Exemplo n.º 1
0
        public override void dropLoot()
        {
            Entity whoKiller = this.getKiller();

            /*
             * Replaced if killer is [Npc] to [this] (this player).
             * Also I couldn't do it in 1 line of coding because
             * this.getKiller() may change while being casted to Player
             * even if it was Npc (then it would be based on luck timing).
             */
            Player killer = whoKiller is Npc ? this : (Player)(whoKiller);

            int amountToKeep = isSkulled() ? 0 : 3;

            if (prayers.isProtectItem())
            {
                amountToKeep = isSkulled() ? 1 : 4;
            }

            int[]  protectedItems = new int[amountToKeep];
            bool[] saved          = new bool[amountToKeep];
            if (protectedItems.Length > 0)
            {
                protectedItems[0] = ProtectedItems.getProtectedItem1(this)[0];
            }
            if (protectedItems.Length > 1)
            {
                protectedItems[1] = ProtectedItems.getProtectedItem2(this)[0];
            }
            if (protectedItems.Length > 2)
            {
                protectedItems[2] = ProtectedItems.getProtectedItem3(this)[0];
            }
            if (protectedItems.Length > 3)
            {
                protectedItems[3] = ProtectedItems.getProtectedItem4(this)[0];
            }
            bool save = false;

            foreach (Item item in getInventory().getItems())
            {
                save = false;

                if (item.getItemId() > 0)
                {
                    for (int j = 0; j < protectedItems.Length; j++)
                    {
                        if (amountToKeep > 0 && protectedItems[j] > 0)
                        {
                            if (!saved[j] && !save)
                            {
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() == 1)
                                {
                                    saved[j] = true;
                                    save     = true;
                                }
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() > 1)
                                {
                                    item.setItemAmount(item.getItemAmount() - 1);
                                    saved[j] = true;
                                    save     = true;
                                }
                            }
                        }
                    }
                    if (!save)
                    {
                        int itemId = item.getItemId();
                        //If inventory items have to break on dropped death, this is where they go
                        if (itemId >= 4708 && itemId <= 4759)
                        {
                            itemId = BrokenBarrows.getBrokenId(itemId);
                        }
                        Server.getGroundItems().newEntityDrop(new GroundItem(itemId, item.getItemAmount(), this.getLocation(), item.getDefinition().isPlayerBound() ? this : killer));
                    }
                }
            }
            inventory.clearAll();
            saved = new bool[amountToKeep];
            foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP)))
            {
                if (equip == ItemData.EQUIP.NOTHING)
                {
                    continue;
                }
                save = false;
                Item item = this.getEquipment().getSlot(equip);
                if (item.getItemId() > 0)
                {
                    for (int j = 0; j < protectedItems.Length; j++)
                    {
                        if (amountToKeep > 0 && protectedItems[j] > -1)
                        {
                            if (!saved[j] && !save)
                            {
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() == 1)
                                {
                                    saved[j] = true;
                                    save     = true;
                                }
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() > 1)
                                {
                                    item.setItemAmount(item.getItemAmount() - 1);
                                    saved[j] = true;
                                    save     = true;
                                }
                            }
                        }
                    }
                    if (!save)
                    {
                        //If equipped items have to break on dropped death, this is where they go
                        int itemId = item.getItemId();
                        if (itemId >= 4708 && itemId <= 4759)
                        {
                            itemId = BrokenBarrows.getBrokenId(itemId);
                        }
                        Server.getGroundItems().newEntityDrop(new GroundItem(itemId, item.getItemAmount(), this.getLocation(), item.getDefinition().isPlayerBound() ? this : killer));
                    }
                }
            }
            equipment.clearAll();
            GroundItem bones = new GroundItem(526, 1, this.getLocation(), killer);

            Server.getGroundItems().newEntityDrop(bones);
            inventory.setProtectedItems(protectedItems);
        }
Exemplo n.º 2
0
        public override void dropLoot()
        {
            Entity killer = this.getKiller();
            Player klr    = killer is Npc ? null : (Player)killer;

            if (klr == null)
            {
                klr = this;
            }
            int amountToKeep = isSkulled() ? 0 : 3;

            if (prayers.isProtectItem())
            {
                amountToKeep = isSkulled() ? 1 : 4;
            }

            /*
             * Meh wanted to make a much more effient system.
             * //price of item, [item, object[]=(inventory/euqipment)]
             * //Inventory Items
             * SortedDictionary<int, object[]> valueSortedItems = new SortedDictionary<int, object[]>();
             * Item item;
             * int price = 0;
             * for(int i = 0; i < Inventory.MAX_INVENTORY_SLOTS; i++) {
             *  item = inventory.getSlot(i);
             *  if(item.getItemId() != -1 && item.getItemAmount() > 0) { //is real item.
             *      //price of item stacked
             *      price = item.getItemAmount() * item.getDefinition().getPrice().getMaximumPrice();
             *      valueSortedItems.Add(price, new object[] {item, 0});
             *  }
             * }
             * //Equipment Items
             * for(int i = 0; i < 14; i++) {
             *  item = equipment.getSlot(i);
             *  if(item.getItemId() != -1 && item.getItemAmount() > 0) { //is real item.
             *      //price of item stacked
             *      price = item.getItemAmount() * item.getDefinition().getPrice().getMaximumPrice();
             *      valueSortedItems.Add(price, new object[] {item, 1});
             *  }
             * }*/

            int[]  protectedItems = new int[amountToKeep];
            bool[] saved          = new bool[amountToKeep];
            if (protectedItems.Length > 0)
            {
                protectedItems[0] = ProtectedItems.getProtectedItem1(this)[0];
            }
            if (protectedItems.Length > 1)
            {
                protectedItems[1] = ProtectedItems.getProtectedItem2(this)[0];
            }
            if (protectedItems.Length > 2)
            {
                protectedItems[2] = ProtectedItems.getProtectedItem3(this)[0];
            }
            if (protectedItems.Length > 3)
            {
                protectedItems[3] = ProtectedItems.getProtectedItem4(this)[0];
            }
            bool save = false;

            for (int i = 0; i < 28; i++)
            {
                save = false;
                Item item = inventory.getSlot(i);
                if (item.getItemId() > 0)
                {
                    for (int j = 0; j < protectedItems.Length; j++)
                    {
                        if (amountToKeep > 0 && protectedItems[j] > 0)
                        {
                            if (!saved[j] && !save)
                            {
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() == 1)
                                {
                                    saved[j] = true;
                                    save     = true;
                                }
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() > 1)
                                {
                                    item.setItemAmount(item.getItemAmount() - 1);
                                    saved[j] = true;
                                    save     = true;
                                }
                            }
                        }
                    }
                    if (!save)
                    {
                        int itemId = item.getItemId();
                        if (itemId >= 4708 && itemId <= 4759)
                        {
                            itemId = BrokenBarrows.getBrokenId(itemId);
                        }
                        GroundItem gi = new GroundItem(itemId, item.getItemAmount(), this.getLocation(), item.getDefinition().isPlayerBound() ? this : klr);
                        Server.getGroundItems().newEntityDrop(gi);
                    }
                }
            }
            inventory.clearAll();
            saved = new bool[amountToKeep];
            foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP)))
            {
                if (equip == ItemData.EQUIP.NOTHING)
                {
                    continue;
                }
                save = false;
                Item item = this.getEquipment().getSlot(equip);
                if (item.getItemId() > 0)
                {
                    for (int j = 0; j < protectedItems.Length; j++)
                    {
                        if (amountToKeep > 0 && protectedItems[j] > -1)
                        {
                            if (!saved[j] && !save)
                            {
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() == 1)
                                {
                                    saved[j] = true;
                                    save     = true;
                                }
                                if (item.getItemId() == protectedItems[j] && item.getItemAmount() > 1)
                                {
                                    item.setItemAmount(item.getItemAmount() - 1);
                                    saved[j] = true;
                                    save     = true;
                                }
                            }
                        }
                    }
                    if (!save)
                    {
                        int itemId = item.getItemId();
                        if (itemId >= 4708 && itemId <= 4759)
                        {
                            itemId = BrokenBarrows.getBrokenId(itemId);
                        }
                        GroundItem gi = new GroundItem(itemId, item.getItemAmount(), this.getLocation(), item.getDefinition().isPlayerBound() ? this : klr);
                        Server.getGroundItems().newEntityDrop(gi);
                    }
                }
            }
            equipment.clearAll();
            GroundItem bones = new GroundItem(526, 1, this.getLocation(), klr);

            Server.getGroundItems().newEntityDrop(bones);
            inventory.setProtectedItems(protectedItems);
        }