            }
        }

        if (m_net == null || !m_net.IsRunning())
        {
            // 主动结束了
            return;
        }

        if (m_net.CheckReconnect())
        {
            CheckLogin();

            DialogReconnect.Hide();
        }

        ProtoPacket packet = new ProtoPacket();

        if (m_net.RecvTryDequeue(ref packet))
        {
            DebugConsole.Log("Reception handle cmdId:" + packet.cmdId);
            switch (packet.cmdId)
            {
            case Constants.Lion_QuickLoginInfo:
            {
                Lobby.getInstance().UserInfo = (LionUserInfo)packet.proto; // 更新LionUser
                m_login = true;
                UpdateUserInfoUI();                                        // 更新大厅主界面中信息
                if (packet.callback != null)
                {
                    packet.callback();
                }
            }
            break;

            case Constants.Lion_GetProfile:
            {
                LionUserInfo usrInfo = (LionUserInfo)packet.proto;        // 更新LionUser
                if (usrInfo.UserId == Lobby.getInstance().UId)
                {
                    Lobby.getInstance().UserInfo = usrInfo;
                }
                Lobby.getInstance().QueryUserInfo = usrInfo;

                if (packet.callback != null)
                {
                    // 通常这里显示个人信息对话框
                    packet.callback();
                }
            }
            break;

            case Constants.Lion_GetTigerStat:
            {
                Lobby.getInstance().TigerStatInfo = (TigerStat)packet.proto;
                if (packet.callback != null)
                {
                    packet.callback();
                }
            }
            break;

            case Constants.Lion_GetFriendRequests:
            case Constants.Lion_GetFriends:
            {
                Lobby.getInstance().FriendIDArray = (LongArray)packet.proto;
                if (packet.callback != null)
                {
                    GetFriendSummary(packet.callback);
                }
                else
                {
                    GetFriendSummary(ShowFriendsDlg);
                }
            }
            break;

            case Constants.Lion_GetFriendSummary:
            {
                Lobby.getInstance().CurrentSummaryList = (FriendSummaryList)packet.proto;
                DebugConsole.Log("Summary count:" + Lobby.getInstance().CurrentSummaryList.Data.Count);
                if (packet.callback != null)
                {
                    packet.callback();
                }
            }
            break;

            case Constants.Lion_IgnoreFriend:
            case Constants.Lion_AcceptFriend:
            case Constants.Lion_AddFriend:
            case Constants.Lion_DeleteFriend:
            {
                Status stat = (Status)packet.proto;
                if (stat.Code == 0)        // successful
                {
                    if (packet.callback != null)
                    {
                        packet.callback();
                    }
                }
                else
                {
                    DebugConsole.Log(stat.Desc);
                }
            }
            break;

            case Constants.Lion_Redirect:
            {
                Lobby.getInstance().RedirectInfo = (RedirectResp)packet.proto;
                // 切换到游戏场景中
                //m_net.Close();
                DebugConsole.Log("Reception enter slot scene");
                Global.NextSceneName = "slot";
                SceneManager.LoadScene("loading");
            }
            break;

            case Constants.Lion_UpdateProfile:
            {
                DebugConsole.Log("Lion_UpdateProfile");
                Status stat = (Status)packet.proto;
                if (stat.Code == 0)        // successful
                {
                    if (packet.callback != null)
                    {
                        packet.callback();
                    }
                }
                else
                {
                    DebugConsole.Log(stat.Desc);
                }
            }
            break;

            case Constants.Lion_NotifyWeeklyLogin:
            {
                // 连续登录奖励
                // NotifyWeeklyLogin 返回的intvalue是0-6,0表示今天登陆了(昨天没登录)
                IntValue iv = (IntValue)packet.proto;
                DialogDailyBonus.Show(iv.Value);

                //ExplodeCoin.Show();
            }
            break;

            case Constants.Lion_TakeLoginBonus:
            {
                LongArray la = (LongArray)packet.proto;
                // la[0] 奖励金币数
                // la[1] 最终总数
                if (la.Data.Count >= 2)
                {
                    Lobby.getInstance().UserInfo.Gold = la.Data[1];
                    // 若有动画,在此添加
                    JumpAndMoveCoins(6, UpdateUserInfoUI);
                }
            }
            break;

            case Constants.Lion_NotifyFreeBonus:
            {
                // 第一次登陆的时候,数据库里面没有数据,所以返回0
                // 后端推送,倒计时剩余时间长度(毫秒),如果小于等于0,直接显示奖励
                // 免费奖励
                LongValue lv       = (LongValue)packet.proto;
                long      curEpoch = (System.DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000;
                Lobby.getInstance().FreeBonusEpoch = curEpoch + lv.Value;
                UpdateCountDown();
            }
            break;

            case Constants.Lion_TakeFreeBonus:
            {
                LongArray la = (LongArray)packet.proto;
                if (la.Data.Count >= 2)
                {
                    Lobby.getInstance().UserInfo.Gold = la.Data[1];
                    // 若有动画,在此添加
                    FlyCoin(Constants.Bonus_Free);
                    UpdateUserInfoUI();
                }
            }
            break;

            case Constants.Lion_BuyItem:
            {
                Status stat = (Status)packet.proto;
                // 更新购买相关的:金币 or 背包
                DebugConsole.Log("Buy item return:" + stat.Code.ToString());
                if (stat.Code == 0)        // successful
                {
                    if (packet.callback != null)
                    {
                        packet.callback();
                    }
                }
                else
                {
                    DebugConsole.Log(stat.Desc);
                }
            }
            break;

            case Constants.Lion_Register:
            {
                Status stat = (Status)packet.proto;
                DebugConsole.Log("Register by email return:" + stat.Code.ToString());
                if (stat.Code == 0)        // successful
                {
                    if (packet.callback != null)
                    {
                        packet.callback();
                    }
                }
                else
                {
                    DebugConsole.Log(stat.Desc);
                    DialogBase.Show("Register by email", "Error:" + stat.Desc);
                }
            }
            break;

            case Constants.Lion_ModPass:
            {
                Status stat = (Status)packet.proto;
                DebugConsole.Log("Modify password return:" + stat.Code.ToString());
                if (stat.Code == 0)        // successful
                {
                    if (packet.callback != null)
                    {
                        packet.callback();
                    }
                }
                else
                {
                    DebugConsole.Log(stat.Desc);
                    DialogBase.Show("Modify password", "Error:" + stat.Desc);
                }
            }
            break;

            case Constants.Lion_RefreshGold:
            {
                LongValue lv = (LongValue)packet.proto;
                DebugConsole.Log("Refresh gold:" + lv.ToString());
                Lobby.getInstance().UserInfo.Gold = lv.Value;
                UpdateUserInfoUI();
            }
            break;

            case Constants.Lion_GetShopItems:
            {
                Lobby.getInstance().ShopList = (ShopList)packet.proto;
                DebugConsole.Log("ShopName:" + Lobby.getInstance().ShopList.ShopName);
                if (packet.callback != null)
                {
                    packet.callback();
                }
            }
            break;

            case Constants.Lion_BroadcastSystemMessage:
            {
                Tools.PlayNotification(Constants.Audio.Audio_Notification);
                StringValue sv = (StringValue)packet.proto;
                Lobby.getInstance().AddBroadcast(sv.Value);
            }
            break;

            case Constants.Lion_GetItems:
            {
                //
                Lobby.getInstance().UserItemList = (UserItemList)packet.proto;

                if (packet.callback != null)
                {
                    packet.callback();
                }
                else
                {
                    DialogBag.Show(null);
                }
            }
            break;

            case Constants.Reconnect:
            {
                // 展示重连对话框,直到重连成功
                if (packet.msgId == 1)
                {
                    ProtoNet.WriteLog("Reconnecting...");
                    // 3s后Display中重连
                    m_net.CheckReconnect(3);
                    DialogReconnect.Show();
                }
            }
            break;

            case Constants.Error:
            {
                // 展示错误
                Status stat = (Status)packet.proto;
                string err  = "Error:" + stat.Code.ToString() + "-" + stat.Desc;
                DialogBase.Show("ERROR", err);
            }
            break;

            default:
            {
                DebugConsole.Log("Reception invalid cmdId:" + packet.cmdId);
            }
            break;
            }
        }
    }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyUp(KeyCode.Escape))
        {
            //这个地方可以写“再按一次退出”的提示
            if (DialogBase.Actived())
            {
                DebugConsole.Log("Hide in Clerk");
                DialogBase.Hide();
            }
            else
            {
                DebugConsole.Log("Show in Clerk");
                DialogBase.Show("ESC", "Exit game?", QuitGame);
            }
            //m_escapeTimes++;
            //StartCoroutine("resetTimes");
            //if (m_escapeTimes > 1)
            //{
            //    Application.Quit();
            //}
        }

        if (!m_net.IsRunning())
        {
            return;
        }

        if (m_net.CheckReconnect())
        {
            CheckLogin();
        }

        ProtoPacket packet = new ProtoPacket();

        if (m_net.RecvTryDequeue(ref packet))
        {
            m_displays.Execute(packet);
        }

        GameObject recp = GameObject.Find("Reception");

        if (recp == null)
        {
            if (m_broadcastMsg != "")
            {
                // 有系统消息,平移吧
                GameObject goBroadcast = GameObject.Find("BroadcastText");
                Vector3    pos         = goBroadcast.transform.localPosition;
                pos.x -= 50 * Time.deltaTime;
                goBroadcast.transform.localPosition = pos;

                // 从600~-600
                if (goBroadcast.transform.localPosition.x < -600)
                {
                    m_broadcastMsg = "";
                }
            }
            else
            {
                m_broadcastMsg = Lobby.getInstance().GetBroadcast();
                if (m_broadcastMsg != "")
                {
                    GameObject goBroadcast = GameObject.Find("BroadcastText");
                    goBroadcast.GetComponent <Text>().text = m_broadcastMsg;
                    goBroadcast.transform.localPosition    = new Vector3(600, 0, 0);
                }
            }

            // 不是Lobby,需要处理Reception消息
            // 如广播,以及store相关的
            ProtoNet net = Reception.Net();
            if (net != null)
            {
                packet = null;
                packet = new ProtoPacket();
                if (net.RecvTryDequeue(ref packet))
                {
                    switch (packet.cmdId)
                    {
                    case Constants.Lion_GetShopItems:
                    {
                        Lobby.getInstance().ShopList = (ShopList)packet.proto;
                        DebugConsole.Log("ShopName:" + Lobby.getInstance().ShopList.ShopName);
                        if (packet.callback != null)
                        {
                            packet.callback();
                        }
                    }
                    break;

                    case Constants.Lion_BroadcastSystemMessage:
                    {
                        Tools.PlayNotification(Constants.Audio.Audio_Notification);
                        StringValue sv = (StringValue)packet.proto;
                        Lobby.getInstance().AddBroadcast(sv.Value);
                    }
                    break;

                    default:
                        break;
                    }
                }
            }
        }
    }
Exemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        if (DialogLogin.Actived())
        {
            return;
        }

        if (!m_net.IsRunning())
        {
            // 主动结束了
            return;
        }

        // Step
        m_net.CheckReconnect();
        //if (m_net.CheckReconnect())
        //{
        //DebugConsole.Log("Door:Reconnect successful.");
        //CheckLogin();

        //DialogBase.Hide();
        //}
        if (m_rcCount > 3)
        {
            DialogWarning.Show("No Network!",
                               "Your internet seems to be down.\nPlease check your network settings.",
                               "Retry",
                               "Exit",
                               OnOK,
                               OnCancel,
                               OnOK);
            return;
        }

        ProtoPacket packet = new ProtoPacket();

        if (m_net.RecvTryDequeue(ref packet))
        {
            DebugConsole.Log("Door:Reception handle cmdId:" + packet.cmdId);
            switch (packet.cmdId)
            {
            case Constants.Dog_Login:
            {
                LoginResp loginResp = (LoginResp)packet.proto;

                Lobby.getInstance().UId = loginResp.UserId;
                DebugConsole.Log("UId:" + loginResp.UserId);
                m_login = true;

                // 登录成功,重定向
                if (packet.callback != null)
                {
                    // 重定向
                    packet.callback();
                }
            }
            break;

            case Constants.Dog_Redirect:
            {
                RedirectResp rdResp = (RedirectResp)packet.proto;
                Lobby        lobby  = Lobby.getInstance();
                lobby.Domain = rdResp.Domain;
                lobby.Port   = rdResp.Port;
                lobby.Key    = rdResp.Key;

                m_net.Close();
                // 重定向到大厅
                DebugConsole.Log("Door:Redirect to lobby:" +
                                 lobby.Domain + ":" + lobby.Port);

                StartCoroutine(LoadingScene());
            }
            break;

            case Constants.Reconnect:
            {
                // 展示重连对话框,直到重连成功
                if (packet.msgId == 1)
                {
                    ProtoNet.WriteLog("Door:Reconnecting...");
                    // 3s后Display中重连
                    m_net.CheckReconnect(5);
                    //DialogBase.Show("RECONNECT", "reconnecting");
                    GameObject.Find("RcText").GetComponent <Text>().text = "Reconnecting...";
                    m_net.Ip = "182.92.74.240";
                    m_rcCount++;
                }
                else if (packet.msgId == 2)
                {
                    DebugConsole.Log("Door:Reconnect successful.");
                    //DialogBase.Hide();
                    GameObject.Find("RcText").GetComponent <Text>().text = "Connect successfully.";
                    // 启动默认登录
                    if (m_auto)
                    {
                        Login(Redirect);
                    }
                }
            }
            break;

            case Constants.Error:
            {
                // 这里一定是登录错误?
                Status stat = (Status)packet.proto;
                string err  = "Error:" + stat.Code.ToString() + "-" + stat.Desc;
                GameObject.Find("RcText").GetComponent <Text>().text = err;

                // 打开登录对话框
                DialogLogin.Show(LoginAsGuest, LoginWithFsID, null);
            }
            break;

            default:
            {
                DebugConsole.Log("Door:Invalid cmdId:" + packet.cmdId);
            }
            break;
            }
        }
        //process = (int)(async.progress * 100);
    }